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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib/mapObjects
Ivan Savenko 70ddc1f3e5
Merge pull request #2577 from wb180/secondarySkillSerialization
Preserve order of secondary skills during hero json serialization/deserialization
2023-08-18 15:24:02 +03:00
..
CArmedInstance.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CArmedInstance.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CBank.cpp Rename ambiguos 'clear' to 'clearSlots' 2023-08-07 19:13:02 +03:00
CBank.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CGCreature.cpp Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
CGCreature.h Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
CGDwelling.cpp Allow merging stack on recruitment to give place for recruited unit 2023-07-15 16:09:44 +03:00
CGDwelling.h Split CGTownInstance file 2023-04-28 05:30:49 +04:00
CGHeroInstance.cpp Preserve order of secondary skills during hero serialization/deserialization 2023-08-14 00:06:22 +03:00
CGHeroInstance.h Fix crash, fix invisible boat blocking the tile 2023-08-01 18:51:33 +02:00
CGMarket.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGMarket.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGObjectInstance.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGObjectInstance.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CGPandoraBox.cpp Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
CGPandoraBox.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGTownBuilding.cpp Fix for canRefuse flag in rewardable building 2023-08-08 19:27:00 +04:00
CGTownBuilding.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGTownInstance.cpp Fix possible access to non-existing building 2023-08-11 18:50:39 +03:00
CGTownInstance.h Cleaned up IShipyard interface 2023-06-16 17:59:10 +03:00
CObjectHandler.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CObjectHandler.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CQuest.cpp suggested changes 2023-07-03 22:54:03 +03:00
CQuest.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CRewardableObject.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CRewardableObject.h deeper decoupling 2023-04-30 17:13:07 +04:00
IMarket.cpp Fix build 2023-06-03 00:48:32 +03:00
IMarket.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
IObjectInterface.cpp #1965 - treat dwelling defenders as neutrals 2023-07-25 10:13:41 +03:00
IObjectInterface.h Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
MapObjects.h Initial implementation for rewardable town building 2023-05-01 00:14:53 +04:00
MiscObjects.cpp CArtifact getters setters 2023-07-05 15:48:08 +03:00
MiscObjects.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
ObjectTemplate.cpp Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00
ObjectTemplate.h Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00