1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00
AI [C::B] update FL project 2 2014-10-27 15:17:40 +03:00
client Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
cmake_modules move minizip detection to module 2014-10-12 16:50:39 +03:00
config Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
debian Debian/Ubuntu builds will use SDL1.2 2014-07-07 09:16:28 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher fix launcher linking problem for MSVC 2014-10-12 16:40:49 +03:00
lib - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
Mods/vcmi Fixed #1718 2014-10-01 14:20:00 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Cleanup 2014-10-02 18:23:22 +04:00
server multiplayerload changes (committing so I can revert...) 2014-10-25 19:05:49 -04:00
test [c::b] update prejects, fix build 2014-09-11 17:53:25 +04:00
.gitignore Updated .gitignore 2014-07-20 14:26:26 +04:00
.travis.yml fix package name 2014-10-25 19:05:49 -04:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
CCallback.h Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
ChangeLog Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
CMakeLists.txt install MSVC runtime 2014-10-12 18:03:47 +03:00
Global.h get rid of boost::assign 2014-10-04 00:34:13 +04:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux Updated build instructions with Fedora focus 2014-08-06 17:19:53 +02:00
README.md Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository 2014-07-03 19:49:42 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Updated vcmibuilder: 2014-09-21 22:01:07 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)