Regression since fd172185580c1ccdcfb90bbfdb59fa806fad3117;
triggered by vp4/KTkvw8dg1J8.avi in the FATE suite, but not
when running fate as this code is not used when the bitexact
flag is set.
Bisecting done by ami_stuff, patch from user Mika Fischer
in ticket #10027 (which this commit fixes).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
(cherry picked from commit c3ca90a92e)
The SEI message read/write functions are called
via function pointers where the SEI message-specific
context is passed as void*. But the actual function
definitions use a pointer to their proper context
in place of void*, making the calls undefined behaviour.
Clang UBSan 17 warns about this.
This commit fixes this by adding wrapper functions
(created via macros) that have the right type that
call the actual functions. This reduced the number of failing
FATE tests with UBSan from 164 to 85 here.
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
(cherry picked from commit ab2173c0a5)
The calls to the sei_decoded_picture_hash read and write functions
are performed with four pointer arguments; just because one
of them is unused by the callees does not mean that they
can be omitted: This is undefined behaviour.
(This was not recognized because the SEI_MESSAGE_RW macro
contains casts.)
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
(cherry picked from commit 484e7716bc)
Only the collocated_ref of the current frame (i.e. HEVCContext.ref)
is ever used*, so move it to HEVCContext directly after ref.
*: This goes so far that collocated_ref was not even synced across
threads in case of frame-threading.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is unnecessary since the removal of non-thread-safe callbacks
in e0786a8eeb. Since then, the
AVCodecContext has only been used as logcontext.
Removing ff_thread_release_buffer() allowed to remove AVCodecContext*
parameters from several other functions (not only unref functions,
but also e.g. ff_h264_ref_picture() which calls ff_h264_unref_picture()
on error).
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
They are generally set in ff_mpv_init_context_frame()
(mostly called by ff_mpv_common_init()); setting them
somewhere else should be avoided.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is unused by ff_mpeg4_decode_picture_header() (unsurprisingly given
that when decoding this function is called before the context has been
initialized).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
(The return value doesn't really matter: For video decoders
every return value >= 0 is treated as "consumed all of the input".)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
An AVFormatContext leaks on errors that happen before it is attached
to its permanent place (an InputFile). Fix this by attaching
it earlier.
Given that it is not documented that avformat_close_input() is usable
with an AVFormatContext that has only been allocated with
avformat_alloc_context() and not opened with avformat_open_input(),
one error path before avformat_open_input() had to be treated
specially: It uses avformat_free_context().
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The av_opt_eval family of functions emits errors messages on error
and can therefore not be used with fake objects when the AVClass
has a custom item_name callback. The AVClass for AVCodecContext
has such a custom callback (it searches whether an AVCodec is set
to use its name). In practice it means that whatever is directly
after the "cc" pointer to the AVClass for AVCodec in the stack frame
of ist_add() will be treated as a pointer to an AVCodec with
unpredictable consequences.
Fix this by using an actual AVCodecContext instead of a fake object.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Since at least commit c954cf1e1b
(adding ff_encode_alloc_frame()), a large part of ff_alloc_picture()
is completely separate for the two callers. Move the caller-specific
parts out to the callers.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is unnecessary in case of user-supplied frames, because
it happens directly after a av_frame_ref() with the same
src and dst.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
ff_alloc_picture() performs two tasks: a) In most instances,
it allocates frame buffers and b) it allocates certain
auxiliary buffers.
The exception to a) is the case when the encoder can reuse
user-supplied frames. And for these frames the auxiliary buffers
are unused, because this frame will never be used as current_picture
(and therefore also not as next_picture or last_picture);
see select_input_picture().
This means that we can simply avoid calling ff_alloc_picture()
with user-supplied frames at all.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
None of the mpegvideo encoders support anything but coded frames;
and if this were to change, it is unclear whether they would need
the adjustment here. So remove it.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
In case "!direct" we are not reusing the input buffers
(due to e.g. insufficient alignment), but allocating
new ones. These of course do not alias with the ones
provided by the user, so these checks are always-false.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
mpegvideo_enc uses a fixed-size array of Pictures; a slot is
considered taken if the Picture's AVFrame is set.
When an error happens after a slot has been taken, this Picture
has typically not been reset and is therefore not usable for
future requests. The code aborts when one runs out of slots
and this can happen in case of allocation failures.
Fix this by always unreferencing a Picture in case of errors.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
And stop setting picture_number which was only done to not parse
extradata multiple times.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids allocations and error checks as well as the boilerplate
code for creating an AVBuffer with a custom free callback.
Also increases type safety.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Tested-by: Timo Rothenpieler <timo@rothenpieler.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids allocations and error checks and allows to remove
cleanup code for earlier allocations. Also avoids casts
and indirections.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Given that the RefStruct API relies on the user to know
the size of the objects and does not provide a way to get it,
we need to store the number of elements allocated ourselves;
but this is actually better than deriving it from the size
in bytes.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids allocations and therefore error checks: Syncing
hwaccel_picture_private across threads can't fail any more.
Also gets rid of an unnecessary pointer in structures and
in the parameter list of ff_hwaccel_frame_priv_alloc().
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Reviewed-by: Lynne <dev@lynne.ee>
Tested-by: Lynne <dev@lynne.ee>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The SEI message code uses the AVBuffer API for its SEI messages
and contained buffers (like the extension buffer for HEVC
or the user data (un)registered payload buffers).
Contrary to the ordinary CBS code (where some of these
contained buffer references are actually references
to the provided AVPacket's data so that one can't replace
them with the RefStruct API), the CBS SEI code never uses
outside buffers at all and can therefore be switched entirely
to the RefStruct API. This avoids the overhead inherent
in the AVBuffer API (namely the separate allocations etc.).
Notice that the refcounting here is actually currently unused;
the refcounts are always one (or zero in case of no refcounting);
its only advantage is the flexibility provided by custom
free functions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids allocations and error checks etc. as well
as duplicate pointer lists in the CodedBitstreamFooContexts.
It also avoids casting const away for use as opaque,
as the RefStruct API supports const opaques.
The fact that some of the units are not refcounted
(i.e. they are sometimes part of an encoding context
like VAAPIEncodeH264Context) meant that CodedBitstreamUnit
still contains two pointers, one to the content
and another ownership pointer, replacing the AVBufferRef* pointer.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It avoids allocations and the corresponding error checks.
Also avoids casts and indirections.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It avoids allocations and the corresponding error checks.
It also avoids indirections and casts.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids allocations and error checks when syncing the buffers.
Also avoids indirections.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids allocations and error checks for these allocations;
e.g. syncing buffers across threads can't fail any more
and needn't be checked. It also gets rid of casts and
indirections.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids allocations and error checks for these allocations;
e.g. syncing buffers across threads can't fail any more
and needn't be checked. It also avoids having to keep
H264ParamSets.pps and H264ParamSets.pps_ref and PPS.sps
and PPS.sps_ref in sync and gets rid of casts and indirections.
(The removal of these checks and the syncing code even more
than offset the additional code for RefStruct.)
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids allocations and frees and error checks for said allocations;
also avoids a few indirections and casts.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
For now, this API is supposed to replace all the internal uses
of reference counted objects in libavcodec; "internal" here
means that the object is created in libavcodec and is never
put directly in the hands of anyone outside of it.
It is intended to be made public eventually, but for now
I enjoy the ability to modify it freely.
Several shortcomings of the AVBuffer API motivated this API:
a) The unnecessary allocations (and ensuing error checks)
when using the API. Besides the need for runtime checks it
imposes upon the developer the burden of thinking through
what happens in case an error happens. Furthermore, these
error paths are typically not covered by FATE.
b) The AVBuffer API is designed with buffers and not with
objects in mind: The type for the actual buffers used
is uint8_t*; it pretends to be able to make buffers
writable, but this is wrong in case the buffer is not a POD.
Another instance of this thinking is the lack of a reset
callback in the AVBufferPool API.
c) The AVBuffer API incurs unnecessary indirections by
going through the AVBufferRef.data pointer. In case the user
tries to avoid this indirection and stores a pointer to
AVBuffer.data separately (which also allows to use the correct
type), the user has to keep these two pointers in sync
in case they can change (and in any case has two pointers
occupying space in the containing context). See the following
commit using this API for H.264 parameter sets for an example
of the removal of such syncing code as well as the casts
involved in the parts where only the AVBufferRef* pointer
was stored.
d) Given that the AVBuffer API allows custom allocators,
creating refcounted objects with dedicated free functions
often involves a lot of boilerplate like this:
obj = av_mallocz(sizeof(*obj));
ref = av_buffer_create((uint8_t*)obj, sizeof(*obj), free_func, opaque, 0);
if (!ref) {
av_free(obj);
return AVERROR(ENOMEM);
}
(There is also a corresponding av_free() at the end of free_func().)
This is now just
obj = ff_refstruct_alloc_ext(sizeof(*obj), 0, opaque, free_func);
if (!obj)
return AVERROR(ENOMEM);
See the subsequent patch for the framepool (i.e. get_buffer.c)
for an example.
This API does things differently; it is designed to be lightweight*
as well as geared to the common case where the allocator of the
underlying object does not matter as long as it is big enough and
suitably aligned. This allows to allocate the user data together
with the API's bookkeeping data which avoids an allocation as well
as the need for separate pointers to the user data and the API's
bookkeeping data. This entails that the actual allocation of the
object is performed by RefStruct, not the user. This is responsible
for avoiding the boilerplate code mentioned in d).
As a downside, custom allocators are not supported, but it will
become apparent in subsequent commits that there are enough
usecases to make it worthwhile.
Another advantage of this API is that one only needs to include
the relevant header if one uses the API and not when one includes
the header or some other component that uses it. This is because there
is no RefStruct type analog of AVBufferRef. This brings with it
one further downside: It is not apparent from the pointer itself
whether the underlying object is managed by the RefStruct API
or whether this pointer is a reference to it (or merely a pointer
to it).
Finally, this API supports const-qualified opaque pointees;
this will allow to avoid casting const away by the CBS code.
*: Basically the only exception to the you-only-pay-for-what-you-use
rule is that it always uses atomics for the refcount.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is only used by encoders; this unfortunately necessitated
to add separate allocations to the SVQ1 encoder which uses
motion estimation without being a full member of mpegvideo.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It has currently not been done for H263, H263P and MPEG4.
Doing so avoids having to initialize the IDCT permutation
lateron when decoding packets in order to be able to parse
a quant matrix; it means that every mpegvideo decoder always
has an initialized IDCTDSPContext after init.
Initializing is done generically in ff_mpv_decode_init().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, ff_mpeg_update_thread_context() zeroes
the context to initialize on initialization failure.
This has been added in e1d7d4bd13.
Just as now, ff_mpeg_update_thread_context() simply
copied the src MpegEncContext over the dst MpegEncContext
to initialize it, but clear_context() was only added in
b160fc290c, so that cleaning up
on init failure was a minefield if performed.
It was not always performed, namely not before the first
allocation needed to be freed. In the fuzzer sample that
led to e1d7d4bd13, the call
to av_image_check_size() failed and before said commit,
the context contained lots of pointers from the src context,
leading to assert violations lateron.
Of course, the proper fix for this is resetting the pointers
(or even better, not copying them in the first place), so
this zeroing is unnecessary since commit
b160fc290c. It is also harmful,
because it makes initializing something only once during init
more complicated; See the h264chroma handling in the diff
for an example. Therefore it is removed.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Before 998c9f15d1, the IDCTDSPContext
has only been initialized in ff_mpv_common_init() which is deferred
until immediately before decoding a picture; to nevertheless parse
the quant matrices in sequence headers or quant matrix extensions,
a dummy (identity) permutation has been stored in the codec's init
function; after ff_mpv_common_init() which could change the permutation
the matrices were repermutated.
Yet since said commit, the IDCTDSPContext is initialized during init
and does not change afterwards (unless the user forces different CPU
flags), so there is no need to reinitialize it; the repermutation code
can be removed as well.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is already done generically in update_context_from_thread()
before this function is called.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This has been done for the luma plane of missing FLV1 and H263
references.
Also remove code duplication by reusing gray_frame(), which
has been renamed to color_frame() for this purpose.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Fixes segfaults with -debug +nomc -flags +gray (presuming
a build with --enable-gray).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Instead, use forward declarations; and in order not to affect
any user include these headers for them, but not internally.
This has the advantage of removing implicit inclusions of these
headers from almost all files providing codecs.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is of no value to the user, because every muxer can always
be flushed with a NULL packet. As its documentation shows
("If not set, the muxer will not receive a NULL packet in
the write_packet function") it is actually an internal flag
that has been publically exposed because there was no internal
flags field for output formats for a long time. But now there is
and so use it by replacing the public flag with a private one.
Reviewed-by: James Almer <jamrial@gmail.com>
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Reviewed-by: Martin Storsjö <martin@martin.st>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Put it into an encoder-specific context with a SnowContext
at its front. This also avoids having to include mpegvideo.h
in snow.c and snowdec.c.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
We have to write an explicit BlockDuration element (and use
a BlockGroup instead of a SimpleBlock) in case the Track
has a DefaultDuration that is inconsistent with the duration
of the packet.
The matroska-h264-remux test uses a file with coded fields
where the duration of a Block is the duration of a field,
not of a frame, therefore this patch writes said BlockDuration
elements.
(When using a BlockGroup, one has to add ReferenceBlock elements
to distinguish keyframes from non-keyframes. Unfortunately,
the AV1 codec mapping [1] requires us to reference all references
and to really use the real references, which requires a lot of
effort for basically no gain. When BlockGroups are used with AV1,
the created files are most likely invalid, both before and after
this patch, but this patch makes this more likely to happen.)
[1]: https://github.com/ietf-wg-cellar/matroska-specification/blob/master/codec/av1.md
Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
They were replaced by TX from libavutil; the tremendous work
to get to this point (both creating TX as well as porting
the users of the components removed in this commit) was
completely performed by Lynne alone.
Removing the subsystems from configure may break some command lines,
because the --disable-fft etc. options are no longer recognized.
Co-authored-by: Lynne <dev@lynne.ee>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It more directly shows that ff_flac_decode_frame_header() does not
modify the AVCodecContext given to it at all; and it would not be
allowed to do so, given that it is used by the parser when it is
still unknown whether said frame header is even valid.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
In particular the encoder used only a small part of the context:
The new encoder context is only 128B here. It used to be 32992.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
When using frame threading, the FFV1 decoder's update_thread_context()
function copies the whole context and afterwards restores some allocated
fields with backups made earlier. Among these fields are the
ThreadFrames and the source context's ThreadFrames can change
concurrently without any synchronization, leading to data races which
are undefined behaviour even if they don't lead to problems in
practice (as the destination's own ThreadFrames are restored directly
thereafter).
Fix this by only copying the actually needed fields.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
After the AVFrame has been wrapped into a buffer,
it is owned by the buffer and must not be freed manually
any more. Yet this happens on subsequent errors.
This bug was introduced in 6ca43a9675.
Reviewed-by: Timo Rothenpieler <timo@rothenpieler.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The AVDCT API used by this filter does in no way depend
upon the FFT subsystem.
Reviewed-by: Lynne <dev@lynne.ee>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
ff_sbr_noise_table is only used by SBR DSP code
and sbrdsp.h is the header providing its declaration.
Furthermore, this ensures that checkasm does not pull
the whole AAC SBR and PS code in.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
They are not common.
Furthermore, this file is pulled in when linking checkasm and
up until now, the calls to ff_get_buffer() and av_codec_is_decoder()
caused all of libavcodec to be pulled in as well. Besides being
bad size-wise this also has the downside that it pulls in
avpriv_(cga|vga16)_font from libavutil which are marked as
being imported from another library when building libavcodec
as a DLL; this breaks checkasm because it links both lavc and lavu
statically.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The part of said function that is common to both encoder and decoder
is negligible since c954cf1e1b
and more than offset by the costs of "Am I an encoder?" checks.
So move allocating the frames to the encoder and decoder directly.
Also rename ff_snow_frame_start() to ff_snow_frames_prepare(),
because a frame without a buffer has not been properly started.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This function is used by the AARCH64 code to filter a few
remaining lines in case the dimensions are not suitably
aligned; it is furthermore also used by checkasm to actually
test the AARCH64 code against. But it is normally not used
and this patch therefore moves it in bwdifdsp.h as a static
inline function so that it can be avoided if possible
or inlined where necessary.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>