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Open-source engine for Heroes of Might and Magic III
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mateuszb b114582857 * corrected indentation
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
aclocal/m4 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
AI Several improvements. 2008-12-15 21:37:22 +00:00
client * corrected indentation 2008-12-23 13:59:03 +00:00
config * corrected indentation 2008-12-23 13:59:03 +00:00
hch * corrected indentation 2008-12-23 13:59:03 +00:00
lib * corrected indentation 2008-12-23 13:59:03 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server * fixed reading .defs 2008-12-22 17:48:41 +00:00
aclocal.m4 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
AdventureMapButton.cpp some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
AdventureMapButton.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
AI_Base.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
AUTHORS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
CAdvmapInterface.cpp some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
CAdvmapInterface.h * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
CBattleInterface.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CBattleInterface.h * corrected indentation 2008-12-23 13:59:03 +00:00
CCallback.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CCallback.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
CCastleInterface.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CCastleInterface.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
CConsoleHandler.cpp * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
CConsoleHandler.h gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update 2008-09-18 20:24:53 +00:00
CCursorHandler.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CCursorHandler.h * directional attack in battles 2008-09-25 14:09:31 +00:00
CGameInfo.cpp Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
CGameInfo.h * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
CGameInterface.cpp some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
CGameInterface.h * showing spell effects affecting stack in creature info window 2008-12-21 11:07:23 +00:00
CGameState.cpp * fixed reading .defs 2008-12-22 17:48:41 +00:00
CGameState.h * fixed reading .defs 2008-12-22 17:48:41 +00:00
ChangeLog * animation of water tiles 2008-11-30 00:15:38 +00:00
CHeroWindow.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CHeroWindow.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
CLuaHandler.cpp Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
CLuaHandler.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
CMessage.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CMessage.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
CMT.cpp some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
config.h.in Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
configure.ac Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
CPathfinder.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CPathfinder.h * reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;]) 2008-11-15 13:44:32 +00:00
CPlayerInterface.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CPlayerInterface.h little change for gcc 2008-12-17 21:17:58 +00:00
CPreGame.cpp some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
CPreGame.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
CThreadHelper.cpp Missing files 2008-08-06 13:18:28 +00:00
CThreadHelper.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
global.h * corrected indentation 2008-12-23 13:59:03 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h * corrected indentation 2008-12-23 13:59:03 +00:00
Makefile Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
Makefile.am Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp * fixed reading .defs 2008-12-22 17:48:41 +00:00
map.h * fixed reading .defs 2008-12-22 17:48:41 +00:00
mapHandler.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
mapHandler.h * choosing adventure map scroll speed 2008-11-30 14:08:07 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
nodrze.h * make compatible with boost 1.36.0 (there was breaking change in boost::function) 2008-08-20 06:57:53 +00:00
README Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
SDL_Extensions.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
SDL_Extensions.h * animation of water tiles 2008-11-30 00:15:38 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
StartInfo.h * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
tchar_amigaos4.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
timeHandler.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00