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Open-source engine for Heroes of Might and Magic III
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.github/workflows [CI] add ability to run workflow manually 2022-09-20 12:30:14 +03:00
AI use rpath properly 2022-09-24 15:55:17 +03:00
CI Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
client build Qt launcher, launch Client with it 2022-09-24 15:55:19 +03:00
cmake_modules initial iOS support to fix building 2022-09-24 15:55:15 +03:00
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launcher disable some launcher settings that are useless on iOS 2022-09-24 15:55:19 +03:00
lib use shared path as user data when available 2022-09-24 15:55:19 +03:00
Mods/vcmi Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
osx initial iOS support to fix building 2022-09-24 15:55:15 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server fix whitespace 2022-09-24 15:55:19 +03:00
test Vlc obstacles [part 1] (#888) 2022-09-15 11:06:54 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore some random cleanup 2022-09-24 15:55:18 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
apple_codesign.sh fix running on device from Xcode 2022-09-24 15:55:17 +03:00
AUTHORS Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
CCallback.cpp disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
CCallback.h Merge pull request #971 from kambala-decapitator/fix-warnings 2022-09-22 16:05:32 +03:00
ChangeLog Increment vcmi version 2022-09-22 16:41:23 +04:00
CMakeLists.txt build Qt launcher, launch Client with it 2022-09-24 15:55:19 +03:00
CMakePresets.json disable scripting modules by default 2022-09-21 19:31:42 +03:00
conanfile.py use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
configure_ios.sh add TBB and LuaJIT dependencies 2022-09-24 15:55:20 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h simulator reads data from the macOS directory 2022-09-24 15:55:16 +03:00
ios.toolchain.cmake use rpath properly 2022-09-24 15:55:17 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
package_ios.sh add Info.plist to sources 2022-09-24 15:55:17 +03:00
README.md Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: move mkdir 2022-04-28 10:54:52 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Add missing include guards 2018-10-29 16:30:50 +01:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)