.. |
modificators
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Fix build on macos
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2023-05-20 14:00:03 +02:00 |
threadpool
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Parallel RMG works fine for maps without water.
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2023-05-19 20:30:15 +02:00 |
CMapGenerator.cpp
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
CMapGenerator.h
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
CMapGenOptions.cpp
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vcmi: remove TFaction
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2023-04-10 19:28:16 +03:00 |
CMapGenOptions.h
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
CRmgTemplate.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
CRmgTemplate.h
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
CRmgTemplateStorage.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
CRmgTemplateStorage.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
CZonePlacer.cpp
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Refactored Functions.cpp, removed unused function.
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2023-05-20 07:55:28 +02:00 |
CZonePlacer.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
float3.h
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
Functions.cpp
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Refactored Functions.cpp, removed unused function.
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2023-05-20 07:55:28 +02:00 |
Functions.h
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Refactored Functions.cpp, removed unused function.
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2023-05-20 07:55:28 +02:00 |
RmgArea.cpp
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
RmgArea.h
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
RmgMap.cpp
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
RmgMap.h
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
RmgObject.cpp
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Parallel RMG works fine for maps without water.
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2023-05-19 20:30:15 +02:00 |
RmgObject.h
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Do not place object visible tiles over the top of the map.
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2023-04-10 19:26:53 +02:00 |
RmgPath.cpp
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
RmgPath.h
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
TileInfo.cpp
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
TileInfo.h
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Removed unused code
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2023-01-10 20:07:22 +02:00 |
Zone.cpp
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
Zone.h
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |