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BattleActionsController.cpp
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All spell texts are now passed through translator
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2023-01-20 15:18:36 +02:00 |
BattleActionsController.h
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Business logic of alternative actions
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2023-01-03 13:02:54 +04:00 |
BattleAnimationClasses.cpp
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
BattleAnimationClasses.h
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
BattleConstants.h
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Minor cleanup
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2022-12-25 17:43:55 +02:00 |
BattleEffectsController.cpp
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleEffectsController.h
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Removed remaining parts of Geomeotries.h/cpp
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2023-01-20 16:11:43 +02:00 |
BattleFieldController.cpp
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Do not consider corpses for movement range display (#1476)
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2023-01-20 15:16:28 +02:00 |
BattleFieldController.h
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Fix ios compile
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2023-01-20 16:11:43 +02:00 |
BattleInterface.cpp
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
BattleInterface.h
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Fix battle start with disabled opening sounds
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2022-12-28 16:51:44 +02:00 |
BattleInterfaceClasses.cpp
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
BattleInterfaceClasses.h
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Fix multi-line texts in combat log
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2023-01-09 17:25:18 +02:00 |
BattleObstacleController.cpp
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleObstacleController.h
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Fix ios compile
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2023-01-20 16:11:43 +02:00 |
BattleProjectileController.cpp
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
BattleProjectileController.h
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
BattleRenderer.cpp
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Renamed BattleControlPanel -> BattleWindow
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2022-12-21 17:06:47 +02:00 |
BattleRenderer.h
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Multiple fixes & improvements to animation ordering
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2022-12-13 21:31:49 +02:00 |
BattleSiegeController.cpp
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
BattleSiegeController.h
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Fix ios compile
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2023-01-20 16:11:43 +02:00 |
BattleStacksController.cpp
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limit displayed units number to 4 digits in battle
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2023-01-20 20:38:54 +03:00 |
BattleStacksController.h
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Fix ios compile
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2023-01-20 16:11:43 +02:00 |
BattleWindow.cpp
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
BattleWindow.h
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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2023-01-04 16:20:53 +02:00 |
CreatureAnimation.cpp
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
CreatureAnimation.h
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |