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Open-source engine for Heroes of Might and Magic III
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2014-06-21 12:13:19 +04:00
AI +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
client Fix hero movement rendering 2014-06-21 12:13:19 +04:00
cmake_modules Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
config Still try to fix opengl backend 2014-06-13 07:55:45 +04:00
debian Debian update, removed empty files from trunk 2014-04-08 13:30:53 +03:00
editor - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
launcher Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
lib +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
Mods Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup 2014-05-02 12:03:02 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
server fix server project configure 2014-06-13 07:55:49 +04:00
test +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
.gitignore - random number generation refactoring 2014-04-10 19:22:32 +02:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
CCallback.h One more fix for MVS compilation 2014-04-24 21:09:27 +02:00
ChangeLog - updated changelog 2014-06-02 20:34:09 +02:00
CMakeLists.txt - vcmi compiles with SDL2 on Linux, video player is disabled for now 2014-06-13 07:55:45 +04:00
Global.h Re-enabled video player, should now work with SDL 2 2014-06-13 07:55:46 +04:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README Hopefully - more useful readme file 2014-04-08 13:49:18 +03:00
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

# VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

## Links

 * Homepage:   http://vcmi.eu/
 * Wiki:       http://wiki.vcmi.eu/
 * Forums:     http://forum.vcmi.eu/
 * Bugtracker: http://bugs.vcmi.eu/

## Installation
For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

## Copyright and license

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014  VCMI Team (check AUTHORS file for the contributors list)