The new API requires an extra array member at the very end,
which old API users did not do.
This disables in-place RDFT transforms and instead
does the transform out of place by copying once, there shouldn't
be a significant loss of speed as our in-place FFT requires a reorder
which is likely more expensive in the majority of cases to do.
(cherry picked from commit 90adef99ca)
We calculated offsets as pairs, but addressed them in the shader
as single float values, while reading them as ivec2s.
Also removes unused code (was provisionally added if cooperative matrices
could be used, but that turned out to be impossible).
(cherry picked from commit 99fcdee5e8)
Due to making the decode frames context use the coded size, the
filter started to display those artifacts as it reused the input frame's size.
Change it to instead output the real image size for images, not the input.
(cherry picked from commit 0e8abf2698)
Fixes a validation issue.
The issue is that the function gets called before we've sumitted a frame
for decoding to that context. However, we cannot run queries before
they've been reset, which happens at submission time.
As we'd need to otherwise run a command queue at init-time, just check
if submissions have happened.
"Validation Error: [ VUID-VkImageViewCreateInfo-imageViewType-04974 ] Object 0: handle = 0x9f9b41000000003c, type = VK_OBJECT_TYPE_IMAGE; | MessageID = 0xc120e150 | vkCreateImageView():
Using pCreateInfo->viewType VK_IMAGE_VIEW_TYPE_2D and the subresourceRange.layerCount VK_REMAINING_ARRAY_LAYERS=(17) and must 1 (try looking into VK_IMAGE_VIEW_TYPE_*_ARRAY).
The Vulkan spec states: If viewType is VK_IMAGE_VIEW_TYPE_1D, VK_IMAGE_VIEW_TYPE_2D, or VK_IMAGE_VIEW_TYPE_3D; and subresourceRange.layerCount is VK_REMAINING_ARRAY_LAYERS,
then the remaining number of layers must be 1"
Partially fixes https://streams.videolan.org/issues/19938/20000_20180305-15.04.59.ts
The is coded as 1920x1080, meant to be rendered at 1440x1080 with cropping,
or 1680x1080 before cropping. Currently, the created DPB is 1440x1080, which results
in the image being decoded incorrectly, as the decoder overwrites output memory.
This commit fixes this.
When users zero-init'd the struct, or left it as-is, the encode
queue family matched the graphics queue family, which led it to be
incorrectly logged as being used for encode.
This just improves the logging so this isn't printed anymore.
Fixes multiplane support on Nvidia.
Also, remove the ENCODE usage, even if the driver signals it as supported.
Currently, it's not used, and when it is used, it'll be gated behind
two extension checks.
The issue is that we cannot rely on any context existing when we free
frames. The Vulkan functions are loaded in each context separately,
so until now, we've just been loading them on every frame's destruction.
Rather than do this, just save the function pointers we need in each
frame. The function pointers are guaranteed to not change and exist.
This is the very last user of any lavc transform code.
This also *corrects* wmavoice decoding, as the previous DCT/DST
transforms were incorrect, bringing it closer to Microsoft's
own wmavoice decoder.
These are in-place transforms, required for DCT-I and DST-I.
Templated as the mod2 variant requires minor modifications, and is
required specifically for DCT-I/DST-I.
The loader ensures only that functions with tagged supported extensions
exist, rather than ensuring only those with supported extensions are
loaded.
As the init function uses Vulkan functions, whose loading requires them
to have the extension flags set, the extension flags are guaranteed
to also exist at this point.
This makes the filter output match that of the C version.
It was left intentionally while we figured out if it was better
or not, and while it makes certain samples better, it makes static
samples jump around slightly.
The issue is that while decode_slice is guaranteed to never get
called without start_frame, end_frame is not. Moreover, it is
not guaranteed it won't be called twice.
On a badly-broken sample, this is what happens, which leads to
a segfault, as vp->slices_buf doesn't exist, as it has been handed
off for decoding already and isn't owned by the frame.
Return an error as it's indicative that it's a corrupt stream rather
than just missing any slices.
Prevents a segfault.
As per the spec:
VUID-VkVideoDecodeH264PictureInfoKHR-sliceCount-arraylength
sliceCount must be greater than 0
VUID-VkVideoDecodeH265PictureInfoKHR-sliceSegmentCount-arraylength
sliceSegmentCount must be greater than 0
This particularly happens with seeking in field-coded H264.
This commit scraps a bool to signal to recreate the session parameters,
but instead destroys them, forcing them to be recreated.
As this can happen between start_frame and end_frame, do this
at both places.
Move the slice offsets buffer to the thread decode context.
It isn't part of the resources for frame decoding, the driver
has to process and finish with it at submission time.
That way, it doesn't need to be alloc'd + freed on every frame.
This requires using the new AVHWFramesContext.opaque field, as
otherwise, the profile attached to the decoder will be freed
before the frames context, rendering the frames context useless.
The issue is that with a threadsafe hwaccel and multiple enabled
frame threads, hwaccel->uninit() is never called.
Previously, the function was guaranteed to never have any threads
with hwaccel contexts, so it never bothered to uninit any.
Determined experimentally, on various videos and hardware.
On Intel, using less resources in-flight is around 15% faster,
with similar results on Nvidia hardware.
This reduces memory needed dramatically, as unneeded resources
can be immediately returned to the pool.
Although waitforfences is threadsafe, we add a mutex wait around
it, as the mutex fence in combination with waitforfences assures
us that no other thread will reset the fence in the meanwhile
whilst the mutex is locked. This allows is to call
ff_vk_exec_discard_deps.
It was introduced for Vulkan, but it is equivalent to
short_term_ref_pic_set_size when !short_term_ref_pic_set_sps_flag,
and when !!short_term_ref_pic_set_sps_flag, Vulkan hardcodes a zero
anyway.
According to Dave Airlie:
> <airlied> but I think ignoring it should be fine, I can't see any
> other way to get the imaeg extents correct for other usage
> <Lynne> what width/height should be used for the images?
> the final presentable dimensions, or the coded dimensions?
> <airlied> if you don't want noise I think the presentable dims
> <airlied> the driver should round up the allocations internally,
> but if you are going to sample from the images then w/h have to be
> the bounds of the image you want
> <airlied> since otherwise there's no way to stop the sampler from
> going outside the edges
Apparently, the alignment values are informative, rather than mandatory,
but the spec's wording makes it sound as if they're mandatory.
When seeking through MBAFF-coded H264, this can happen. Decoding calls end_frame
without calling start_frame. We are unable to decode this, as no frame
state has been set.
Happens for both VAAPI and Vulkan. Could be an issue elsewhere, hence
the individual commit.
The temporary AVFrame on staack enables us to use the common
dependency/dispatch code in prepare_frame().
The prepare_frame() function is used for both frame initialization
and frame import/export queue family transfer operations.
In the former case, no AVFrame exists yet, so, as this is purely
libavutil code, we create a temporary frame on stack. Otherwise,
we'd need to allocate multiple frames somewhere, one for each
possible command buffer dispatch.