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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
Ivan Savenko c6408f5b4b - Full support for Mystic Pond (Rampart)
- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.h * next ubuntux's patch 2009-04-16 11:14:13 +00:00
CGameState.cpp - Full support for Mystic Pond (Rampart) 2010-01-28 16:15:46 +00:00
CGameState.h Fixed bugs 275 & 324 2010-01-01 12:15:20 +00:00
CondSh.h * version set 0.73b 2009-08-03 23:53:18 +00:00
Connection.cpp Hopefully fixed compilation. Unified line endings. 2009-12-30 07:49:25 +00:00
Connection.h Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes. 2009-12-31 11:04:29 +00:00
HeroBonus.h * Giants/Titans now immune to Blind. 2009-08-23 20:33:05 +00:00
IGameCallback.cpp 1.Support for Skyship - revealing entire map 2009-11-11 17:45:03 +00:00
IGameCallback.h * please don't include headers in headers if not necessary 2009-10-25 10:41:58 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.in (linux) Meved version to 0.75 (at last) and regenerated the makefiles. 2010-01-25 03:19:55 +00:00
map.cpp 2010-01-01 18:54:31 +00:00
map.h * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
NetPacks.h Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
NetPacksLib.cpp Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version. 2009-11-28 01:42:08 +00:00
RegisterTypes.cpp * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 2009-12-01 23:19:43 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
StackFeature.h * support for HP regeneration 2009-08-22 14:39:44 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
VCMI_Lib.h Mostly done .BIK video handling (WIN only). 2009-06-23 08:14:49 +00:00
VCMI_lib.vcproj Reverted r1416 - doesn't resolve anything, probably wrong file got committed. 2010-01-08 06:40:18 +00:00
VCMIDirs.h Fixed #110. 2009-11-13 16:02:25 +00:00