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80acd7e77c
- Replaced several assertions with runtime_error's to detect them in release builds - Removed multiple dispatchMainThread calls in server shutdown code to simplify debugging and code flow - Moved handling of gameplay shutdown and score calculation from PlayerInterface to ServerHandler (not perfect, but better than before) |
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.. | ||
CGuiHandler.cpp | ||
CGuiHandler.h | ||
CIntObject.cpp | ||
CIntObject.h | ||
CursorHandler.cpp | ||
CursorHandler.h | ||
EventDispatcher.cpp | ||
EventDispatcher.h | ||
EventsReceiver.cpp | ||
EventsReceiver.h | ||
FramerateManager.cpp | ||
FramerateManager.h | ||
InterfaceObjectConfigurable.cpp | ||
InterfaceObjectConfigurable.h | ||
MouseButton.h | ||
Shortcut.h | ||
ShortcutHandler.cpp | ||
ShortcutHandler.h | ||
TextAlignment.h | ||
WindowHandler.cpp | ||
WindowHandler.h |