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Open-source engine for Heroes of Might and Magic III
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2017-01-29 14:45:36 +01:00
AI Fixed heroes not unreserving Teleports, which makes them wander around it endlessly and blocking path. 2016-12-19 21:46:01 +01:00
client Add santa gremlin missing creature ability, fix shooter init bug 2017-01-26 20:53:28 +01:00
cmake_modules Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
config Add missing code fix 2017-01-29 12:52:18 +01:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
editor Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
include/vstd Fixed CID 1197474, CID 1366358 2016-11-28 19:35:33 +03:00
launcher Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
lib Code improvements, minor fixes 2017-01-29 11:50:37 +01:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
server Allow different subtypes of SOUL_STEAL work concurrently 2017-01-29 14:45:36 +01:00
test Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
.gitignore Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 2016-12-21 11:04:29 +02:00
.travis.linux Travis CI: working configuration for Coverity Scan auto submission 2016-11-27 07:59:33 +03:00
.travis.mxe Travis: add Windows build via MXE 2016-11-06 05:36:50 +03:00
.travis.osx [WIP] macOS Travis / #2553 2016-10-12 11:35:40 +02:00
.travis.yml Travis CI: try to use 2 threads for Coverity Scan build 2016-11-28 00:09:51 +03:00
AUTHORS MSVS project update. 2016-11-25 18:17:40 +01:00
CCallback.cpp Improved road routing so they can go under any passable object. 2016-12-21 10:10:37 +01:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Version 0.99 updates. 2016-11-01 18:25:09 +01:00
CMakeLists.txt Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
Global.h boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h. 2016-11-28 21:38:17 +03:00
license.txt
README.linux set correct paths for libraries for game directory 2016-11-15 00:10:13 +03:00
README.md Add Coverity Scan status badge 2016-11-24 19:53:30 +03:00
VCMI_global_debug.props
VCMI_global_release.props
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VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln
VCMI_VS11.sln
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

Build Status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2016 VCMI Team (check AUTHORS file for the contributors list)