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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/hch
Ivan Savenko def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
..
CAmbarCendamo.cpp * slider position updated after sorting in pregame 2008-08-05 21:28:13 +00:00
CAmbarCendamo.h * moved a few files 2009-05-20 10:08:56 +00:00
CArtHandler.cpp Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 ) 2009-12-23 01:46:15 +00:00
CArtHandler.h * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 2009-12-01 23:19:43 +00:00
CBuildingHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CBuildingHandler.h * faster decompression with infs2 2009-09-27 11:37:15 +00:00
CCreatureHandler.cpp Fixed bug 143 and possibly 142. 2009-10-12 05:00:28 +00:00
CCreatureHandler.h * restored 0.74 savegames compatibility (for easier reproducing reported issues) 2009-11-13 19:04:36 +00:00
CDefHandler.cpp * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CDefHandler.h * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CDefObjInfoHandler.cpp * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
CDefObjInfoHandler.h * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
CGeneralTextHandler.cpp Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 ) 2009-12-23 01:46:15 +00:00
CGeneralTextHandler.h Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 ) 2009-12-23 01:46:15 +00:00
CHeroHandler.cpp 1.Removed unused code from hero handler 2009-10-28 10:45:45 +00:00
CHeroHandler.h * hero in siege won't be blitted below wall 2009-09-25 11:38:18 +00:00
CLodHandler.cpp #39 and #106 - fixed cosmetic buildings behaviour 2009-12-29 13:40:16 +00:00
CLodHandler.h #39 and #106 - fixed cosmetic buildings behaviour 2009-12-29 13:40:16 +00:00
CMusicBase.h * further code reorganization 2009-05-20 09:02:50 +00:00
CMusicHandler.cpp Changed some log. 2009-10-13 02:04:06 +00:00
CMusicHandler.h Fixed bug 143 and possibly 142. 2009-10-12 05:00:28 +00:00
CObjectHandler.cpp Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
CObjectHandler.h Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
CSndHandler.cpp Changed some comments. 2009-10-11 16:08:01 +00:00
CSndHandler.h Changed some comments. 2009-10-11 16:08:01 +00:00
CSoundBase.h Sound patches from Ubuntux #7 - #10: 2009-04-30 10:53:06 +00:00
CSpellHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CSpellHandler.h Compile fix. 2009-09-25 03:21:56 +00:00
CTownHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CTownHandler.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
CVideoHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CVideoHandler.h * minor changes 2009-08-17 13:08:05 +00:00