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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client/battle
2024-12-03 18:04:41 +01:00
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BattleActionsController.cpp Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled 2024-12-03 18:04:41 +01:00
BattleActionsController.h Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 2024-09-22 20:38:49 +02:00
BattleAnimationClasses.cpp Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleAnimationClasses.h Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleConstants.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleEffectsController.cpp Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleEffectsController.h Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleFieldController.cpp More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
BattleFieldController.h Moved range highlight transforms to config file 2024-07-19 10:08:50 +00:00
BattleInterface.cpp Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleInterface.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleInterfaceClasses.cpp Added existing HD assets for vcmi mod 2024-11-22 16:46:48 +00:00
BattleInterfaceClasses.h Added existing HD assets for vcmi mod 2024-11-22 16:46:48 +00:00
BattleObstacleController.cpp More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
BattleObstacleController.h Remove creations of custom animations in runtime 2024-07-19 10:08:50 +00:00
BattleOverlayLogVisualizer.cpp Moved fonts handling from Graphics to RenderHandler class 2024-09-23 15:43:11 +00:00
BattleOverlayLogVisualizer.h Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
BattleProjectileController.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
BattleProjectileController.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleRenderer.cpp Visual logger colored text 2024-08-10 19:13:09 +03:00
BattleRenderer.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleSiegeController.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
BattleSiegeController.h Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
BattleStacksController.cpp Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleStacksController.h implement spells 2023-12-23 14:51:26 +01:00
BattleWindow.cpp Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring 2024-10-01 16:26:32 +03:00
BattleWindow.h Merge branch 'develop' into quickspell 2024-07-18 21:24:42 +02:00
CreatureAnimation.cpp More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
CreatureAnimation.h xBRZ-upscaled images now support common palette-transform effects: 2024-08-17 15:25:26 +00:00