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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/rmg
2016-08-06 10:04:03 +02:00
..
CMapGenerator.cpp attempt to fix travis build 2016-07-28 13:15:19 +03:00
CMapGenerator.h Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
CMapGenOptions.cpp Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
CMapGenOptions.h PreGame: avoid crashing on random map options 2015-11-25 07:25:44 +03:00
CRmgTemplate.cpp - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CRmgTemplate.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CRmgTemplateStorage.cpp Random template format change: 2016-06-06 11:30:51 +02:00
CRmgTemplateStorage.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CRmgTemplateZone.cpp Fixed placing of close objects #2447. Some additional refactoring. 2016-07-12 11:42:03 +02:00
CRmgTemplateZone.h Fixed placing of close objects #2447. Some additional refactoring. 2016-07-12 11:42:03 +02:00
CZoneGraphGenerator.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CZoneGraphGenerator.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CZonePlacer.cpp Place starting zones on surface/underground depending on player faction - first draft. 2016-08-06 10:04:03 +02:00
CZonePlacer.h More even distribution of surface / underground zones + refactoring. 2016-07-13 07:54:52 +02:00
float3.h Significantly improved zone graph placement. 2014-10-31 12:58:55 +01:00