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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/gui
2023-01-04 17:21:40 +02:00
..
CAnimation.cpp Removed no longer used code 2022-12-16 16:23:50 +02:00
CAnimation.h Removed no longer used code 2022-12-16 16:23:50 +02:00
Canvas.cpp Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
Canvas.h Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
CCursorHandler.cpp Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
CCursorHandler.h Animated cursor for spell selection, removed hardcoded cursor ID's 2022-12-18 22:32:07 +02:00
CGuiHandler.cpp Movement animation is now more smooth at high animation speeds 2023-01-04 17:21:40 +02:00
CGuiHandler.h Adding macros for targeted object binding 2022-12-22 00:54:06 +04:00
CIntObject.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
CIntObject.h changes to status bar according to review comments: 2022-12-12 18:23:41 +02:00
ColorFilter.cpp Fix potential overflow/underflow 2022-12-21 23:39:54 +02:00
ColorFilter.h Fix ios compile 2022-12-25 17:44:13 +02:00
Fonts.cpp Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
Fonts.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Geometries.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
Geometries.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
InterfaceObjectConfigurable.cpp Support for player-colored images in configurable UI 2023-01-04 16:40:15 +02:00
InterfaceObjectConfigurable.h Fix tactic button 2023-01-03 13:02:54 +04:00
NotificationHandler.cpp Tray notifications for MXE 2022-05-14 13:23:09 +03:00
NotificationHandler.h Interface builder for random map tab 2022-12-12 03:27:59 +04:00
SDL_Compat.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
SDL_Extensions.cpp Fix transparency checks that were broken for palette images with alpha 2022-12-19 22:57:58 +02:00
SDL_Extensions.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
SDL_Pixels.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00