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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client
Michał W. Urbańczyk d037bec1be Fixed #229, #290.
Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
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vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp Fixed #50, #191, minor 2009-11-20 22:35:18 +00:00
AdventureMapButton.h * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
CAdvmapInterface.cpp Fixed #158, #236, #243, #248. 2009-11-29 02:46:30 +00:00
CAdvmapInterface.h Fixed #2, #10, #118, #209, #210 2009-11-14 20:14:15 +00:00
CBattleInterface.cpp Fixed #158, #236, #243, #248. 2009-11-29 02:46:30 +00:00
CBattleInterface.h accesible->accessible 2009-10-16 02:09:58 +00:00
CBitmapHandler.cpp * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CBitmapHandler.h * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CCastleInterface.cpp Fixed #110. 2009-11-13 16:02:25 +00:00
CCastleInterface.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CConfigHandler.cpp * fix for bugs 47 and 89 2009-10-18 14:39:53 +00:00
CConfigHandler.h * fix for bugs 47 and 89 2009-10-18 14:39:53 +00:00
CCreatureAnimation.cpp Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
CCreatureAnimation.h Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
CCursorHandler.cpp * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 2009-12-01 23:19:43 +00:00
CHeroWindow.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
Client.cpp Fixed #229, #290. 2009-12-19 12:31:57 +00:00
Client.h Implemented "main menu" in-game option. 2009-11-01 01:15:16 +00:00
CMessage.cpp 1.Removed unused code from hero handler 2009-10-28 10:45:45 +00:00
CMessage.h genWindow can center on the last mouse event instead of the screen. Fixes bug 188. 2009-10-22 00:25:39 +00:00
CMT.cpp Only include SDL_syswm.h on Windows. 2009-12-03 04:01:14 +00:00
CPlayerInterface.cpp Fixed #158, #236, #243, #248. 2009-11-29 02:46:30 +00:00
CPlayerInterface.h Fixed #158, #236, #243, #248. 2009-11-29 02:46:30 +00:00
CPreGame.cpp Fixed #237. 2009-11-28 17:21:54 +00:00
CPreGame.h Fixed several crashes when exiting. 2009-10-26 05:39:30 +00:00
CSpellWindow.cpp Fixed #110. 2009-11-13 16:02:25 +00:00
CSpellWindow.h Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h * new spell: remove obstacle 2009-08-19 10:59:42 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp * again, please don't include headers in headers if not necessary 2009-10-26 15:01:12 +00:00
Graphics.h * again, please don't include headers in headers if not necessary 2009-10-26 15:01:12 +00:00
GUIBase.cpp Fixed #158, #236, #243, #248. 2009-11-29 02:46:30 +00:00
GUIBase.h Fixed #158, #236, #243, #248. 2009-11-29 02:46:30 +00:00
GUIClasses.cpp Fixed position of system buttons. Added placeholders for load and restart butttons. 2009-12-11 04:52:51 +00:00
GUIClasses.h * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 2009-12-01 23:19:43 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.in Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
NetPacksClient.cpp Fixed #110. 2009-11-13 16:02:25 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.h Version for development release 0.73c 2009-09-20 12:47:40 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Forgot to save the vcproj file, so it didn't get changed with the last revision. 2009-12-12 03:32:18 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00