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Open-source engine for Heroes of Might and Magic III
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2015-02-10 14:43:26 +03:00
AI AI won't ignore owned objects taken by enemies. 2015-01-24 21:38:22 +01:00
client Fixes color-keying after scaling bitmaps for world view display; 2015-02-09 20:16:42 +01:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config War Machines: replace immunity with absoluteImmunity 2015-02-07 16:02:15 +03:00
debian A bit delayed, but still - Linux version bump 2014-11-11 22:59:26 +02:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed conversion warnings caused by Qt 2014-11-12 22:46:36 +02:00
lib Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
Mods/vcmi Restore files accidentely deleted in 01491f9f1e 2014-11-06 22:23:49 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm [ERM] Less heavy includes in header 2015-02-08 15:15:31 +03:00
server Merge pull request #62 from vcmi/SpellsRefactoring4 2014-12-26 08:46:29 +01:00
test [MVS] Added /LTCG option to improve linker performance. 2014-12-22 19:44:15 +01:00
.gitignore Updated .gitignore 2014-07-20 14:26:26 +04:00
.travis.yml Update FFmpeg ppa 2015-01-28 23:07:40 +03:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
CCallback.h Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
ChangeLog Update changelog 2015-02-01 20:52:56 +03:00
CMakeLists.txt A bit delayed, but still - Linux version bump 2014-11-11 22:59:26 +02:00
Global.h add support for the HURD 2014-11-17 16:43:26 +01:00
license.txt
README.linux Updated build instructions with Fedora focus 2014-08-06 17:19:53 +02:00
README.md Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository 2014-07-03 19:49:42 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Re add ERM to workspace 2014-11-14 07:48:56 +03:00
vcmibuilder let data, maps and mp3 directory be truly case insensitive 2014-11-28 17:43:16 +01:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)