Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
ef94e7a78a
Fix build
2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00
Ivan Savenko
036df2e0ad
Support multiple battles in AI
2023-09-06 16:03:46 +03:00
Ivan Savenko
3a88180494
Separated game and battle callback (server & client only)
2023-09-06 16:03:39 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
f6a4a1ae0c
Merge pull request #2686 from vcmi/fix-battle-freeze
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BattleAI: fix freeze
2023-08-31 01:06:47 +03:00
Ivan Savenko
695a51d8c8
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-28 21:19:53 +03:00
Andrii Danylchenko
4b807e01f1
BattleAI: fix freeze
2023-08-27 21:03:55 +03:00
Andrii Danylchenko
5f13a0bbda
BattleAI: spellcast fixes and floating point score
2023-08-26 14:17:33 +03:00
Andrii Danylchenko
dc88f14e0b
BattleAI: positive/negative effect multiplier
2023-08-26 13:06:51 +03:00
Andrii Danylchenko
03395a3d8a
TBB for battle AI spellcast an fixes
2023-08-26 13:06:51 +03:00
Andrii Danylchenko
274bf739b8
BattleAI: damage cache and switch to different model of spells evaluation
2023-08-26 13:06:51 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
2be9664d26
Remove no longer used code
2023-08-21 17:55:49 +03:00
Ivan Savenko
013417fb7e
Code cleanup
2023-08-21 17:55:49 +03:00
Ivan Savenko
a1d3181a98
Unified spellcasting handling with other actions
2023-08-21 17:55:49 +03:00
Ivan Savenko
6297140bf5
Start of stabilization - battles now start correctly
2023-08-21 17:55:49 +03:00
Dydzio
6bfbe80cc9
Allow toggling quick combat spells usage
2023-08-19 17:23:55 +02:00
Andrii Danylchenko
ba9998ac66
BattleAI: fast targets optimization
2023-08-08 20:10:29 +03:00
Andrii Danylchenko
e7394ad20c
BattleAI: log time to make a decission
2023-08-08 18:54:49 +03:00
Andrii Danylchenko
f1a9ae99ee
NKAI: various behavior fixes, undo max_gold_preasure
2023-07-31 22:01:12 +03:00
Ivan Savenko
aed8c411fc
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Ivan Savenko
e23166df88
Fix locking of mutexes by StupidAI
2023-07-24 23:01:18 +03:00
Ivan Savenko
639880a426
Fix handling of tactics by AI
2023-07-23 14:03:22 +03:00
Ivan Savenko
58dd87d727
Fix AI spellcasting
2023-07-19 12:54:23 +03:00
Ivan Savenko
556763fb7b
Fixed handling of tactics
2023-07-18 22:02:35 +03:00
Ivan Savenko
1bf6bbd9b6
Significantly simplified threading model in battles
2023-07-18 19:55:59 +03:00
Ivan Savenko
f27f5ebc7c
Split BattleAI::activeStack into several smaller methods
2023-07-18 17:35:19 +03:00
Andrii Danylchenko
fe65edd55d
BattleAI: stacks should not measure damage against turret
2023-05-10 09:22:13 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
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Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
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There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
krs
e348193f7e
Tactics movement is limited to movement range
2023-04-26 21:56:20 +04:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
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[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
Andrii Danylchenko
737c34b8c6
BattleAI: avoid selfblocking on siege
2023-04-09 16:22:37 +03:00
krs
dab07bdef9
Now unit range is shown in Tactics phase as well
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A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Konstantin
e0715a76c8
vcmi: reduce CStack usage a little bit
2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Andrii Danylchenko
06fcbf891b
Fix battle AI using Fire elementals (had score 0)
2023-04-02 10:02:33 +03:00
Konstantin
d8a237ba46
vcmi: add getTrigger method to obstacles
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Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
6c5f5dba75
BattleAI: check negative obstacles instead of moat.
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This will work for fire walls too (and if someone will summon elementals
after placing land mines). But will not work for Tower's landmines.
2023-03-31 01:01:25 +03:00