1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/BattleAI
Johannes Schauer Marin Rodrigues a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
..
AttackPossibility.cpp BattleAI: fix freeze 2023-08-27 21:03:55 +03:00
AttackPossibility.h BattleAI: spellcast fixes and floating point score 2023-08-26 14:17:33 +03:00
BattleAI.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
BattleAI.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleAI.h Support multiple battles in AI 2023-09-06 16:03:46 +03:00
BattleAI.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
BattleEvaluator.cpp Support multiple battles in AI 2023-09-06 16:03:46 +03:00
BattleEvaluator.h Support multiple battles in AI 2023-09-06 16:03:46 +03:00
BattleExchangeVariant.cpp BattleAI: spellcast fixes and floating point score 2023-08-26 14:17:33 +03:00
BattleExchangeVariant.h Support multiple battles in AI 2023-09-06 16:03:46 +03:00
CMakeLists.txt BattleAI: positive/negative effect multiplier 2023-08-26 13:06:51 +03:00
common.cpp
common.h
EnemyInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
EnemyInfo.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
main.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
PossibleSpellcast.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PossibleSpellcast.h BattleAI: spellcast fixes and floating point score 2023-08-26 14:17:33 +03:00
PotentialTargets.cpp BattleAI: damage cache and switch to different model of spells evaluation 2023-08-26 13:06:51 +03:00
PotentialTargets.h BattleAI: damage cache and switch to different model of spells evaluation 2023-08-26 13:06:51 +03:00
StackWithBonuses.cpp Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
StackWithBonuses.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
StdInc.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ThreatMap.cpp vcmi: make some CStack properties private 2023-04-27 20:58:49 +03:00
ThreatMap.h Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00