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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/client
DjWarmonger a842068d54 Merge pull request #30 from vcmi/RMG
Since there are no objections, I finally merge this branch.
2014-07-23 08:06:51 +01:00
..
battle centralize key color management 2014-07-02 22:20:54 +04:00
gui Fix usage of fillRect. 2014-07-05 01:52:11 +04:00
icons
AdventureMapClasses.cpp Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
AdventureMapClasses.h
CAdvmapInterface.cpp Fix threaded handlers initialization, cleanup 2014-07-03 12:26:15 +04:00
CAdvmapInterface.h Fixed #1820, better detection of object below cursor that uses same logic as renderer 2014-07-01 17:19:08 +03:00
CAnimation.cpp centralize key color management 2014-07-02 22:20:54 +04:00
CAnimation.h
CBitmapHandler.cpp More ColorKey cleanup 2014-07-02 22:41:11 +04:00
CBitmapHandler.h
CCastleInterface.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CCastleInterface.h Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 2014-04-24 23:36:18 +04:00
CCreatureWindow.cpp
CCreatureWindow.h
CDefHandler.cpp Refactoring towards backward compatibility (WiP) 2014-06-13 07:55:41 +04:00
CDefHandler.h
CGameInfo.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
CGameInfo.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CHeroWindow.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CHeroWindow.h Cleanup: 2014-06-05 20:26:50 +03:00
CKingdomInterface.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CKingdomInterface.h
Client.cpp Cleanup: 2014-06-05 20:26:50 +03:00
Client.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CMakeLists.txt CMake/WIN32 : add icon to client and launcher 2014-07-14 01:02:00 +03:00
CMessage.cpp More ColorKey cleanup 2014-07-02 22:41:11 +04:00
CMessage.h
CMT.cpp Cleanup 2014-07-03 19:57:21 +04:00
CMT.h restore some SDL1 code in CMT.XXX 2014-06-13 07:55:41 +04:00
CMusicHandler.cpp Merge branch 'develop' into SDL2 2014-06-24 14:09:44 +04:00
CMusicHandler.h More cleanup: 2014-06-05 23:51:24 +03:00
CPlayerInterface.cpp Run all rendering with pim lock if possible 2014-07-03 22:05:59 +04:00
CPlayerInterface.h More safe way of update locking 2014-07-03 22:30:56 +04:00
CPreGame.cpp RMG will now actually use all the settings from pregame. Till now it did not. 2014-07-15 16:44:07 +02:00
CPreGame.h More safe way of update locking 2014-07-03 22:30:56 +04:00
CQuestLog.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CQuestLog.h
CSpellWindow.cpp Cleanup: 2014-06-05 20:26:50 +03:00
CSpellWindow.h
CVideoHandler.cpp fix CVideoHandler compilation 2014-07-09 18:01:12 +03:00
CVideoHandler.h - Hotfix: overlay was a pointer 2014-06-13 07:55:47 +04:00
DPIaware.manifest
Graphics.cpp Fix threaded handlers initialization, cleanup 2014-07-03 12:26:15 +04:00
Graphics.h
GUIClasses.cpp Fix puzzle map fade. 2014-07-03 23:06:11 +04:00
GUIClasses.h Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
Info.plist
mapHandler.cpp Do not render fully hidden tiles 2014-07-03 20:41:42 +04:00
mapHandler.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
NetPacksClient.cpp Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
OSX.mm
resource.h
SDLMain.h
SDLMain.m
StdInc.cpp
StdInc.h Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
VCMI_client.cbp Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
VCMI_client.mingw.rc CMake/WIN32 : add icon to client and launcher 2014-07-14 01:02:00 +03:00
VCMI_client.rc
VCMI_client.vcxproj Updated Visual projects for SDL2. 2014-07-15 12:26:18 +02:00
VCMI_client.vcxproj.filters Updated Visual projects for SDL2. 2014-07-15 12:26:18 +02:00
vcmi.icns
vcmi.ico