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filesystem
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
logging
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Relaxed Mutex of Logger. Attempt to optimize format function.
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2015-08-30 19:26:19 +02:00 |
mapObjects
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CGHeroInstance: move native terrain check into getNativeTerrain
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2015-11-21 13:32:45 +03:00 |
mapping
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TerrainTile::topVisitableObj: avoid costly vector copying
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2015-11-22 05:34:37 +03:00 |
minizip
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Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
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2015-08-20 03:28:04 +03:00 |
registerTypes
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
rmg
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
spells
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More comments about dispell special cases.
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2015-10-13 07:11:49 +03:00 |
AI_Base.h
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BattleAction.cpp
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BattleAction.h
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BattleHex.cpp
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BattleHex.h
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BattleState.cpp
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Tweak BattleSpellCastParameters
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2015-09-29 17:26:41 +03:00 |
BattleState.h
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Tweak BattleSpellCastParameters
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2015-09-29 17:26:41 +03:00 |
CArtHandler.cpp
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Artifacts: use ArtifactID instead of ints
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2015-11-06 21:54:51 +03:00 |
CArtHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CBattleCallback.cpp
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Use ISpellCaster in battle callback
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2015-09-29 17:26:52 +03:00 |
CBattleCallback.h
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Use ISpellCaster in battle callback
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2015-09-29 17:26:52 +03:00 |
CBonusTypeHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CBonusTypeHandler.h
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CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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Changed fading to be enabled by default (when entries are not present in config);
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2015-02-09 20:41:03 +01:00 |
CConfigHandler.h
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Added advmap config options to enable/disable fading;
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2015-02-02 19:38:30 +01:00 |
CConsoleHandler.cpp
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Fix header case for Linux to Windows cross compilation using MingGW
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2015-11-03 14:40:36 +03:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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Introduced absolute specific spell immunity.
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2015-09-29 17:26:44 +03:00 |
CCreatureHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CCreatureSet.cpp
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Possible fix for #923
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2015-04-11 07:18:40 +03:00 |
CCreatureSet.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameInfoCallback.cpp
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Merge branch 'develop' into mutexRelax
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2015-10-24 18:30:43 +02:00 |
CGameInfoCallback.h
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Mingw build fix
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2015-10-24 22:21:54 +03:00 |
CGameInterface.cpp
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Initial refactoring
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2014-12-21 17:29:42 +03:00 |
CGameInterface.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameState.cpp
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CGameState: move two pathfinding-related functions to CPathfinderHelper
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2015-11-10 02:15:27 +03:00 |
CGameState.h
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CGameState: move two pathfinding-related functions to CPathfinderHelper
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2015-11-10 02:15:27 +03:00 |
CGameStateFwd.h
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Move all pathfinding-related code into new file
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2015-10-27 03:34:47 +03:00 |
CGeneralTextHandler.cpp
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGeneralTextHandler.h
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CHeroHandler.cpp
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CHeroHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CMakeLists.txt
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Move all pathfinding-related code into new file
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2015-10-27 03:34:47 +03:00 |
CModHandler.cpp
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- VCMI will now read templates from mods
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2015-05-26 18:19:41 +02:00 |
CModHandler.h
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CObstacleInstance.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CObstacleInstance.h
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CondSh.h
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Connection.cpp
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More refactoring
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2014-12-21 21:47:02 +03:00 |
Connection.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
ConstTransitivePtr.h
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CPathfinder.cpp
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CPathfinder: optimize checks order in calculatePaths
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2015-11-22 06:23:54 +03:00 |
CPathfinder.h
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CPathfinder: split isLayerTransitionPossible into two functions
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2015-11-22 06:16:16 +03:00 |
CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.h
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CSoundBase.h
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CStopWatch.h
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CThreadHelper.cpp
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add support for the HURD
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2014-11-17 16:43:26 +01:00 |
CThreadHelper.h
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CTownHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CTownHandler.h
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FunctionList.h
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GameConstants.cpp
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GameConstants: move operators into header and always inline them
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2015-11-22 07:24:12 +03:00 |
GameConstants.h
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GameConstants: move operators into header and always inline them
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2015-11-22 07:24:12 +03:00 |
HeroBonus.cpp
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Bonus system: use updateBonuses in battleTurnPasseed
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2015-11-09 15:48:07 +03:00 |
HeroBonus.h
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CWillLastDays: add condition for permanent durations
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2015-11-09 19:05:22 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
IGameCallback.h
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fixed mantiss 0002254
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2015-09-04 18:08:25 +03:00 |
IGameEventsReceiver.h
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World view impl -- initial;
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2015-01-13 20:57:41 +01:00 |
IHandlerBase.cpp
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IHandlerBase.h
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int3.h
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Interprocess.h
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JsonDetail.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonDetail.h
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JsonNode.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonNode.h
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LogicalExpression.cpp
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LogicalExpression.h
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NetPacks.h
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Some fixes for previous commit.
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2015-10-24 17:02:00 +02:00 |
NetPacksBase.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
NetPacksLib.cpp
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Bonus system: fix N_DAYS bonus duration
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2015-11-09 14:18:36 +03:00 |
ResourceSet.cpp
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ResourceSet.h
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ScopeGuard.h
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StartInfo.h
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StdInc.cpp
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StdInc.h
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StringConstants.h
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UnlockGuard.h
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vcmi_endian.h
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VCMI_lib.cbp
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[c::b] update projects
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2015-11-01 00:01:41 +03:00 |
VCMI_Lib.cpp
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- VCMI will now read templates from mods
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2015-05-26 18:19:41 +02:00 |
VCMI_Lib.h
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VCMI_lib.vcxproj
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Updated MSVS project.
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2015-10-31 15:08:13 +01:00 |
VCMI_lib.vcxproj.filters
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Updated MSVS project.
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2015-10-31 15:08:13 +01:00 |
VCMIDirs.cpp
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Fix header case for Linux to Windows cross compilation using MingGW
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2015-11-03 14:40:36 +03:00 |
VCMIDirs.h
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