I benchmarked the result by measuring the number of gperftools samples that
hit anywhere in the AAC decoder (starting from aac_decode_frame()) or
specifically in butterflies_float_c() / ff_butterflies_float_vfp() for the
same sample AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
Audio decode 1542.8 43.7 1470.5 41.5 100.0% +4.9%
butterflies_float 130.0 11.9 70.2 12.1 100.0% +85.2%
Signed-off-by: Martin Storsjö <martin@martin.st>
I benchmarked the result by measuring the number of gperftools samples that
hit anywhere in the AAC decoder (starting from aac_decode_frame()) or
specifically in vector_fmul_window_c() / ff_vector_fmul_window_vfp() for the
same sample AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
Audio decode 1598.2 47.4 1529.2 25.4 100.0% +4.5%
vector_fmul_window 244.0 22.1 188.9 22.3 100.0% +29.2%
Signed-off-by: Martin Storsjö <martin@martin.st>
The previous implementation targeted DTS Coherent Acoustics, which only
requires nbits == 4 (fft16()). This case was (and still is) linked directly
rather than being indirected through ff_fft_calc_vfp(), but now the full
range from radix-4 up to radix-65536 is available. This benefits other codecs
such as AAC and AC3.
The implementaion is based upon the C version, with each routine larger than
radix-16 calling a hierarchy of smaller FFT functions, then performing a
post-processing pass. This pass benefits a lot from loop unrolling to
counter the long pipelines in the VFP. A relaxed calling standard also
reduces the overhead of the call hierarchy, and avoiding the excessive
inlining performed by GCC probably helps with I-cache utilisation too.
I benchmarked the result by measuring the number of gperftools samples that
hit anywhere in the AAC decoder (starting from aac_decode_frame()) or
specifically in the FFT routines (fft4() to fft512() and pass()) for the
same sample AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
Audio decode 2245.5 53.1 1599.6 43.8 100.0% +40.4%
FFT routines 940.6 22.0 348.1 20.8 100.0% +170.2%
Signed-off-by: Martin Storsjö <martin@martin.st>
The previous implementation targeted DTS Coherent Acoustics, which only
requires mdct_bits == 6. This relatively small size lent itself to
unrolling the loops a small number of times, and encoding offsets
calculated at assembly time within the load/store instructions of each
iteration.
In the more general case (codecs such as AAC and AC3) much larger arrays
are used - mdct_bits == [8, 9, 11]. The old method does not scale for
these cases, so more integer registers are used with non-unrolled versions
of the loops (and with some stack spillage). The postrotation filter loop
is still unrolled by a factor of 2 to permit the double-buffering of some
VFP registers to facilitate overlap of neighbouring iterations.
I benchmarked the result by measuring the number of gperftools samples
that hit anywhere in the AAC decoder (starting from aac_decode_frame())
or specifically in ff_imdct_half_c / ff_imdct_half_vfp, for the same
example AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
aac_decode_frame 2368.1 35.8 2117.2 35.3 100.0% +11.8%
ff_imdct_half_* 457.5 22.4 251.2 16.2 100.0% +82.1%
Signed-off-by: Martin Storsjö <martin@martin.st>
I benchmarked the result by measuring the number of gperftools samples that
hit anywhere in the AAC decoder (starting from aac_decode_frame()) or
specifically in butterflies_float_c() / ff_butterflies_float_vfp() for the
same sample AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
Audio decode 1542.8 43.7 1470.5 41.5 100.0% +4.9%
butterflies_float 130.0 11.9 70.2 12.1 100.0% +85.2%
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
I benchmarked the result by measuring the number of gperftools samples that
hit anywhere in the AAC decoder (starting from aac_decode_frame()) or
specifically in vector_fmul_window_c() / ff_vector_fmul_window_vfp() for the
same sample AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
Audio decode 1598.2 47.4 1529.2 25.4 100.0% +4.5%
vector_fmul_window 244.0 22.1 188.9 22.3 100.0% +29.2%
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The previous implementation targeted DTS Coherent Acoustics, which only
requires mdct_bits == 6. This relatively small size lent itself to
unrolling the loops a small number of times, and encoding offsets
calculated at assembly time within the load/store instructions of each
iteration.
In the more general case (codecs such as AAC and AC3) much larger arrays
are used - mdct_bits == [8, 9, 11]. The old method does not scale for
these cases, so more integer registers are used with non-unrolled versions
of the loops (and with some stack spillage). The postrotation filter loop
is still unrolled by a factor of 2 to permit the double-buffering of some
VFP registers to facilitate overlap of neighbouring iterations.
I benchmarked the result by measuring the number of gperftools samples
that hit anywhere in the AAC decoder (starting from aac_decode_frame())
or specifically in ff_imdct_half_c / ff_imdct_half_vfp, for the same
example AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
aac_decode_frame 2368.1 35.8 2117.2 35.3 100.0% +11.8%
ff_imdct_half_* 457.5 22.4 251.2 16.2 100.0% +82.1%
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The previous implementation of the parser made four passes over each input
buffer (reduced to two if the container format already guaranteed the input
buffer corresponded to frames, such as with MKV). But these buffers are
often 200K in size, certainly enough to flush the data out of L1 cache, and
for many CPUs, all the way out to main memory. The passes were:
1) locate frame boundaries (not needed for MKV etc)
2) copy the data into a contiguous block (not needed for MKV etc)
3) locate the start codes within each frame
4) unescape the data between start codes
After this, the unescaped data was parsed to extract certain header fields,
but because the unescape operation was so large, this was usually also
effectively operating on uncached memory. Most of the unescaped data was
simply thrown away and never processed further. Only step 2 - because it
used memcpy - was using prefetch, making things even worse.
This patch reorganises these steps so that, aside from the copying, the
operations are performed in parallel, maximising cache utilisation. No more
than the worst-case number of bytes needed for header parsing is unescaped.
Most of the data is, in practice, only read in order to search for a start
code, for which optimised implementations already existed in the H264 codec
(notably the ARM version uses prefetch, so we end up doing both remaining
passes at maximum speed). For MKV files, we know when we've found the last
start code of interest in a given frame, so we are able to avoid doing even
that one remaining pass for most of the buffer.
In some use-cases (such as the Raspberry Pi) video decode is handled by the
GPU, but the entire elementary stream is still fed through the parser to
pick out certain elements of the header which are necessary to manage the
decode process. As you might expect, in these cases, the performance of the
parser is significant.
To measure parser performance, I used the same VC-1 elementary stream in
either an MPEG-2 transport stream or a MKV file, and fed it through ffmpeg
with -c:v copy -c:a copy -f null. These are the gperftools counts for
those streams, both filtered to only include vc1_parse() and its callees,
and unfiltered (to include the whole binary). Lower numbers are better:
Before After
File Filtered Mean StdDev Mean StdDev Confidence Change
M2TS No 861.7 8.2 650.5 8.1 100.0% +32.5%
MKV No 868.9 7.4 731.7 9.0 100.0% +18.8%
M2TS Yes 250.0 11.2 27.2 3.4 100.0% +817.9%
MKV Yes 149.0 12.8 1.7 0.8 100.0% +8526.3%
Yes, that last case shows vc1_parse() running 86 times faster! The M2TS
case does show a larger absolute improvement though, since it was worse
to begin with.
This patch has been tested with the FATE suite (albeit on x86 for speed).
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Initialise VC1DSPContext for parser as well as for decoder.
Note, the VC-1 code doesn't actually use the function pointer yet.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Profiling results for overall audio decode and the rematrix_channels function
in particular are as follows:
Before After
Mean StdDev Mean StdDev Confidence Change
6:2 total 370.8 17.0 348.8 20.1 99.9% +6.3%
6:2 function 46.4 8.4 45.8 6.6 18.0% +1.2% (insignificant)
8:2 total 343.2 19.0 339.1 15.4 54.7% +1.2% (insignificant)
8:2 function 38.9 3.9 40.2 6.9 52.4% -3.2% (insignificant)
6:6 total 658.4 15.7 604.6 20.8 100.0% +8.9%
6:6 function 109.0 8.7 59.5 5.4 100.0% +83.3%
8:8 total 896.2 24.5 766.4 17.6 100.0% +16.9%
8:8 function 223.4 12.8 93.8 5.0 100.0% +138.3%
The assembly version has also been tested with a fuzz tester to ensure that
any combinations of inputs not exercised by my available test streams still
generate mathematically identical results to the C version.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Profiling results for overall audio decode and the mlp_filter_channel(_arm)
function in particular are as follows:
Before After
Mean StdDev Mean StdDev Confidence Change
6:2 total 380.4 22.0 370.8 17.0 87.4% +2.6% (insignificant)
6:2 function 60.7 7.2 36.6 8.1 100.0% +65.8%
8:2 total 357.0 17.5 343.2 19.0 97.8% +4.0% (insignificant)
8:2 function 60.3 8.8 37.3 3.8 100.0% +61.8%
6:6 total 717.2 23.2 658.4 15.7 100.0% +8.9%
6:6 function 140.4 12.9 81.5 9.2 100.0% +72.4%
8:8 total 981.9 16.2 896.2 24.5 100.0% +9.6%
8:8 function 193.4 15.0 103.3 11.5 100.0% +87.2%
Experiments with adding preload instructions to this function yielded no
useful benefit, so these have not been included.
The assembly version has also been tested with a fuzz tester to ensure that
any combinations of inputs not exercised by my available test streams still
generate mathematically identical results to the C version.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Profiling results for overall decode and the output_data function in
particular are as follows:
Before After
Mean StdDev Mean StdDev Confidence Change
6:2 total 339.6 15.1 329.3 16.0 95.8% +3.1% (insignificant)
6:2 function 24.6 6.0 9.9 3.1 100.0% +148.5%
8:2 total 324.5 15.5 323.6 14.3 15.2% +0.3% (insignificant)
8:2 function 20.4 3.9 9.9 3.4 100.0% +104.7%
6:6 total 572.8 20.6 539.9 24.2 100.0% +6.1%
6:6 function 54.5 5.6 16.0 3.8 100.0% +240.9%
8:8 total 741.5 21.2 702.5 18.5 100.0% +5.6%
8:8 function 63.9 7.6 18.4 4.8 100.0% +247.3%
The assembly version has also been tested with a fuzz tester to ensure that
any combinations of inputs not exercised by my available test streams still
generate mathematically identical results to the C version.
Signed-off-by: Martin Storsjö <martin@martin.st>
Profiling on a Raspberry Pi revealed the best performance to correspond
with VLC_BITS = 5. Results for overall audio decode and the get_vlc2 function
in particular are as follows:
Before After
Mean StdDev Mean StdDev Confidence Change
6:2 total 348.8 20.1 339.6 15.1 88.8% +2.7% (insignificant)
6:2 function 38.1 8.1 26.4 4.1 100.0% +44.5%
8:2 total 339.1 15.4 324.5 15.5 99.4% +4.5%
8:2 function 33.8 7.0 27.3 5.6 99.7% +23.6%
6:6 total 604.6 20.8 572.8 20.6 100.0% +5.6%
6:6 function 95.8 8.4 68.9 8.2 100.0% +39.1%
8:8 total 766.4 17.6 741.5 21.2 100.0% +3.4%
8:8 function 106.0 11.4 86.1 9.9 100.0% +23.1%
Signed-off-by: Martin Storsjö <martin@martin.st>
Profiling results for overall audio decode and the rematrix_channels function
in particular are as follows:
Before After
Mean StdDev Mean StdDev Confidence Change
6:2 total 370.8 17.0 348.8 20.1 99.9% +6.3%
6:2 function 46.4 8.4 45.8 6.6 18.0% +1.2% (insignificant)
8:2 total 343.2 19.0 339.1 15.4 54.7% +1.2% (insignificant)
8:2 function 38.9 3.9 40.2 6.9 52.4% -3.2% (insignificant)
6:6 total 658.4 15.7 604.6 20.8 100.0% +8.9%
6:6 function 109.0 8.7 59.5 5.4 100.0% +83.3%
8:8 total 896.2 24.5 766.4 17.6 100.0% +16.9%
8:8 function 223.4 12.8 93.8 5.0 100.0% +138.3%
The assembly version has also been tested with a fuzz tester to ensure that
any combinations of inputs not exercised by my available test streams still
generate mathematically identical results to the C version.
Signed-off-by: Martin Storsjö <martin@martin.st>
Profiling results for overall audio decode and the mlp_filter_channel(_arm)
function in particular are as follows:
Before After
Mean StdDev Mean StdDev Confidence Change
6:2 total 380.4 22.0 370.8 17.0 87.4% +2.6% (insignificant)
6:2 function 60.7 7.2 36.6 8.1 100.0% +65.8%
8:2 total 357.0 17.5 343.2 19.0 97.8% +4.0% (insignificant)
8:2 function 60.3 8.8 37.3 3.8 100.0% +61.8%
6:6 total 717.2 23.2 658.4 15.7 100.0% +8.9%
6:6 function 140.4 12.9 81.5 9.2 100.0% +72.4%
8:8 total 981.9 16.2 896.2 24.5 100.0% +9.6%
8:8 function 193.4 15.0 103.3 11.5 100.0% +87.2%
Experiments with adding preload instructions to this function yielded no
useful benefit, so these have not been included.
The assembly version has also been tested with a fuzz tester to ensure that
any combinations of inputs not exercised by my available test streams still
generate mathematically identical results to the C version.
Signed-off-by: Martin Storsjö <martin@martin.st>
Profiling on a Raspberry Pi revealed the best performance to correspond
with VLC_BITS = 5. Results for overall audio decode and the get_vlc2 function
in particular are as follows:
Before After
Mean StdDev Mean StdDev Confidence Change
6:2 total 348.8 20.1 339.6 15.1 88.8% +2.7% (insignificant)
6:2 function 38.1 8.1 26.4 4.1 100.0% +44.5%
8:2 total 339.1 15.4 324.5 15.5 99.4% +4.5%
8:2 function 33.8 7.0 27.3 5.6 99.7% +23.6%
6:6 total 604.6 20.8 572.8 20.6 100.0% +5.6%
6:6 function 95.8 8.4 68.9 8.2 100.0% +39.1%
8:8 total 766.4 17.6 741.5 21.2 100.0% +3.4%
8:8 function 106.0 11.4 86.1 9.9 100.0% +23.1%
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Before After
Mean StdDev Mean StdDev Change
This function 508.8 23.4 185.4 9.0 +174.4%
Overall 3068.5 31.7 2752.1 29.4 +11.5%
In combination with the preceding patch:
Before After
Mean StdDev Mean StdDev Change
Overall 2925.6 26.2 2752.1 29.4 +6.3%
Signed-off-by: Martin Storsjö <martin@martin.st>
This performs the start code search which was previously part of
h264_find_frame_end() - the most CPU intensive part of the function.
By itself, this results in a performance regression:
Before After
Mean StdDev Mean StdDev Change
Overall time 2925.6 26.2 3068.5 31.7 -4.7%
but this can more than be made up for by platform-optimised
implementations of the function.
Signed-off-by: Martin Storsjö <martin@martin.st>
Each AVStream struct for an H.264 elementary stream actually has two
copies of the H264DSPContext struct (and in fact all the other members
of H264Context as well):
((H264Context *) ((AVStream *)st)->codec->priv_data)->h264dsp
((H264Context *) ((AVStream *)st)->parser->priv_data)->h264dsp
but only the first of these was actually being initialised. This
prevented the addition of platform-specific implementations of
parser-related functions.
Signed-off-by: Martin Storsjö <martin@martin.st>
This provides at least some protection against potential accidental
corruption of AVIO buffer workspace.
Signed-off-by: Martin Storsjö <martin@martin.st>
The common case of the pointer having increased by one packet (which results
in no change to the modulus) can be detected with a 64-bit subtraction,
which is far cheaper than a division on many platforms.
Before After
Mean StdDev Mean StdDev Change
Divisions 248.3 8.8 51.5 7.4 +381.7%
Overall 2773.2 25.6 2372.5 43.1 +16.9%
Signed-off-by: Martin Storsjö <martin@martin.st>
When a stream contains a single program, there's no point in doing a
PID -> program lookup. Normally the one and only program isn't disabled,
so no packets should be discarded.
Before After
Mean StdDev Mean StdDev Change
discard_pid() 73.8 9.4 20.2 1.5 +264.8%
Overall 2300.8 28.0 2253.1 20.6 +2.1%
Signed-off-by: Martin Storsjö <martin@martin.st>
This was being performed to ensure that a complete packet was held in
contiguous memory, prior to parsing the packet. However, the source buffer
is typically large enough that the packet was already contiguous, so it is
beneficial to return the packet by reference in most cases.
Before After
Mean StdDev Mean StdDev Change
memcpy 720.7 32.7 649.8 25.1 +10.9%
Overall 2372.7 46.1 2291.7 21.8 +3.5%
Signed-off-by: Martin Storsjö <martin@martin.st>
As long as there is enough contiguous data in the avio buffer,
just return a pointer to it instead of copying it to the caller
provided buffer.
Signed-off-by: Martin Storsjö <martin@martin.st>
Before After
Mean StdDev Mean StdDev Change
This function 1323.0 98.0 746.2 60.6 +77.3%
Overall 15400.0 336.4 14147.5 288.4 +8.9%
Signed-off-by: Martin Storsjö <martin@martin.st>
Before After
Mean StdDev Mean StdDev Change
This function 366.2 18.3 277.8 13.7 +31.9%
Overall 18420.5 489.1 17049.5 408.2 +8.0%
Signed-off-by: Martin Storsjö <martin@martin.st>
This is similar to int32_to_float_fmul_scalar, but
loads a new scalar multiplier every 8 input samples.
This enables the use of much larger input arrays, which
is important for pipelining on some CPUs (such as
ARMv6).
Signed-off-by: Martin Storsjö <martin@martin.st>
Before After
Mean StdDev Mean StdDev Change
This function 1175.0 4.4 366.2 18.3 +220.8%
Overall 19285.5 292.0 18420.5 489.1 +4.7%
Signed-off-by: Martin Storsjö <martin@martin.st>
Before After
Mean StdDev Mean StdDev Change
This function 9295.0 114.9 4853.2 83.5 +91.5%
Overall 23699.8 397.6 19285.5 292.0 +22.9%
Signed-off-by: Martin Storsjö <martin@martin.st>