1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
2023-07-13 12:56:54 +03:00
..
adventureMap Block map level toggle on maps without underground 2023-07-04 21:42:37 +03:00
battle Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
eventsSDL Merge pull request #2301 from Laserlicht/haptic_feedback 2023-07-13 12:56:54 +03:00
gui Fix infobox resetting to current hero during enemy turn 2023-07-04 20:28:02 +03:00
icons Update generate_icns.py 2023-04-16 12:33:35 +02:00
ios changes from code review 2023-07-08 21:02:03 +02:00
lobby Merge pull request #2297 from vcmi/rmg_roads 2023-07-11 09:25:24 +02:00
mainmenu Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
mapView Merge pull request #2291 from IvanSavenko/terrain_animations_config 2023-07-07 14:28:39 +03:00
render Moved SDL renderer access to ScreenHandler class 2023-07-07 14:29:03 +03:00
renderSDL Fixed UI updates on switching to/from fullscreen 2023-07-07 15:26:42 +03:00
widgets Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework 2023-07-11 14:36:08 +03:00
windows Merge pull request #2301 from Laserlicht/haptic_feedback 2023-07-13 12:56:54 +03:00
CFocusableHelper.cpp
CFocusableHelper.h
CGameInfo.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CGameInfo.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Client.cpp Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
Client.h Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
ClientCommandManager.cpp Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
ClientCommandManager.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
ClientNetPackVisitors.h Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CMakeLists.txt Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
CMT.cpp Fixed UI updates on switching to/from fullscreen 2023-07-07 15:26:42 +03:00
CMT.h Moved SDL renderer access to ScreenHandler class 2023-07-07 14:29:03 +03:00
CMusicHandler.cpp Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
CMusicHandler.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CPlayerInterface.cpp Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CPlayerInterface.h Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CServerHandler.cpp Fix another unprotected UI access 2023-06-26 22:14:21 +03:00
CServerHandler.h Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
CVideoHandler.cpp Replaced event handling break system with key capturing 2023-05-20 01:51:49 +03:00
CVideoHandler.h
LobbyClientNetPackVisitors.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
NetPacksClient.cpp Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
NetPacksLobbyClient.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
PlayerLocalState.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
PlayerLocalState.h Moved selection logic to player state 2023-04-20 22:04:24 +03:00
resource.h
StdInc.cpp
StdInc.h Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico new icons 2023-04-15 12:52:11 +02:00