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Open-source engine for Heroes of Might and Magic III
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2016-11-25 21:51:27 +03:00
AI Fixed CID 1366376 2016-11-25 13:38:26 +03:00
client Fixed CID 1366365, CID 1288839 2016-11-25 19:58:52 +03:00
cmake_modules Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
config Fix CCommanderArtPlace localization + minor fixes 2016-11-08 17:26:24 +01:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
editor Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
include/vstd Add log levels report 2016-10-02 22:45:00 +02:00
launcher Cmake: cleanup for commit hash in build version 2016-10-27 17:01:29 +03:00
lib Fixed CID 1197411 2016-11-25 21:51:27 +03:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm ERM convert logging 2016-08-29 19:49:52 +03:00
server Fixed CID 1197463 2016-11-25 21:17:24 +03:00
test Cmake: cleanup for commit hash in build version 2016-10-27 17:01:29 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.linux [WIP] macOS Travis / #2553 2016-10-12 11:35:40 +02:00
.travis.mxe Travis: add Windows build via MXE 2016-11-06 05:36:50 +03:00
.travis.osx [WIP] macOS Travis / #2553 2016-10-12 11:35:40 +02:00
.travis.yml Travis CI: add notification email for Coverity 2016-11-25 03:24:14 +03:00
AUTHORS Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
CCallback.cpp Removed useless CPack::type field. 2016-11-18 17:45:59 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Version 0.99 updates. 2016-11-01 18:25:09 +01:00
CMakeLists.txt Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
Global.h Rebase of codebase changes for refactored serializer 2016-10-27 18:12:20 +03:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux set correct paths for libraries for game directory 2016-11-15 00:10:13 +03:00
README.md Add Coverity Scan status badge 2016-11-24 19:53:30 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

Build Status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2016 VCMI Team (check AUTHORS file for the contributors list)