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modificators
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Route roads even further away from zone boundary
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2024-07-04 14:22:22 +02:00 |
threadpool
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CMapGenerator.cpp
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Fix possibly hanging pointer to deleted CGObjectInstance
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2024-05-13 16:19:14 +00:00 |
CMapGenerator.h
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Make IObjectInterface::cb non-static
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2024-01-19 13:55:21 +02:00 |
CMapGenOptions.cpp
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Fix rmg generation if player list is not continuous
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2024-06-17 13:35:58 +00:00 |
CMapGenOptions.h
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First version that works in lobby
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2024-02-29 12:45:08 +01:00 |
CRmgTemplate.cpp
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First version that works in lobby
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2024-02-29 12:45:08 +01:00 |
CRmgTemplate.h
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Add random map description and display it in RMG menu
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2024-02-03 16:23:56 +01:00 |
CRmgTemplateStorage.cpp
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CRmgTemplateStorage.h
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Remove more redundant virtual specifiers
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2024-02-13 15:21:30 +01:00 |
CZonePlacer.cpp
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Fix rmg generation if player list is not continuous
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2024-06-17 13:35:58 +00:00 |
CZonePlacer.h
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Tweaking parameters, cleanup
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2024-02-02 15:50:33 +01:00 |
float3.h
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Do not use floating point equality checks
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2024-02-14 12:07:07 +02:00 |
Functions.cpp
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Protect every access to zone tiles with a mutex
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2024-03-27 06:16:48 +01:00 |
Functions.h
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Replace throws() with nothrow
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2024-02-14 12:07:07 +02:00 |
PenroseTiling.cpp
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Clean up excessive operations and logs
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2024-05-08 15:51:42 +02:00 |
PenroseTiling.h
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Clean up excessive operations and logs
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2024-05-08 15:51:42 +02:00 |
RmgArea.cpp
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Route roads away from zone borders
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2024-05-10 15:35:33 +02:00 |
RmgArea.h
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Route roads away from zone borders
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2024-05-10 15:35:33 +02:00 |
RmgMap.cpp
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Correctly iterate over allowed spells set (was vector originally)
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2024-06-17 20:58:04 +00:00 |
RmgMap.h
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Clean up duplicated code
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2024-03-24 18:04:33 +01:00 |
RmgObject.cpp
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Final fixes and tweaks
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2024-05-01 13:58:24 +02:00 |
RmgObject.h
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Do not hide roads behind objects
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2024-05-01 12:15:07 +02:00 |
RmgPath.cpp
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RmgPath.h
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TileInfo.cpp
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TileInfo.h
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Zone.cpp
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Code cleanup
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2024-03-27 08:03:19 +01:00 |
Zone.h
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Another attempt to fix build
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2024-03-27 07:18:25 +01:00 |