1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib
Ivan Savenko b0d8068493 fix "transport artifact" victory condition triggering as
victory for human players even when artifact was transported by enemy AI
if "standard victory" is also enabled
2024-12-10 12:58:52 +00:00
..
battle prism attack fix 2024-11-23 02:10:01 +01:00
bonuses
campaign
constants third upgrade for 8th dwelling 2024-11-24 17:57:49 +01:00
entities
events
filesystem Mod management rework, part 1 2024-11-26 13:55:46 +00:00
gameState fix "transport artifact" victory condition triggering as 2024-12-10 12:58:52 +00:00
json Merge pull request #5008 from Laserlicht/sprites_test 2024-12-06 14:54:18 +02:00
logging
mapObjectConstructors Reduce excessive logging 2024-11-26 13:55:46 +00:00
mapObjects Editing hero primary skill in map editor should not be influenced by artifacts 2024-12-08 17:49:41 +01:00
mapping Fixes from code review 2024-12-05 21:16:06 +01:00
minizip
modding Implemented preset management for Start Game tab 2024-12-10 11:29:08 +00:00
network
networkPacks Remove object from owned objects before resetting owner 2024-12-08 11:26:21 +00:00
pathfinder
rewardable
rmg Merge pull request #4954 from vcmi/curved_roads 2024-12-04 07:54:41 +01:00
serializer Merge branch 'develop' into timed_events_objects_removal 2024-12-03 17:27:24 +01:00
spells fix INVINCIBLE 2024-12-01 12:25:27 +01:00
texts unify time (without seconds) 2024-12-02 20:37:51 +01:00
vstd
AI_Base.h
ArtifactUtils.cpp
ArtifactUtils.h
BasicTypes.cpp
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
CArtHandler.h
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp
CCreatureHandler.h
CCreatureSet.cpp Merge remote-tracking branch 'upstream/develop' into develop 2024-11-25 18:49:45 +01:00
CCreatureSet.h
CGameInfoCallback.cpp
CGameInfoCallback.h
CGameInterface.cpp
CGameInterface.h
CMakeLists.txt Mod management rework, part 1 2024-11-26 13:55:46 +00:00
Color.h
ConstTransitivePtr.h
CPlayerState.cpp
CPlayerState.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Add "special" property for secondary skills 2024-11-23 12:37:30 +01:00
CSkillHandler.h Add "special" property for secondary skills 2024-11-23 12:37:30 +01:00
CSoundBase.h
CStack.cpp
CStack.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp Moved weekly income bonus for AI to game settings 2024-11-26 18:43:25 +00:00
GameSettings.h
IBonusTypeHandler.h
IGameCallback.cpp Mod management rework, part 1 2024-11-26 13:55:46 +00:00
IGameCallback.h
IGameEventsReceiver.h
IGameSettings.h Moved weekly income bonus for AI to game settings 2024-11-26 18:43:25 +00:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
ObstacleHandler.cpp
ObstacleHandler.h
Point.h
Rect.cpp
Rect.h
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp
RiverHandler.h
RoadHandler.cpp
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp
StartInfo.h
StdInc.cpp
StdInc.h
TerrainHandler.cpp
TerrainHandler.h
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Reworked mod handling in Launcher in order to unify code with lib 2024-11-26 13:55:46 +00:00
VCMI_Lib.h
VCMIDirs.cpp
VCMIDirs.h