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Open-source engine for Heroes of Might and Magic III
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Arseniy Shestakov d3b3389a37 Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 18:16:35 +01:00
AI Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
CI Use Ninja as build system (#399) 2017-12-30 15:00:57 +03:00
client Implement configurable object sounds: ambient, visit and removal 2018-01-02 18:16:35 +01:00
cmake_modules CMake: print useful debug information on every build 2017-09-06 13:15:49 +03:00
config Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd fixed logging after rebase 2017-08-26 14:06:47 +12:00
launcher Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
lib CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
Mods/vcmi Adding bacground for QuickRecruitmentWindow 2017-12-23 13:15:05 +01:00
osx CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Use multi-core compile by default, fix VCMI_client path 2017-08-19 13:27:24 +02:00
server Merge pull request #371 from dydzio0614/NewAbilities 2017-12-29 14:19:05 +01:00
test Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
.gitignore Add new recommended path to gitignore 2017-08-19 13:10:52 +02:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Use Ninja as build system (#399) 2017-12-30 15:00:57 +03:00
AUTHORS updated authors and changelog 2017-09-04 00:25:37 +12:00
CCallback.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
CCallback.h Formatting 2017-10-28 11:04:55 +02:00
ChangeLog Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CMakeLists.txt CMake: add $ORIGIN into RPATH for single-directory installation 2017-09-08 03:43:44 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h moved contains functions for multimap to Globals.h 2017-08-26 10:08:06 +12:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.md README: add more text and provide links to instructions on wiki 2017-09-02 16:25:42 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS14.sln Update visual studio sln (#365) 2017-08-16 23:56:38 +03:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)