.. |
filesystem
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- proper destructors for handlers and lib objects
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2013-04-21 16:38:31 +00:00 |
logging
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- Replaced exceptions with assert for internal-API code
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2013-04-22 16:04:17 +00:00 |
mapping
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- Replaced exceptions with assert for internal-API code
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2013-04-22 16:04:17 +00:00 |
rmg
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- Replaced exceptions with assert for internal-API code
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2013-04-22 16:04:17 +00:00 |
AI_Base.h
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BattleAction.cpp
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* JsonReader can convert to enums
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2013-02-03 21:05:44 +00:00 |
BattleAction.h
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* JsonReader can convert to enums
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2013-02-03 21:05:44 +00:00 |
BattleHex.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
BattleHex.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
BattleState.cpp
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
BattleState.h
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- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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2013-04-09 14:31:36 +00:00 |
CArtHandler.cpp
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
CArtHandler.h
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
CBattleCallback.cpp
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- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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2013-04-09 14:31:36 +00:00 |
CBattleCallback.h
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* PlayerColor and TeamID refactoring
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2013-03-03 17:06:03 +00:00 |
CBonusTypeHandler.cpp
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CBonusTypeHandler.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CBuildingHandler.cpp
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* fixes for town building campaign bonus
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2013-02-13 14:21:11 +00:00 |
CBuildingHandler.h
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* refactoring
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2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
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- Renamed /lib subfolders to lowercase
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2013-04-07 10:48:07 +00:00 |
CConfigHandler.h
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CConsoleHandler.cpp
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- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
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2013-04-11 15:58:01 +00:00 |
CConsoleHandler.h
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- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
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2013-04-11 15:58:01 +00:00 |
CCreatureHandler.cpp
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
CCreatureHandler.h
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
CCreatureSet.cpp
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Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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2013-04-20 11:34:01 +00:00 |
CCreatureSet.h
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- proper destructors for handlers and lib objects
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2013-04-21 16:38:31 +00:00 |
CDefObjInfoHandler.cpp
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CDefObjInfoHandler.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CGameInterface.cpp
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- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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2013-04-09 14:31:36 +00:00 |
CGameInterface.h
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* PlayerColor and TeamID refactoring
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2013-03-03 17:06:03 +00:00 |
CGameState.cpp
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- proper destructors for handlers and lib objects
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2013-04-21 16:38:31 +00:00 |
CGameState.h
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- Renamed /lib subfolders to lowercase
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2013-04-07 10:48:07 +00:00 |
CGeneralTextHandler.cpp
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CGeneralTextHandler.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CHeroHandler.cpp
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- fixed crash on missing icons
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2013-04-23 09:16:20 +00:00 |
CHeroHandler.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CMakeLists.txt
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CModHandler.cpp
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CModHandler.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CObjectHandler.cpp
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
CObjectHandler.h
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Refactoring, fixed #1255
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2013-04-22 13:23:53 +00:00 |
CObstacleInstance.cpp
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CObstacleInstance.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CondSh.h
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Connection.cpp
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- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
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2013-04-11 15:58:01 +00:00 |
Connection.h
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- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
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2013-04-15 17:18:04 +00:00 |
ConstTransitivePtr.h
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CRandomGenerator.h
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- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
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2013-04-19 11:43:11 +00:00 |
CScriptingModule.h
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CSpellHandler.cpp
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- proper destructors for handlers and lib objects
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2013-04-21 16:38:31 +00:00 |
CSpellHandler.h
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- proper destructors for handlers and lib objects
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2013-04-21 16:38:31 +00:00 |
CStopWatch.h
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CThreadHelper.cpp
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
CThreadHelper.h
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CTownHandler.cpp
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
CTownHandler.h
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
GameConstants.cpp
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Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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2013-04-20 11:34:01 +00:00 |
GameConstants.h
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- fixed crash on missing icons
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2013-04-23 09:16:20 +00:00 |
HeroBonus.cpp
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
HeroBonus.h
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* PlayerColor and TeamID refactoring
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2013-03-03 17:06:03 +00:00 |
IBonusTypeHandler.h
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Basic Configuration for bonus types
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2013-03-06 18:49:56 +00:00 |
IGameCallback.cpp
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
IGameCallback.h
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Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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2013-04-20 11:34:01 +00:00 |
IGameEventsReceiver.h
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* PlayerColor and TeamID refactoring
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2013-03-03 17:06:03 +00:00 |
IHandlerBase.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
int3.h
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Interprocess.h
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JsonNode.cpp
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
JsonNode.h
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- Improved json validation. Now it support most of features from latest json schema draft
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2013-04-02 17:06:43 +00:00 |
NetPacks.h
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Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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2013-04-20 11:34:01 +00:00 |
NetPacksLib.cpp
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AI won't access enemy heroes' objects that went under FoW. Fixes #1235.
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2013-04-21 12:11:13 +00:00 |
RegisterTypes.cpp
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- Renamed /lib subfolders to lowercase
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2013-04-07 10:48:07 +00:00 |
RegisterTypes.h
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* MSVC compilation fixes
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2013-02-23 19:16:14 +00:00 |
ResourceSet.cpp
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Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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2013-04-20 11:34:01 +00:00 |
ResourceSet.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
ScopeGuard.h
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- Improved json validation. Now it support most of features from latest json schema draft
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2013-04-02 17:06:43 +00:00 |
StartInfo.h
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- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
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2013-04-15 17:18:04 +00:00 |
StdInc.cpp
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StdInc.h
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StringConstants.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
UnlockGuard.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
vcmi_endian.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
VCMI_lib.cbp
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- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
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2013-04-15 17:18:04 +00:00 |
VCMI_Lib.cpp
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
VCMI_Lib.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
VCMI_lib.vcxproj
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- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
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2013-04-15 17:18:04 +00:00 |
VCMIDirs.cpp
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Fixed OS X compilation
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2013-03-06 22:03:57 +00:00 |
VCMIDirs.h
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- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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2013-03-02 18:41:25 +00:00 |