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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
beegee1 e01ef8e36a - Fixed mantis #1576 (doesn't hang game)
- Implemented output stream operator<< for various classes(BattleAction, BattleHex,...) to improve debugging and logging
2013-11-09 16:25:20 +00:00
..
battle - Fixed mantis #1576 (doesn't hang game) 2013-11-09 16:25:20 +00:00
gui went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
icons patches from qdii 2013-02-25 19:17:36 +00:00
AdventureMapClasses.cpp Some refactoring of text display widgets: 2013-08-29 13:46:27 +00:00
AdventureMapClasses.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CAdvmapInterface.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CAdvmapInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CAnimation.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CAnimation.h Minor fixes: 2013-07-07 19:44:08 +00:00
CBitmapHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CBitmapHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CCastleInterface.cpp - fixes Inferno Castle Gate 2013-10-17 13:54:12 +00:00
CCastleInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureWindow.cpp Creature abilities without any name (but with graphics) will display in creature window. 2013-09-25 10:41:32 +00:00
CCreatureWindow.h Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
CDefHandler.cpp introduced zip support into vcmi 2013-07-30 15:02:55 +00:00
CDefHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CGameInfo.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGameInfo.h Support for saving/loading in player interfaces, including VCAI. 2013-05-09 11:09:23 +00:00
CHeroWindow.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CHeroWindow.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CKingdomInterface.cpp Some refactoring of text display widgets: 2013-08-29 13:46:27 +00:00
CKingdomInterface.h - wrokaround/fix for #1177 2013-01-20 22:49:34 +00:00
Client.cpp - Fixed mantis #1576 (doesn't hang game) 2013-11-09 16:25:20 +00:00
Client.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CMakeLists.txt - reordered files in cmake so files with long compile times will be 2013-11-03 12:07:23 +00:00
CMessage.cpp Unicode support. 2013-10-25 21:45:14 +00:00
CMessage.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CMT.cpp compile fix, fixes missing end-of-line #1483 2013-09-28 13:32:49 +00:00
CMT.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CMusicHandler.cpp - fixed terrain music restarting every tile 2013-08-20 10:47:40 +00:00
CMusicHandler.h Don't crash when music file cannot be found. 2013-08-01 13:52:01 +00:00
CPlayerInterface.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CPlayerInterface.h Fixed #1448, #1470 2013-09-14 19:09:35 +00:00
CPreGame.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CPreGame.h A bit more text-related work: 2013-08-29 16:41:14 +00:00
CQuestLog.cpp A bit more text-related work: 2013-08-29 16:41:14 +00:00
CQuestLog.h A bit more text-related work: 2013-08-29 16:41:14 +00:00
CSoundBase.h - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CSpellWindow.cpp - Fixed mantis #1248 2013-11-03 18:16:25 +00:00
CSpellWindow.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CVideoHandler.cpp One more compile fix, works now fine on Windows. 2013-07-29 12:15:50 +00:00
CVideoHandler.h - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FunctionList.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
Graphics.cpp - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
Graphics.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
GUIClasses.cpp Several minor fixes/features 2013-10-27 13:05:01 +00:00
GUIClasses.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
Info.plist Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
mapHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
mapHandler.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
NetPacksClient.cpp Few more freeze-related fixes. 2013-09-28 00:30:12 +00:00
OSX.mm Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.cbp - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
VCMI_client.vcxproj.filters Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
vcmi.icns Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00