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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/gameState
Ivan Savenko b0d8068493 fix "transport artifact" victory condition triggering as
victory for human players even when artifact was transported by enemy AI
if "standard victory" is also enabled
2024-12-10 12:58:52 +00:00
..
CGameState.cpp fix "transport artifact" victory condition triggering as 2024-12-10 12:58:52 +00:00
CGameState.h Replace more usages of pointers to packs with references 2024-10-07 14:59:14 +00:00
CGameStateCampaign.cpp Replaced public artType member of ArtifactInstance with getter 2024-10-30 16:47:01 +00:00
CGameStateCampaign.h
EVictoryLossCheckResult.h
GameStatistics.cpp Update tests 2024-10-30 16:22:12 +00:00
GameStatistics.h All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
HighScore.cpp PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
HighScore.h
InfoAboutArmy.cpp Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
InfoAboutArmy.h
QuestInfo.h
RumorState.cpp
RumorState.h
SThievesGuildInfo.h
TavernHeroesPool.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
TavernHeroesPool.h
TavernSlot.h