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battle
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centralize key color management
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2014-07-02 22:20:54 +04:00 |
gui
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Fix usage of fillRect.
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2014-07-05 01:52:11 +04:00 |
icons
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AdventureMapClasses.cpp
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Merge branch 'develop' into SDL2
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2014-07-02 17:15:12 +04:00 |
AdventureMapClasses.h
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CAdvmapInterface.cpp
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Fix threaded handlers initialization, cleanup
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2014-07-03 12:26:15 +04:00 |
CAdvmapInterface.h
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Fixed #1820, better detection of object below cursor that uses same logic as renderer
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2014-07-01 17:19:08 +03:00 |
CAnimation.cpp
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centralize key color management
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2014-07-02 22:20:54 +04:00 |
CAnimation.h
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CBitmapHandler.cpp
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More ColorKey cleanup
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2014-07-02 22:41:11 +04:00 |
CBitmapHandler.h
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CCastleInterface.cpp
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Finally shattered CObjectHandler.cpp into tiny bits
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2014-06-05 19:52:14 +03:00 |
CCastleInterface.h
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Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
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2014-04-24 23:36:18 +04:00 |
CCreatureWindow.cpp
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CCreatureWindow.h
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CDefHandler.cpp
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Refactoring towards backward compatibility (WiP)
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2014-06-13 07:55:41 +04:00 |
CDefHandler.h
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CGameInfo.cpp
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Finalization of object type handler interface
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2014-05-16 23:50:02 +03:00 |
CGameInfo.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
CHeroWindow.cpp
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Finally shattered CObjectHandler.cpp into tiny bits
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2014-06-05 19:52:14 +03:00 |
CHeroWindow.h
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Cleanup:
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2014-06-05 20:26:50 +03:00 |
CKingdomInterface.cpp
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CKingdomInterface.h
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Client.cpp
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Cleanup:
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2014-06-05 20:26:50 +03:00 |
Client.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CMakeLists.txt
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CMake/WIN32 : add icon to client and launcher
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2014-07-14 01:02:00 +03:00 |
CMessage.cpp
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More ColorKey cleanup
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2014-07-02 22:41:11 +04:00 |
CMessage.h
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CMT.cpp
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Cleanup
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2014-07-03 19:57:21 +04:00 |
CMT.h
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restore some SDL1 code in CMT.XXX
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2014-06-13 07:55:41 +04:00 |
CMusicHandler.cpp
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Merge branch 'develop' into SDL2
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2014-06-24 14:09:44 +04:00 |
CMusicHandler.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
CPlayerInterface.cpp
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Run all rendering with pim lock if possible
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2014-07-03 22:05:59 +04:00 |
CPlayerInterface.h
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More safe way of update locking
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2014-07-03 22:30:56 +04:00 |
CPreGame.cpp
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RMG will now actually use all the settings from pregame. Till now it did not.
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2014-07-15 16:44:07 +02:00 |
CPreGame.h
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More safe way of update locking
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2014-07-03 22:30:56 +04:00 |
CQuestLog.cpp
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CQuestLog.h
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CSpellWindow.cpp
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Cleanup:
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2014-06-05 20:26:50 +03:00 |
CSpellWindow.h
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CVideoHandler.cpp
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fix CVideoHandler compilation
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2014-07-09 18:01:12 +03:00 |
CVideoHandler.h
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- Hotfix: overlay was a pointer
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2014-06-13 07:55:47 +04:00 |
DPIaware.manifest
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Graphics.cpp
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Fix threaded handlers initialization, cleanup
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2014-07-03 12:26:15 +04:00 |
Graphics.h
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GUIClasses.cpp
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Fix puzzle map fade.
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2014-07-03 23:06:11 +04:00 |
GUIClasses.h
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
Info.plist
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mapHandler.cpp
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Do not render fully hidden tiles
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2014-07-03 20:41:42 +04:00 |
mapHandler.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
NetPacksClient.cpp
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Merge branch 'develop' into SDL2
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2014-07-02 17:15:12 +04:00 |
OSX.mm
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resource.h
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SDLMain.h
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SDLMain.m
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StdInc.cpp
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StdInc.h
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Implemented SDL2 unicode input. Hotkeys are sill broken.
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2014-06-13 07:55:42 +04:00 |
VCMI_client.cbp
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Merge branch 'develop' into SDL2
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2014-07-02 17:15:12 +04:00 |
VCMI_client.mingw.rc
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CMake/WIN32 : add icon to client and launcher
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2014-07-14 01:02:00 +03:00 |
VCMI_client.rc
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VCMI_client.vcxproj
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Updated Visual projects for SDL2.
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2014-07-15 12:26:18 +02:00 |
VCMI_client.vcxproj.filters
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Updated Visual projects for SDL2.
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2014-07-15 12:26:18 +02:00 |
vcmi.icns
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vcmi.ico
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