1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
Michał Janiszewski bece1e5b1f fixed possible nullptr dereference
* Fixed a switch() statement in InfoBoxHeroData::getValueText that
  could result in nullptr dereference. If 'type' was HERO_MANA and
  'hero' was nullptr, a fallthrough would occur to HERO_EXPERIENCE,
  where 'hero' would we be dereferenced.
* Fixed line endings.
2014-04-25 14:31:11 +02:00
..
battle - random number generation refactoring 2014-04-10 19:22:32 +02:00
gui Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
icons Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
AdventureMapClasses.cpp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
AdventureMapClasses.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CAdvmapInterface.cpp - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
CAdvmapInterface.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CAnimation.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
CAnimation.h Minor fixes: 2013-07-07 19:44:08 +00:00
CBitmapHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CBitmapHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CCastleInterface.cpp [Spells] More spell related refactoring 2014-03-17 13:11:10 +00:00
CCastleInterface.h - creatures availability tests no longer check for built buildings. 2014-01-11 18:12:09 +00:00
CCreatureWindow.cpp Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CCreatureWindow.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
CDefHandler.cpp introduced zip support into vcmi 2013-07-30 15:02:55 +00:00
CDefHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CGameInfo.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
CGameInfo.h Support for saving/loading in player interfaces, including VCAI. 2013-05-09 11:09:23 +00:00
CHeroWindow.cpp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
CHeroWindow.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CKingdomInterface.cpp fixed possible nullptr dereference 2014-04-25 14:31:11 +02:00
CKingdomInterface.h
Client.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
Client.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CMakeLists.txt updated LD_RUNPATH_SEARCH_PATHS 2014-03-04 03:51:17 +00:00
CMessage.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
CMessage.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CMT.cpp Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CMT.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CMusicHandler.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
CMusicHandler.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
CPlayerInterface.cpp - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
CPlayerInterface.h - Fixed mantis #1422 (starting another scenario crashes VCMI for now) 2013-12-16 18:39:56 +00:00
CPreGame.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
CPreGame.h - move campaigns description into new config file, campaignSets.json 2014-02-14 22:46:06 +00:00
CQuestLog.cpp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
CQuestLog.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CSoundBase.h - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CSpellWindow.cpp [Spells] More spell related refactoring 2014-03-17 13:11:10 +00:00
CSpellWindow.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
CVideoHandler.cpp It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro. 2014-01-06 19:12:21 +00:00
CVideoHandler.h It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro. 2014-01-06 19:12:21 +00:00
DPIaware.manifest
Graphics.cpp [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
Graphics.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
GUIClasses.cpp Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
GUIClasses.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
Info.plist Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
mapHandler.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
mapHandler.h fixes #1619 and #1647 2014-01-05 13:45:44 +00:00
NetPacksClient.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
OSX.mm Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
resource.h
SDLMain.h
SDLMain.m
StdInc.cpp
StdInc.h
VCMI_client.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
VCMI_client.rc
VCMI_client.vcxproj - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
VCMI_client.vcxproj.filters - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00
vcmi.icns
vcmi.ico