.. |
battles
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Adopt turn timer to battle refactoring
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2023-08-22 01:49:50 +04:00 |
processors
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Fixed few more discovered regressions
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2023-08-21 17:55:49 +03:00 |
queries
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Start of stabilization - battles now start correctly
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2023-08-21 17:55:49 +03:00 |
CGameHandler.cpp
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Adopt turn timer to battle refactoring
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2023-08-22 01:49:50 +04:00 |
CGameHandler.h
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Adopt turn timer to battle refactoring
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2023-08-22 01:49:50 +04:00 |
CMakeLists.txt
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Merge remote-tracking branch 'upstream/develop' into turn-timer
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2023-08-22 00:54:38 +04:00 |
CVCMIServer.cpp
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Created directory structure for server files
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2023-08-21 17:55:07 +03:00 |
CVCMIServer.h
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change servercode to make it more robust
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2023-08-14 00:08:48 +02:00 |
LobbyNetPackVisitors.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
NetPacksLobbyServer.cpp
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Merge remote-tracking branch 'upstream/develop' into turn-timer
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2023-08-22 00:54:38 +04:00 |
NetPacksServer.cpp
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Merge remote-tracking branch 'upstream/develop' into turn-timer
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2023-08-22 00:54:38 +04:00 |
ServerNetPackVisitors.h
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Start of stabilization - battles now start correctly
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2023-08-21 17:55:49 +03:00 |
ServerSpellCastEnvironment.cpp
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Split CQuery file into multiple files
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2023-08-21 17:55:07 +03:00 |
ServerSpellCastEnvironment.h
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vcmi: move ServerSpellCastEnvironment in separate file
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2023-04-04 23:02:54 +03:00 |
StdInc.cpp
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
StdInc.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
TurnTimerHandler.cpp
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Fix game crash at AI turn
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2023-08-22 02:08:42 +04:00 |
TurnTimerHandler.h
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Adopt turn timer to battle refactoring
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2023-08-22 01:49:50 +04:00 |
VCMI_server.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_server.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |