..
Filesystem
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
2012-12-19 17:24:53 +00:00
Map
get rid of few more magic numbers (obj types)
2012-12-24 15:07:30 +00:00
RMG
Compile fix. Keep StdInc consistent.
2012-11-21 09:13:33 +00:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
BattleHex.h
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
2012-09-23 23:10:56 +00:00
BattleState.cpp
- Hopefully fixed #1103
2012-11-14 14:27:18 +00:00
BattleState.h
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
2012-09-23 23:10:56 +00:00
CArtHandler.cpp
- Mod artifacts can have components
2012-12-27 11:00:28 +00:00
CArtHandler.h
- Mod artifacts can have components
2012-12-27 11:00:28 +00:00
CBattleCallback.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
CBattleCallback.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CBuildingHandler.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CBuildingHandler.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
CConfigHandler.cpp
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
2012-12-02 12:21:44 +00:00
CConfigHandler.h
- build system update
2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CConsoleHandler.h
- removed creature-related code from ModHandler
2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp
- trade windows work with new creatures\artifacts
2012-12-23 10:23:41 +00:00
CCreatureHandler.h
- trade windows work with new creatures\artifacts
2012-12-23 10:23:41 +00:00
CCreatureSet.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
CCreatureSet.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CDefObjInfoHandler.cpp
- adventure map defs are now part of town config. Should be the last part
2012-10-05 19:57:28 +00:00
CDefObjInfoHandler.h
- removed creature-related code from ModHandler
2012-11-13 11:52:23 +00:00
CGameInterface.cpp
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
CGameInterface.h
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
2012-09-29 10:59:43 +00:00
CGameState.cpp
get rid of few magic numbers (obj types)
2012-12-24 10:18:30 +00:00
CGameState.h
* much better callback function declaration (previous version inspired me to write a new coding guideline)
2012-11-14 21:19:32 +00:00
CGeneralTextHandler.cpp
- support for new heroes and hero classes
2012-12-16 13:47:53 +00:00
CGeneralTextHandler.h
- support for new heroes and hero classes
2012-12-16 13:47:53 +00:00
CHeroHandler.cpp
- Bonus subtype will now be resolved using string identifiers.
2012-12-26 09:46:09 +00:00
CHeroHandler.h
- fixed empty tavern in new towns
2012-12-17 12:55:29 +00:00
CLogger.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
CLogger.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CMakeLists.txt
- reorganized hero classes
2012-12-14 15:32:53 +00:00
CModHandler.cpp
- Bonus subtype will now be resolved using string identifiers.
2012-12-26 09:46:09 +00:00
CModHandler.h
- H3 creatures use subset of mod creature format (todo - unify code)
2012-12-22 16:47:12 +00:00
CObjectHandler.cpp
Added string identifiers to artifacts.
2012-12-25 17:23:26 +00:00
CObjectHandler.h
small refactor secskill limit check.
2012-12-18 11:24:13 +00:00
CObstacleInstance.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
CObstacleInstance.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CondSh.h
Connection.cpp
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
Connection.h
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
ConstTransitivePtr.h
CScriptingModule.h
CSpellHandler.cpp
- string ID's for spells (not configurable due to hardcode)
2012-12-18 10:32:11 +00:00
CSpellHandler.h
- string ID's for spells (not configurable due to hardcode)
2012-12-18 10:32:11 +00:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
CThreadHelper.h
CTownHandler.cpp
- H3 creatures use subset of mod creature format (todo - unify code)
2012-12-22 16:47:12 +00:00
CTownHandler.h
- H3 creatures use subset of mod creature format (todo - unify code)
2012-12-22 16:47:12 +00:00
GameConstants.h
get rid of few more magic numbers (obj types)
2012-12-24 15:07:30 +00:00
HeroBonus.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
HeroBonus.h
- reorganized hero classes
2012-12-14 15:32:53 +00:00
IGameCallback.cpp
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
IGameCallback.h
* much better callback function declaration (previous version inspired me to write a new coding guideline)
2012-11-14 21:19:32 +00:00
IGameEventsReceiver.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
int3.h
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
Interprocess.h
JsonNode.cpp
- Bonus subtype will now be resolved using string identifiers.
2012-12-26 09:46:09 +00:00
JsonNode.h
- Bonus subtype will now be resolved using string identifiers.
2012-12-26 09:46:09 +00:00
NetPacks.h
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
NetPacksLib.cpp
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
RegisterTypes.h
- removed creature-related code from ModHandler
2012-11-13 11:52:23 +00:00
ResourceSet.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
ResourceSet.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
StartInfo.h
- merged minimap.json into terrains.json
2012-12-10 14:28:27 +00:00
StdInc.cpp
StdInc.h
StringConstants.h
- fix uninitialized cursor
2012-12-15 08:47:02 +00:00
UnlockGuard.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
vcmi_endian.h
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
VCMI_lib.cbp
[c::b] reorganize workspace
2012-12-24 15:55:19 +00:00
VCMI_Lib.cpp
- reorganized hero classes
2012-12-14 15:32:53 +00:00
VCMI_Lib.h
multiple changes in config system, breaks existing mods. See upcoming post on forums.
2012-12-12 11:13:57 +00:00
VCMI_lib.vcxproj
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
VCMIDirs.h