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adventureMap
Use new adventure map state to detect opponent human turn
2023-07-27 17:26:52 +02:00
battle
Added workaround for running game with outdated extras mod from 1.2
2023-08-01 14:47:17 +03:00
eventsSDL
Fix assertion failure on exit due to mutex lock
2023-07-24 23:01:44 +03:00
gui
Fix missing lock of player interface
2023-08-11 18:50:39 +03:00
icons
Update generate_icns.py
2023-04-16 12:33:35 +02:00
ios
changes from code review
2023-07-08 21:02:03 +02:00
lobby
Fix crash on right-clicking player flags in RMG UI
2023-08-11 18:50:39 +03:00
mainmenu
Implemented lazy totalRedraw to prevent multiple redraws on single frame
2023-07-18 17:31:21 +03:00
mapView
Workaround for crash on map rendering
2023-08-06 14:11:31 +03:00
render
Removed unused code
2023-08-06 13:29:57 +03:00
renderSDL
Show message box when H3 data is missing
2023-08-06 18:16:32 +03:00
widgets
Added caching for creature icons in garrisons
2023-08-05 14:26:54 +03:00
windows
Replace boost::format with MetaString
2023-08-11 18:50:39 +03:00
CFocusableHelper.cpp
CFocusableHelper.h
CGameInfo.cpp
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
CGameInfo.h
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Client.cpp
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Client.h
Significantly simplified threading model in battles
2023-07-18 19:55:59 +03:00
ClientCommandManager.cpp
Implemented "Allied Adventure Map AI" option
2023-07-03 14:34:53 +03:00
ClientCommandManager.h
show/showAll methods now use Canvas instead of SDL_Surface
2023-06-02 16:42:18 +03:00
ClientNetPackVisitors.h
Merged server savegame and (broken and unused) client savegame files
2023-07-09 15:30:47 +03:00
CMakeLists.txt
Refactoring of CGarrisonInt
2023-07-21 15:47:42 +03:00
CMT.cpp
Few more H3 data validation checks
2023-08-08 12:50:16 +03:00
CMT.h
Show message box when H3 data is missing
2023-08-06 18:16:32 +03:00
CMusicHandler.cpp
Fixed possible multithreading races in sound/music callbacks
2023-08-08 00:27:03 +03:00
CMusicHandler.h
Fixed possible multithreading races in sound/music callbacks
2023-08-08 00:27:03 +03:00
CPlayerInterface.cpp
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
CPlayerInterface.h
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
CServerHandler.cpp
Fixed possible uncaught exception on starting map
2023-08-06 17:46:49 +03:00
CServerHandler.h
Fixed possible uncaught exception on starting map
2023-08-06 17:46:49 +03:00
CVideoHandler.cpp
Replaced event handling break system with key capturing
2023-05-20 01:51:49 +03:00
CVideoHandler.h
Video playback is now time-based, using video file timings
2023-01-28 13:19:35 +02:00
LobbyClientNetPackVisitors.h
Removed magical initialization of registry via static variables
2023-04-08 21:29:04 +03:00
NetPacksClient.cpp
Workaround for crash?
2023-08-05 13:39:08 +03:00
NetPacksLobbyClient.cpp
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
PlayerLocalState.cpp
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
PlayerLocalState.h
Moved selection logic to player state
2023-04-20 22:04:24 +03:00
resource.h
StdInc.cpp
StdInc.h
Removed most SDL includes from headers, removed SDL int's
2023-01-30 19:55:32 +02:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico
new icons
2023-04-15 12:52:11 +02:00