* cus/stable:
ffplay: decrease audio_diff_threshold
ffplay: decrease max audio callbacks per second
ffplay: calculate SDL audio buffer size based on sample rate
ffplay: pass simple integers to calculate_display_rect and set_default_window_size
ffplay: eliminate pictq_prev_picture
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '2deb614272e6faad8802c5341971d08c7272f74d':
mjpegdec: Properly set the context colorspace info
See: c11043aca7
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Since audio clock calculations are more accurate now, it is safe to decrease
the sync treshold to compensate the larger buffers caused by less frequent
audio callbacks.
Signed-off-by: Marton Balint <cus@passwd.hu>
Too many audio callbacks per second can cause buffer underruns especially under
load. As now we take into accound the elapsed time after an audio callback when
determining current audio clock, it is not that important to use small buffer
sizes and frequent audio callbacks, so lets remove the comment.
Signed-off-by: Marton Balint <cus@passwd.hu>
Instead of directly rolling back the frame queue, keep the last displayed
picture in the queue and use a boolean variable to keep track if it is
displayed or not. This makes the code cleaner because it removes the
complicated logic in pictq_prev_picture.
There should be no change in functionality.
Signed-off-by: Marton Balint <cus@passwd.hu>
5389024880 -> 1389386610 dezicycles
This surely can be optimized more, i just didnt want to cause a slowdown
when trying to make the fate test bitexact.
Further optimization left to ubitux
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit '772d150a6e82542c06b0c251e73dd299d98d1027':
h264: error out from decode_nal_units() when AV_EF_EXPLODE is set
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'ab72eda15e98197cf148abc08574206cfde0d9b0':
pixfmt: mark the reserved values
Conflicts:
libavutil/version.h
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'fab9df63a3156ffe1f9490aafaea41e03ef60ddf':
dsputil: Split off global motion compensation bits into a separate context
Conflicts:
libavcodec/dsputil.c
libavcodec/dsputil.h
libavcodec/ppc/dsputil_altivec.h
libavcodec/x86/dsputil_init.c
libavcodec/x86/dsputil_mmx.c
libavcodec/x86/dsputil_x86.h
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'f23d26a6864128001b03876b0b92fffe131f2060':
h264: avoid using uninitialized memory in NEON chroma mc
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'ccda51b14c0fcae2fad73a24872dce75a7964996':
lzo: Handle integer overflow
Conflicts:
libavutil/lzo.c
This is basically not merging changes due to this being fixed differently
in FFmpeg
See: d6af26c55c
See: cf2b7c01f8
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Embargoed-till: 2014-06-27 requested by researcher, but embargo broken by libav today (git and mailing list)
Fixes: LMS-2014-06-16-4
Found-by: "Don A. Bailey" <donb@securitymouse.com>
See: ccda51b14c
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'e121ac634ba324a318f4a97f978dcfb48da6b735':
indeo45: use is_indeo4 context flag instead of checking codec ID
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '7b9ef8d701c319c26f7d0664fe977e176764c74e':
mpeg: Split error resilience bits off into a separate file
Conflicts:
configure
libavcodec/Makefile
libavcodec/mpegvideo.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>