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CAnimation.cpp
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Removed no longer used code
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2022-12-16 16:23:50 +02:00 |
CAnimation.h
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Removed no longer used code
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2022-12-16 16:23:50 +02:00 |
Canvas.cpp
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Added fading animation for fade-in effect for summons
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2022-12-14 12:04:37 +02:00 |
Canvas.h
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Added fading animation for fade-in effect for summons
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2022-12-14 12:04:37 +02:00 |
CCursorHandler.cpp
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Merge with vcmi/develop branch
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2022-12-30 00:52:23 +02:00 |
CCursorHandler.h
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Animated cursor for spell selection, removed hardcoded cursor ID's
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2022-12-18 22:32:07 +02:00 |
CGuiHandler.cpp
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Movement animation is now more smooth at high animation speeds
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2023-01-04 17:21:40 +02:00 |
CGuiHandler.h
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Adding macros for targeted object binding
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2022-12-22 00:54:06 +04:00 |
CIntObject.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
CIntObject.h
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changes to status bar according to review comments:
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2022-12-12 18:23:41 +02:00 |
ColorFilter.cpp
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Fix potential overflow/underflow
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2022-12-21 23:39:54 +02:00 |
ColorFilter.h
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Fix ios compile
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2022-12-25 17:44:13 +02:00 |
Fonts.cpp
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Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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2020-10-05 16:28:28 -07:00 |
Fonts.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Geometries.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
Geometries.h
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
InterfaceObjectConfigurable.cpp
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Support for player-colored images in configurable UI
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2023-01-04 16:40:15 +02:00 |
InterfaceObjectConfigurable.h
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Fix tactic button
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2023-01-03 13:02:54 +04:00 |
NotificationHandler.cpp
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Tray notifications for MXE
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2022-05-14 13:23:09 +03:00 |
NotificationHandler.h
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Interface builder for random map tab
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2022-12-12 03:27:59 +04:00 |
SDL_Compat.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
SDL_Extensions.cpp
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Fix transparency checks that were broken for palette images with alpha
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2022-12-19 22:57:58 +02:00 |
SDL_Extensions.h
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
SDL_Pixels.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |