..
CAmbarCendamo.cpp
* slider position updated after sorting in pregame
2008-08-05 21:28:13 +00:00
CAmbarCendamo.h
* moved a few files
2009-05-20 10:08:56 +00:00
CArtHandler.cpp
Redesigned artifact randomization.
2010-06-28 05:07:21 +00:00
CArtHandler.h
Redesigned artifact randomization.
2010-06-28 05:07:21 +00:00
CBuildingHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CBuildingHandler.h
* faster decompression with infs2
2009-09-27 11:37:15 +00:00
CCampaignHandler.cpp
* a bit of campaign support
2010-05-08 18:56:38 +00:00
CCampaignHandler.h
* a bit of campaign support
2010-05-08 18:56:38 +00:00
CCreatureHandler.cpp
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
2010-05-02 18:20:26 +00:00
CCreatureHandler.h
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
2010-06-26 16:02:10 +00:00
CDefHandler.cpp
* minor speedups
2010-04-04 08:47:00 +00:00
CDefHandler.h
* minor improvements
2010-02-21 18:07:24 +00:00
CDefObjInfoHandler.cpp
Grail digging and construction.
2010-02-24 13:03:36 +00:00
CDefObjInfoHandler.h
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
2009-12-22 21:53:50 +00:00
CGeneralTextHandler.cpp
Compilation fixes for VC10.
2010-02-20 13:24:38 +00:00
CGeneralTextHandler.h
* (hopefully) full reading of h3c
2010-02-12 15:04:01 +00:00
CHeroHandler.cpp
- minor fixes (363, 365, 371)
2010-02-15 13:19:13 +00:00
CHeroHandler.h
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
2010-06-26 16:02:10 +00:00
CLodHandler.cpp
Fixed crash on opening thieves guild window when player has no heroes.
2010-02-28 12:39:38 +00:00
CLodHandler.h
* reading of .h3c headers
2010-02-09 13:48:14 +00:00
CMusicBase.h
* further code reorganization
2009-05-20 09:02:50 +00:00
CMusicHandler.cpp
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
2010-05-02 18:20:26 +00:00
CMusicHandler.h
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
2010-05-02 18:20:26 +00:00
CObjectHandler.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CObjectHandler.h
Growing stacks will now properly display rough numbers.
2010-06-28 13:33:05 +00:00
CSndHandler.cpp
Started making hot-seat GUI. Accompanying changes to rest of GUI.
2010-02-15 06:54:57 +00:00
CSndHandler.h
Changed some comments.
2009-10-11 16:08:01 +00:00
CSoundBase.h
Sound patches from Ubuntux #7 - #10 :
2009-04-30 10:53:06 +00:00
CSpellHandler.cpp
Implemented Scuttle Boat and Dimension Door spells.
2010-03-20 22:17:19 +00:00
CSpellHandler.h
Support for Aurora Borealis
2010-06-19 10:42:30 +00:00
CTownHandler.cpp
* (hopefully) full reading of h3c
2010-02-12 15:04:01 +00:00
CTownHandler.h
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
CVideoHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CVideoHandler.h
* minor changes
2009-08-17 13:08:05 +00:00