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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib/rmg
2024-07-04 14:22:22 +02:00
..
modificators Route roads even further away from zone boundary 2024-07-04 14:22:22 +02:00
threadpool
CMapGenerator.cpp Fix possibly hanging pointer to deleted CGObjectInstance 2024-05-13 16:19:14 +00:00
CMapGenerator.h Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
CMapGenOptions.cpp Fix rmg generation if player list is not continuous 2024-06-17 13:35:58 +00:00
CMapGenOptions.h First version that works in lobby 2024-02-29 12:45:08 +01:00
CRmgTemplate.cpp First version that works in lobby 2024-02-29 12:45:08 +01:00
CRmgTemplate.h Add random map description and display it in RMG menu 2024-02-03 16:23:56 +01:00
CRmgTemplateStorage.cpp
CRmgTemplateStorage.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CZonePlacer.cpp Fix rmg generation if player list is not continuous 2024-06-17 13:35:58 +00:00
CZonePlacer.h Tweaking parameters, cleanup 2024-02-02 15:50:33 +01:00
float3.h Do not use floating point equality checks 2024-02-14 12:07:07 +02:00
Functions.cpp Protect every access to zone tiles with a mutex 2024-03-27 06:16:48 +01:00
Functions.h Replace throws() with nothrow 2024-02-14 12:07:07 +02:00
PenroseTiling.cpp Clean up excessive operations and logs 2024-05-08 15:51:42 +02:00
PenroseTiling.h Clean up excessive operations and logs 2024-05-08 15:51:42 +02:00
RmgArea.cpp Route roads away from zone borders 2024-05-10 15:35:33 +02:00
RmgArea.h Route roads away from zone borders 2024-05-10 15:35:33 +02:00
RmgMap.cpp Correctly iterate over allowed spells set (was vector originally) 2024-06-17 20:58:04 +00:00
RmgMap.h Clean up duplicated code 2024-03-24 18:04:33 +01:00
RmgObject.cpp Final fixes and tweaks 2024-05-01 13:58:24 +02:00
RmgObject.h Do not hide roads behind objects 2024-05-01 12:15:07 +02:00
RmgPath.cpp
RmgPath.h
TileInfo.cpp
TileInfo.h
Zone.cpp Code cleanup 2024-03-27 08:03:19 +01:00
Zone.h Another attempt to fix build 2024-03-27 07:18:25 +01:00