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BattleActionsController.cpp
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Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled
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2024-12-03 18:04:41 +01:00 |
BattleActionsController.h
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Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup
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2024-09-22 20:38:49 +02:00 |
BattleAnimationClasses.cpp
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Implemented semi-transparent spell effects
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2024-11-17 19:48:16 +00:00 |
BattleAnimationClasses.h
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Implemented semi-transparent spell effects
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2024-11-17 19:48:16 +00:00 |
BattleConstants.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleEffectsController.cpp
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Implemented semi-transparent spell effects
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2024-11-17 19:48:16 +00:00 |
BattleEffectsController.h
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Implemented semi-transparent spell effects
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2024-11-17 19:48:16 +00:00 |
BattleFieldController.cpp
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More robust management of body/shadow/overlay split
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2024-11-17 17:54:55 +00:00 |
BattleFieldController.h
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Moved range highlight transforms to config file
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2024-07-19 10:08:50 +00:00 |
BattleInterface.cpp
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Implemented semi-transparent spell effects
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2024-11-17 19:48:16 +00:00 |
BattleInterface.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
BattleInterfaceClasses.cpp
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Added existing HD assets for vcmi mod
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2024-11-22 16:46:48 +00:00 |
BattleInterfaceClasses.h
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Added existing HD assets for vcmi mod
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2024-11-22 16:46:48 +00:00 |
BattleObstacleController.cpp
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More robust management of body/shadow/overlay split
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2024-11-17 17:54:55 +00:00 |
BattleObstacleController.h
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Remove creations of custom animations in runtime
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2024-07-19 10:08:50 +00:00 |
BattleOverlayLogVisualizer.cpp
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Moved fonts handling from Graphics to RenderHandler class
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2024-09-23 15:43:11 +00:00 |
BattleOverlayLogVisualizer.h
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
BattleProjectileController.cpp
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Support for configurable town fortifications
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2024-08-28 19:42:14 +00:00 |
BattleProjectileController.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleRenderer.cpp
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Visual logger colored text
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2024-08-10 19:13:09 +03:00 |
BattleRenderer.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleSiegeController.cpp
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Reduce usage of pointers to VLC entities
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2024-10-10 12:28:08 +00:00 |
BattleSiegeController.h
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Support for configurable town fortifications
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2024-08-28 19:42:14 +00:00 |
BattleStacksController.cpp
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Implemented semi-transparent spell effects
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2024-11-17 19:48:16 +00:00 |
BattleStacksController.h
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implement spells
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2023-12-23 14:51:26 +01:00 |
BattleWindow.cpp
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Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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2024-10-01 16:26:32 +03:00 |
BattleWindow.h
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Merge branch 'develop' into quickspell
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2024-07-18 21:24:42 +02:00 |
CreatureAnimation.cpp
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More robust management of body/shadow/overlay split
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2024-11-17 17:54:55 +00:00 |
CreatureAnimation.h
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xBRZ-upscaled images now support common palette-transform effects:
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2024-08-17 15:25:26 +00:00 |