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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-16 02:47:36 +02:00
vcmi/include/vcmi
2024-12-21 14:43:08 +00:00
..
events Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
scripting wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
spells cast only on self 2024-09-28 17:32:53 +02:00
Artifact.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ArtifactService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Creature.h Optimized getMovementRange method - caching, faster route for 0 turns 2024-12-21 14:43:08 +00:00
CreatureService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Entity.h Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
EntityService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Environment.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
Faction.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
FactionMember.h (lib) Bonus subtype is now stored as metaidentifier that can store any 2023-10-22 16:54:43 +03:00
FactionService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
HeroClass.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
HeroClassService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
HeroType.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
HeroTypeService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Metatype.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Player.h vcmi: PlayerState is now an Entity 2023-04-05 01:22:04 +03:00
ServerCallback.h Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
Services.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
Skill.h VcmiLua builds properly now 2023-02-01 20:25:09 +01:00
SkillService.h VcmiLua builds properly now 2023-02-01 20:25:09 +01:00
Team.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00