.. |
battle
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- Fixed mantis #1576 (doesn't hang game)
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2013-11-09 16:25:20 +00:00 |
gui
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
icons
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patches from qdii
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2013-02-25 19:17:36 +00:00 |
AdventureMapClasses.cpp
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Some refactoring of text display widgets:
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2013-08-29 13:46:27 +00:00 |
AdventureMapClasses.h
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CAdvmapInterface.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CAdvmapInterface.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CAnimation.cpp
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Filesystem handling is now more flexible
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2013-07-28 14:49:50 +00:00 |
CAnimation.h
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Minor fixes:
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2013-07-07 19:44:08 +00:00 |
CBitmapHandler.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CBitmapHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CCastleInterface.cpp
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- fixes Inferno Castle Gate
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2013-10-17 13:54:12 +00:00 |
CCastleInterface.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CCreatureWindow.cpp
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Creature abilities without any name (but with graphics) will display in creature window.
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2013-09-25 10:41:32 +00:00 |
CCreatureWindow.h
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Visual Studio 2013 Preview compile fixes:
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2013-07-02 12:08:30 +00:00 |
CDefHandler.cpp
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introduced zip support into vcmi
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2013-07-30 15:02:55 +00:00 |
CDefHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CGameInfo.cpp
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CGameInfo.h
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Support for saving/loading in player interfaces, including VCAI.
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2013-05-09 11:09:23 +00:00 |
CHeroWindow.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CHeroWindow.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CKingdomInterface.cpp
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Some refactoring of text display widgets:
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2013-08-29 13:46:27 +00:00 |
CKingdomInterface.h
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- wrokaround/fix for #1177
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2013-01-20 22:49:34 +00:00 |
Client.cpp
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- Fixed mantis #1576 (doesn't hang game)
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2013-11-09 16:25:20 +00:00 |
Client.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CMakeLists.txt
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- reordered files in cmake so files with long compile times will be
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2013-11-03 12:07:23 +00:00 |
CMessage.cpp
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Unicode support.
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2013-10-25 21:45:14 +00:00 |
CMessage.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CMT.cpp
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compile fix, fixes missing end-of-line #1483
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2013-09-28 13:32:49 +00:00 |
CMT.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
CMusicHandler.cpp
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- fixed terrain music restarting every tile
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2013-08-20 10:47:40 +00:00 |
CMusicHandler.h
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Don't crash when music file cannot be found.
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2013-08-01 13:52:01 +00:00 |
CPlayerInterface.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CPlayerInterface.h
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Fixed #1448, #1470
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2013-09-14 19:09:35 +00:00 |
CPreGame.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CPreGame.h
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A bit more text-related work:
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2013-08-29 16:41:14 +00:00 |
CQuestLog.cpp
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A bit more text-related work:
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2013-08-29 16:41:14 +00:00 |
CQuestLog.h
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A bit more text-related work:
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2013-08-29 16:41:14 +00:00 |
CSoundBase.h
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- CMappedFileLoader class to remap WoG files to h3 names
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2013-05-04 13:14:23 +00:00 |
CSpellWindow.cpp
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- Fixed mantis #1248
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2013-11-03 18:16:25 +00:00 |
CSpellWindow.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CVideoHandler.cpp
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One more compile fix, works now fine on Windows.
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2013-07-29 12:15:50 +00:00 |
CVideoHandler.h
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- Renamed /lib subfolders to lowercase
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2013-04-07 10:48:07 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FunctionList.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
Graphics.cpp
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- Fixed some warnings from cppcheck
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2013-11-06 13:42:58 +00:00 |
Graphics.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
GUIClasses.cpp
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Several minor fixes/features
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2013-10-27 13:05:01 +00:00 |
GUIClasses.h
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
Info.plist
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
mapHandler.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
mapHandler.h
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
NetPacksClient.cpp
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Few more freeze-related fixes.
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2013-09-28 00:30:12 +00:00 |
OSX.mm
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.cbp
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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Introduced strongly typed QueryID.
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2013-05-27 10:53:28 +00:00 |
VCMI_client.vcxproj.filters
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Introduced strongly typed QueryID.
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2013-05-27 10:53:28 +00:00 |
vcmi.icns
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |