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Open-source engine for Heroes of Might and Magic III
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.github Create basic issue templates (#1260) 2022-12-27 13:09:48 +02:00
AI Reduced log to console 2023-01-01 20:55:26 +02:00
CI Disable patch version for releases 2022-12-23 13:26:26 +04:00
client Formatting cleanup 2023-01-01 22:50:38 +02:00
cmake_modules Bump version 2022-12-16 17:12:36 +04:00
config Changed configurable UI to match text refactoring: 2023-01-01 14:56:45 +02:00
debian Fix compilation on daily PPA 2022-12-30 01:39:56 +02:00
docs [Conan] add docs 2022-10-18 20:50:37 +03:00
include vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
ios [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
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lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
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scripting Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
scripts/lib
server Access to quests texts is now processed via translator 2023-01-01 14:56:45 +02:00
test Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
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AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
CCallback.h Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
ChangeLog Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CMakeLists.txt Changed woring according to review 2022-12-28 22:42:34 +02:00
CMakePresets.json Disable patch version for releases 2022-12-23 13:26:26 +04:00
conanfile.py [Conan] save install folder to CMake variable 2022-10-22 16:59:45 +03:00
fuzzylite.pc.in
Global.h Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
license.txt
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VCMI_global_debug.props
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VCMI_global.props
VCMI_VS15.sln
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vcmibuilder Fix directory test 2022-12-29 21:50:04 +02:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)