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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko e71bace8e3 - fixed crash on missing icons
- proper ID resolution for secondary skills to avoid #1258
2013-04-23 09:16:20 +00:00
..
filesystem - proper destructors for handlers and lib objects 2013-04-21 16:38:31 +00:00
logging - Replaced exceptions with assert for internal-API code 2013-04-22 16:04:17 +00:00
mapping - Replaced exceptions with assert for internal-API code 2013-04-22 16:04:17 +00:00
rmg - Replaced exceptions with assert for internal-API code 2013-04-22 16:04:17 +00:00
AI_Base.h
BattleAction.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleAction.h * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleHex.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
BattleHex.h - gcc compile fix 2013-02-05 19:56:28 +00:00
BattleState.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
BattleState.h - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
CArtHandler.cpp - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
CArtHandler.h - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
CBattleCallback.cpp - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
CBattleCallback.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
CBonusTypeHandler.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CBonusTypeHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
CConfigHandler.h
CConsoleHandler.cpp - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
CConsoleHandler.h - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
CCreatureHandler.cpp - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
CCreatureHandler.h - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
CCreatureSet.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
CCreatureSet.h - proper destructors for handlers and lib objects 2013-04-21 16:38:31 +00:00
CDefObjInfoHandler.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CDefObjInfoHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CGameInterface.cpp - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
CGameInterface.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
CGameState.cpp - proper destructors for handlers and lib objects 2013-04-21 16:38:31 +00:00
CGameState.h - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
CGeneralTextHandler.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CGeneralTextHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CHeroHandler.cpp - fixed crash on missing icons 2013-04-23 09:16:20 +00:00
CHeroHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CMakeLists.txt Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CModHandler.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CModHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CObjectHandler.cpp - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
CObjectHandler.h Refactoring, fixed #1255 2013-04-22 13:23:53 +00:00
CObstacleInstance.cpp [refactor] spell handling 2013-02-13 19:35:43 +00:00
CObstacleInstance.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CondSh.h
Connection.cpp - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
Connection.h - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
ConstTransitivePtr.h
CRandomGenerator.h - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 2013-04-19 11:43:11 +00:00
CScriptingModule.h
CSpellHandler.cpp - proper destructors for handlers and lib objects 2013-04-21 16:38:31 +00:00
CSpellHandler.h - proper destructors for handlers and lib objects 2013-04-21 16:38:31 +00:00
CStopWatch.h
CThreadHelper.cpp Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CThreadHelper.h
CTownHandler.cpp - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
CTownHandler.h - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
GameConstants.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
GameConstants.h - fixed crash on missing icons 2013-04-23 09:16:20 +00:00
HeroBonus.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
HeroBonus.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
IBonusTypeHandler.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
IGameCallback.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
IGameCallback.h Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
IGameEventsReceiver.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
IHandlerBase.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
int3.h
Interprocess.h
JsonNode.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
JsonNode.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
NetPacks.h Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
NetPacksLib.cpp AI won't access enemy heroes' objects that went under FoW. Fixes #1235. 2013-04-21 12:11:13 +00:00
RegisterTypes.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
RegisterTypes.h * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
ResourceSet.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
ResourceSet.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
StdInc.cpp
StdInc.h
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h add some missing licence headers 2012-12-19 14:54:10 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
VCMI_Lib.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
VCMI_lib.vcxproj - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMIDirs.cpp Fixed OS X compilation 2013-03-06 22:03:57 +00:00
VCMIDirs.h - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 2013-03-02 18:41:25 +00:00