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Open-source engine for Heroes of Might and Magic III
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.github Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
AI NKAI: increase towns priority, buy heroes more often 2023-07-31 22:01:12 +03:00
android Update LanguageSettingDialog.java 2023-07-28 00:31:59 +00:00
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client Merge pull request #2446 from IvanSavenko/bugfixing 2023-07-31 16:21:43 +03:00
cmake_modules Implemented tavern slot selection using rules similar to H3 2023-07-15 19:55:30 +03:00
config NKAI: various behavior fixes, undo max_gold_preasure 2023-07-31 22:01:12 +03:00
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docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
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lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
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server Merge remote-tracking branch 'origin/beta' into fix-freeze-ai-attacking-dwelling 2023-07-29 08:11:27 +02:00
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AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
CCallback.h Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
ChangeLog.md Updated changelog 2023-07-21 21:52:53 +03:00
CMakeLists.txt Merge beta -> develop 2023-04-26 22:48:08 +03:00
CMakePresets.json Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Attempt to fix & improve error detection: 2023-07-24 18:48:56 +03:00
license.txt
README.md Add download counter for 1.2.1 2023-04-28 21:33:19 +02:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
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VCMI_VS15.sln
vcmi.workspace
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)