This work is sponsored by, and copyright, Google.
This reduces the code size of libavcodec/arm/vp9itxfm_neon.o from
15324 to 12388 bytes.
This gives a small slowdown of a couple tens of cycles, up to around
150 cycles for the full case of the largest transform, but makes
it more feasible to add more optimized versions of these transforms.
Before: Cortex A7 A8 A9 A53
vp9_inv_dct_dct_16x16_sub4_add_neon: 2063.4 1516.0 1719.5 1245.1
vp9_inv_dct_dct_16x16_sub16_add_neon: 3279.3 2454.5 2525.2 1982.3
vp9_inv_dct_dct_32x32_sub4_add_neon: 10750.0 7955.4 8525.6 6754.2
vp9_inv_dct_dct_32x32_sub32_add_neon: 18574.0 17108.4 14216.7 12010.2
After:
vp9_inv_dct_dct_16x16_sub4_add_neon: 2060.8 1608.5 1735.7 1262.0
vp9_inv_dct_dct_16x16_sub16_add_neon: 3211.2 2443.5 2546.1 1999.5
vp9_inv_dct_dct_32x32_sub4_add_neon: 10682.0 8043.8 8581.3 6810.1
vp9_inv_dct_dct_32x32_sub32_add_neon: 18522.4 17277.4 14286.7 12087.9
This is cherrypicked from libav commit
0331c3f5e8.
Signed-off-by: Martin Storsjö <martin@martin.st>
This avoids concatenation, which can't be used if the whole macro
is wrapped within another macro.
This is also arguably more readable.
This is cherrypicked from libav commit
58d87e0f49.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
This is similar to the arm version, but due to the larger registers
on aarch64, we can do 8 pixels at a time for all filter sizes.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_loop_filter_h_4_8_10bpp_neon: 213.2 172.6
vp9_loop_filter_h_8_8_10bpp_neon: 281.2 244.2
vp9_loop_filter_h_16_8_10bpp_neon: 657.0 444.5
vp9_loop_filter_h_16_16_10bpp_neon: 1280.4 877.7
vp9_loop_filter_mix2_h_44_16_10bpp_neon: 397.7 358.0
vp9_loop_filter_mix2_h_48_16_10bpp_neon: 465.7 429.0
vp9_loop_filter_mix2_h_84_16_10bpp_neon: 465.7 428.0
vp9_loop_filter_mix2_h_88_16_10bpp_neon: 533.7 499.0
vp9_loop_filter_mix2_v_44_16_10bpp_neon: 271.5 244.0
vp9_loop_filter_mix2_v_48_16_10bpp_neon: 330.0 305.0
vp9_loop_filter_mix2_v_84_16_10bpp_neon: 329.0 306.0
vp9_loop_filter_mix2_v_88_16_10bpp_neon: 386.0 365.0
vp9_loop_filter_v_4_8_10bpp_neon: 150.0 115.2
vp9_loop_filter_v_8_8_10bpp_neon: 209.0 175.5
vp9_loop_filter_v_16_8_10bpp_neon: 492.7 345.2
vp9_loop_filter_v_16_16_10bpp_neon: 951.0 682.7
This is significantly faster than the ARM version in almost
all cases except for the mix2 functions.
Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 2-3x.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
Compared to the arm version, on aarch64 we can keep the full 8x8
transform in registers, and for 16x16 and 32x32, we can process
it in slices of 4 pixels instead of 2.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_inv_adst_adst_4x4_sub4_add_10_neon: 111.0 109.7
vp9_inv_adst_adst_8x8_sub8_add_10_neon: 914.0 733.5
vp9_inv_adst_adst_16x16_sub16_add_10_neon: 5184.0 3745.7
vp9_inv_dct_dct_4x4_sub1_add_10_neon: 65.0 65.7
vp9_inv_dct_dct_4x4_sub4_add_10_neon: 100.0 96.7
vp9_inv_dct_dct_8x8_sub1_add_10_neon: 111.0 119.7
vp9_inv_dct_dct_8x8_sub8_add_10_neon: 618.0 494.7
vp9_inv_dct_dct_16x16_sub1_add_10_neon: 295.1 284.6
vp9_inv_dct_dct_16x16_sub2_add_10_neon: 2303.2 1883.9
vp9_inv_dct_dct_16x16_sub8_add_10_neon: 2984.8 2189.3
vp9_inv_dct_dct_16x16_sub16_add_10_neon: 3890.0 2799.4
vp9_inv_dct_dct_32x32_sub1_add_10_neon: 1044.4 1012.7
vp9_inv_dct_dct_32x32_sub2_add_10_neon: 13333.7 9695.1
vp9_inv_dct_dct_32x32_sub16_add_10_neon: 18531.3 12459.8
vp9_inv_dct_dct_32x32_sub32_add_10_neon: 24470.7 16160.2
vp9_inv_wht_wht_4x4_sub4_add_10_neon: 83.0 79.7
The larger transforms are significantly faster than the corresponding
ARM versions.
The speedup vs C code is smaller than in 32 bit mode, probably
because the 64 bit intermediates in the C code can be expressed
more efficiently in aarch64.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
This has mostly got the same differences to the 8 bit version as
in the arm version. For the horizontal filters, we do 16 pixels
in parallel as well. For the 8 pixel wide vertical filters, we can
accumulate 4 rows before storing, just as in the 8 bit version.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_avg4_10bpp_neon: 35.7 30.7
vp9_avg8_10bpp_neon: 93.5 84.7
vp9_avg16_10bpp_neon: 324.4 296.6
vp9_avg32_10bpp_neon: 1236.5 1148.2
vp9_avg64_10bpp_neon: 4639.6 4571.1
vp9_avg_8tap_smooth_4h_10bpp_neon: 130.0 128.0
vp9_avg_8tap_smooth_4hv_10bpp_neon: 440.0 440.5
vp9_avg_8tap_smooth_4v_10bpp_neon: 114.0 105.5
vp9_avg_8tap_smooth_8h_10bpp_neon: 327.0 314.0
vp9_avg_8tap_smooth_8hv_10bpp_neon: 918.7 865.4
vp9_avg_8tap_smooth_8v_10bpp_neon: 330.0 300.2
vp9_avg_8tap_smooth_16h_10bpp_neon: 1187.5 1155.5
vp9_avg_8tap_smooth_16hv_10bpp_neon: 2663.1 2591.0
vp9_avg_8tap_smooth_16v_10bpp_neon: 1107.4 1078.3
vp9_avg_8tap_smooth_64h_10bpp_neon: 17754.6 17454.7
vp9_avg_8tap_smooth_64hv_10bpp_neon: 33285.2 33001.5
vp9_avg_8tap_smooth_64v_10bpp_neon: 16066.9 16048.6
vp9_put4_10bpp_neon: 25.5 21.7
vp9_put8_10bpp_neon: 56.0 52.0
vp9_put16_10bpp_neon/armv8: 183.0 163.1
vp9_put32_10bpp_neon/armv8: 678.6 563.1
vp9_put64_10bpp_neon/armv8: 2679.9 2195.8
vp9_put_8tap_smooth_4h_10bpp_neon: 120.0 118.0
vp9_put_8tap_smooth_4hv_10bpp_neon: 435.2 435.0
vp9_put_8tap_smooth_4v_10bpp_neon: 107.0 98.2
vp9_put_8tap_smooth_8h_10bpp_neon: 303.0 290.0
vp9_put_8tap_smooth_8hv_10bpp_neon: 893.7 828.7
vp9_put_8tap_smooth_8v_10bpp_neon: 305.5 263.5
vp9_put_8tap_smooth_16h_10bpp_neon: 1089.1 1059.2
vp9_put_8tap_smooth_16hv_10bpp_neon: 2578.8 2452.4
vp9_put_8tap_smooth_16v_10bpp_neon: 1009.5 933.5
vp9_put_8tap_smooth_64h_10bpp_neon: 16223.4 15918.6
vp9_put_8tap_smooth_64hv_10bpp_neon: 32153.0 31016.2
vp9_put_8tap_smooth_64v_10bpp_neon: 14516.5 13748.1
These are generally about as fast as the corresponding ARM
routines on the same CPU (at least on the A53), in most cases
marginally faster.
The speedup vs C code is around 4-9x.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
This is more in line with how it will be extended for more bitdepths.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
This is pretty much similar to the 8 bpp version, but in some senses
simpler. All input pixels are 16 bits, and all intermediates also fit
in 16 bits, so there's no lengthening/narrowing in the filter at all.
For the full 16 pixel wide filter, we can only process 4 pixels at a time
(using an implementation very much similar to the one for 8 bpp),
but we can do 8 pixels at a time for the 4 and 8 pixel wide filters with
a different implementation of the core filter.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_loop_filter_h_4_8_10bpp_neon: 1.83 2.16 1.40 2.09
vp9_loop_filter_h_8_8_10bpp_neon: 1.39 1.67 1.24 1.70
vp9_loop_filter_h_16_8_10bpp_neon: 1.56 1.47 1.10 1.81
vp9_loop_filter_h_16_16_10bpp_neon: 1.94 1.69 1.33 2.24
vp9_loop_filter_mix2_h_44_16_10bpp_neon: 2.01 2.27 1.67 2.39
vp9_loop_filter_mix2_h_48_16_10bpp_neon: 1.84 2.06 1.45 2.19
vp9_loop_filter_mix2_h_84_16_10bpp_neon: 1.89 2.20 1.47 2.29
vp9_loop_filter_mix2_h_88_16_10bpp_neon: 1.69 2.12 1.47 2.08
vp9_loop_filter_mix2_v_44_16_10bpp_neon: 3.16 3.98 2.50 4.05
vp9_loop_filter_mix2_v_48_16_10bpp_neon: 2.84 3.64 2.25 3.77
vp9_loop_filter_mix2_v_84_16_10bpp_neon: 2.65 3.45 2.16 3.54
vp9_loop_filter_mix2_v_88_16_10bpp_neon: 2.55 3.30 2.16 3.55
vp9_loop_filter_v_4_8_10bpp_neon: 2.85 3.97 2.24 3.68
vp9_loop_filter_v_8_8_10bpp_neon: 2.27 3.19 1.96 3.08
vp9_loop_filter_v_16_8_10bpp_neon: 3.42 2.74 2.26 4.40
vp9_loop_filter_v_16_16_10bpp_neon: 2.86 2.44 1.93 3.88
The speedup vs C code measured in checkasm is around 1.1-4x.
These numbers are quite inconclusive though, since the checkasm test
runs multiple filterings on top of each other, so later rounds might
end up with different codepaths (different decisions on which filter
to apply, based on input pixel differences).
Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 2-4x.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
This is structured similarly to the 8 bit version. In the 8 bit
version, the coefficients are 16 bits, and intermediates are 32 bits.
Here, the coefficients are 32 bit. For the 4x4 transforms for 10 bit
content, the intermediates also fit in 32 bits, but for all other
transforms (4x4 for 12 bit content, and 8x8 and larger for both 10
and 12 bit) the intermediates are 64 bit.
For the existing 8 bit case, the 8x8 transform fit all coefficients in
registers; for 10/12 bit, when the coefficients are 32 bit, the 8x8
transform also has to be done in slices of 4 pixels (just as 16x16 and
32x32 for 8 bit).
The slice width also shrinks from 4 elements to 2 elements in parallel
for the 16x16 and 32x32 cases.
The 16 bit coefficients from idct_coeffs and similar tables also need
to be lenghtened to 32 bit in order to be used in multiplication with
vectors with 32 bit elements. This leads to the fixed coefficient
vectors needing more space, leading to more cases where they have to
be reloaded within the transform (in iadst16).
This technically would need testing in checkasm for subpartitions
in increments of 2, but that slows down normal checkasm runs
excessively.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_inv_adst_adst_4x4_sub4_add_10_neon: 4.83 11.36 5.22 6.77
vp9_inv_adst_adst_8x8_sub8_add_10_neon: 4.12 7.60 4.06 4.84
vp9_inv_adst_adst_16x16_sub16_add_10_neon: 3.93 8.16 4.52 5.35
vp9_inv_dct_dct_4x4_sub1_add_10_neon: 1.36 2.57 1.41 1.61
vp9_inv_dct_dct_4x4_sub4_add_10_neon: 4.24 8.66 5.06 5.81
vp9_inv_dct_dct_8x8_sub1_add_10_neon: 2.63 4.18 1.68 2.87
vp9_inv_dct_dct_8x8_sub4_add_10_neon: 4.52 9.47 4.24 5.39
vp9_inv_dct_dct_8x8_sub8_add_10_neon: 3.45 7.34 3.45 4.30
vp9_inv_dct_dct_16x16_sub1_add_10_neon: 3.56 6.21 2.47 4.32
vp9_inv_dct_dct_16x16_sub2_add_10_neon: 5.68 12.73 5.28 7.07
vp9_inv_dct_dct_16x16_sub8_add_10_neon: 4.42 9.28 4.24 5.45
vp9_inv_dct_dct_16x16_sub16_add_10_neon: 3.41 7.29 3.35 4.19
vp9_inv_dct_dct_32x32_sub1_add_10_neon: 4.52 8.35 3.83 6.40
vp9_inv_dct_dct_32x32_sub2_add_10_neon: 5.86 13.19 6.14 7.04
vp9_inv_dct_dct_32x32_sub16_add_10_neon: 4.29 8.11 4.59 5.06
vp9_inv_dct_dct_32x32_sub32_add_10_neon: 3.31 5.70 3.56 3.84
vp9_inv_wht_wht_4x4_sub4_add_10_neon: 1.89 2.80 1.82 1.97
The speedup compared to the C functions is around 1.3 to 7x for the
full transforms, even higher for the smaller subpartitions.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
The plain pixel put/copy functions are used from the 8 bit version,
for the double size (e.g. put16 uses ff_vp9_copy32_neon), and a new
copy128 is added.
Compared with the 8 bit version, the filters can no longer use the
trick to accumulate in 16 bit with only saturation at the end, but now
the accumulators need to be 32 bit. This avoids the need to keep track
of which filter index is the largest though, reducing the size of the
executable code for these filters.
For the horizontal filters, we only do 4 or 8 pixels wide in parallel
(while doing two rows at a time), since we don't have enough register
space to filter 16 pixels wide.
For the vertical filters, we still do 4 and 8 pixels in parallel just
as in the 8 bit case, but we need to store the output after every 2
rows instead of after every 4 rows.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_avg4_10bpp_neon: 2.25 2.44 3.05 2.16
vp9_avg8_10bpp_neon: 3.66 8.48 3.86 3.50
vp9_avg16_10bpp_neon: 3.39 8.26 3.37 2.72
vp9_avg32_10bpp_neon: 4.03 10.20 4.07 3.42
vp9_avg64_10bpp_neon: 4.15 10.01 4.13 3.70
vp9_avg_8tap_smooth_4h_10bpp_neon: 3.38 6.22 3.41 4.75
vp9_avg_8tap_smooth_4hv_10bpp_neon: 3.89 6.39 4.30 5.32
vp9_avg_8tap_smooth_4v_10bpp_neon: 5.32 9.73 6.34 7.31
vp9_avg_8tap_smooth_8h_10bpp_neon: 4.45 9.40 4.68 6.87
vp9_avg_8tap_smooth_8hv_10bpp_neon: 4.64 8.91 5.44 6.47
vp9_avg_8tap_smooth_8v_10bpp_neon: 6.44 13.42 8.68 8.79
vp9_avg_8tap_smooth_64h_10bpp_neon: 4.66 9.02 4.84 7.71
vp9_avg_8tap_smooth_64hv_10bpp_neon: 4.61 9.14 4.92 7.10
vp9_avg_8tap_smooth_64v_10bpp_neon: 6.90 14.13 9.57 10.41
vp9_put4_10bpp_neon: 1.33 1.46 2.09 1.33
vp9_put8_10bpp_neon: 1.57 3.42 1.83 1.84
vp9_put16_10bpp_neon: 1.55 4.78 2.17 1.89
vp9_put32_10bpp_neon: 2.06 5.35 2.14 2.30
vp9_put64_10bpp_neon: 3.00 2.41 1.95 1.66
vp9_put_8tap_smooth_4h_10bpp_neon: 3.19 5.81 3.31 4.63
vp9_put_8tap_smooth_4hv_10bpp_neon: 3.86 6.22 4.32 5.21
vp9_put_8tap_smooth_4v_10bpp_neon: 5.40 9.77 6.08 7.21
vp9_put_8tap_smooth_8h_10bpp_neon: 4.22 8.41 4.46 6.63
vp9_put_8tap_smooth_8hv_10bpp_neon: 4.56 8.51 5.39 6.25
vp9_put_8tap_smooth_8v_10bpp_neon: 6.60 12.43 8.17 8.89
vp9_put_8tap_smooth_64h_10bpp_neon: 4.41 8.59 4.54 7.49
vp9_put_8tap_smooth_64hv_10bpp_neon: 4.43 8.58 5.34 6.63
vp9_put_8tap_smooth_64v_10bpp_neon: 7.26 13.92 9.27 10.92
For the larger 8tap filters, the speedup vs C code is around 4-14x.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
This is more in line with how it will be extended for more bitdepths.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
Previously all subpartitions except the eob=1 (DC) case ran with
the same runtime:
vp9_inv_dct_dct_16x16_sub16_add_neon: 1373.2
vp9_inv_dct_dct_32x32_sub32_add_neon: 8089.0
By skipping individual 8x16 or 8x32 pixel slices in the first pass,
we reduce the runtime of these functions like this:
vp9_inv_dct_dct_16x16_sub1_add_neon: 235.3
vp9_inv_dct_dct_16x16_sub2_add_neon: 1036.7
vp9_inv_dct_dct_16x16_sub4_add_neon: 1036.7
vp9_inv_dct_dct_16x16_sub8_add_neon: 1036.7
vp9_inv_dct_dct_16x16_sub12_add_neon: 1372.1
vp9_inv_dct_dct_16x16_sub16_add_neon: 1372.1
vp9_inv_dct_dct_32x32_sub1_add_neon: 555.1
vp9_inv_dct_dct_32x32_sub2_add_neon: 5190.2
vp9_inv_dct_dct_32x32_sub4_add_neon: 5180.0
vp9_inv_dct_dct_32x32_sub8_add_neon: 5183.1
vp9_inv_dct_dct_32x32_sub12_add_neon: 6161.5
vp9_inv_dct_dct_32x32_sub16_add_neon: 6155.5
vp9_inv_dct_dct_32x32_sub20_add_neon: 7136.3
vp9_inv_dct_dct_32x32_sub24_add_neon: 7128.4
vp9_inv_dct_dct_32x32_sub28_add_neon: 8098.9
vp9_inv_dct_dct_32x32_sub32_add_neon: 8098.8
I.e. in general a very minor overhead for the full subpartition case due
to the additional cmps, but a significant speedup for the cases when we
only need to process a small part of the actual input data.
This is cherrypicked from libav commits
cad42fadcd and
a0c443a398.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This work is sponsored by, and copyright, Google.
Previously all subpartitions except the eob=1 (DC) case ran with
the same runtime:
Cortex A7 A8 A9 A53
vp9_inv_dct_dct_16x16_sub16_add_neon: 3188.1 2435.4 2499.0 1969.0
vp9_inv_dct_dct_32x32_sub32_add_neon: 18531.7 16582.3 14207.6 12000.3
By skipping individual 4x16 or 4x32 pixel slices in the first pass,
we reduce the runtime of these functions like this:
vp9_inv_dct_dct_16x16_sub1_add_neon: 274.6 189.5 211.7 235.8
vp9_inv_dct_dct_16x16_sub2_add_neon: 2064.0 1534.8 1719.4 1248.7
vp9_inv_dct_dct_16x16_sub4_add_neon: 2135.0 1477.2 1736.3 1249.5
vp9_inv_dct_dct_16x16_sub8_add_neon: 2446.7 1828.7 1993.6 1494.7
vp9_inv_dct_dct_16x16_sub12_add_neon: 2832.4 2118.3 2266.5 1735.1
vp9_inv_dct_dct_16x16_sub16_add_neon: 3211.7 2475.3 2523.5 1983.1
vp9_inv_dct_dct_32x32_sub1_add_neon: 756.2 456.7 862.0 553.9
vp9_inv_dct_dct_32x32_sub2_add_neon: 10682.2 8190.4 8539.2 6762.5
vp9_inv_dct_dct_32x32_sub4_add_neon: 10813.5 8014.9 8518.3 6762.8
vp9_inv_dct_dct_32x32_sub8_add_neon: 11859.6 9313.0 9347.4 7514.5
vp9_inv_dct_dct_32x32_sub12_add_neon: 12946.6 10752.4 10192.2 8280.2
vp9_inv_dct_dct_32x32_sub16_add_neon: 14074.6 11946.5 11001.4 9008.6
vp9_inv_dct_dct_32x32_sub20_add_neon: 15269.9 13662.7 11816.1 9762.6
vp9_inv_dct_dct_32x32_sub24_add_neon: 16327.9 14940.1 12626.7 10516.0
vp9_inv_dct_dct_32x32_sub28_add_neon: 17462.7 15776.1 13446.2 11264.7
vp9_inv_dct_dct_32x32_sub32_add_neon: 18575.5 17157.0 14249.3 12015.1
I.e. in general a very minor overhead for the full subpartition case due
to the additional loads and cmps, but a significant speedup for the cases
when we only need to process a small part of the actual input data.
In common VP9 content in a few inspected clips, 70-90% of the non-dc-only
16x16 and 32x32 IDCTs only have nonzero coefficients in the upper left
8x8 or 16x16 subpartitions respectively.
This is cherrypicked from libav commit
9c8bc74c2b.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This avoids reloading them if they haven't been clobbered, if the
first pass also was idct.
This is similar to what was done in the aarch64 version.
This is cherrypicked from libav commit
3c87039a40.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Since the same parameter is used for both input and output,
the name inout is more fitting.
This matches the naming used below in the dmbutterfly macro.
This is cherrypicked from libav commit
79566ec8c7.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The clobbering tests in checkasm are only invoked when testing
correctness, so this bug didn't show up when benchmarking the
dc-only version.
This is cherrypicked from libav commit
4d960a1185.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Martin Storsjö <martin@martin.st>
(cherry picked from commit 6a62795d40)
Cherry pick Suggested-by: Martin Storsjö
This should fix the build failure on macosx
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; thanks to the larger
amount of registers available, we can do the loop filters with
16 pixels at a time. The implementation is fully templated, with
a single macro which can generate versions for both 8 and
16 pixels wide, for both 4, 8 and 16 pixels loop filters
(and the 4/8 mixed versions as well).
For the 8 pixel wide versions, it is pretty close in speed (the
v_4_8 and v_8_8 filters are the best examples of this; the h_4_8
and h_8_8 filters seem to get some gain in the load/transpose/store
part). For the 16 pixels wide ones, we get a speedup of around
1.2-1.4x compared to the 32 bit version.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_loop_filter_h_4_8_neon: 144.0 127.2
vp9_loop_filter_h_8_8_neon: 207.0 182.5
vp9_loop_filter_h_16_8_neon: 415.0 328.7
vp9_loop_filter_h_16_16_neon: 672.0 558.6
vp9_loop_filter_mix2_h_44_16_neon: 302.0 203.5
vp9_loop_filter_mix2_h_48_16_neon: 365.0 305.2
vp9_loop_filter_mix2_h_84_16_neon: 365.0 305.2
vp9_loop_filter_mix2_h_88_16_neon: 376.0 305.2
vp9_loop_filter_mix2_v_44_16_neon: 193.2 128.2
vp9_loop_filter_mix2_v_48_16_neon: 246.7 218.4
vp9_loop_filter_mix2_v_84_16_neon: 248.0 218.5
vp9_loop_filter_mix2_v_88_16_neon: 302.0 218.2
vp9_loop_filter_v_4_8_neon: 89.0 88.7
vp9_loop_filter_v_8_8_neon: 141.0 137.7
vp9_loop_filter_v_16_8_neon: 295.0 272.7
vp9_loop_filter_v_16_16_neon: 546.0 453.7
The speedup vs C code in checkasm tests is around 2-7x, which is
pretty much the same as for the 32 bit version. Even if these functions
are faster than their 32 bit equivalent, the C version that we compare
to also became around 1.3-1.7x faster than the C version in 32 bit.
Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 4-5x.
Examples of runtimes vs C on a Cortex A57 (for a slightly older version
of the patch):
A57 gcc-5.3 neon
loop_filter_h_4_8_neon: 256.6 93.4
loop_filter_h_8_8_neon: 307.3 139.1
loop_filter_h_16_8_neon: 340.1 254.1
loop_filter_h_16_16_neon: 827.0 407.9
loop_filter_mix2_h_44_16_neon: 524.5 155.4
loop_filter_mix2_h_48_16_neon: 644.5 173.3
loop_filter_mix2_h_84_16_neon: 630.5 222.0
loop_filter_mix2_h_88_16_neon: 697.3 222.0
loop_filter_mix2_v_44_16_neon: 598.5 100.6
loop_filter_mix2_v_48_16_neon: 651.5 127.0
loop_filter_mix2_v_84_16_neon: 591.5 167.1
loop_filter_mix2_v_88_16_neon: 855.1 166.7
loop_filter_v_4_8_neon: 271.7 65.3
loop_filter_v_8_8_neon: 312.5 106.9
loop_filter_v_16_8_neon: 473.3 206.5
loop_filter_v_16_16_neon: 976.1 327.8
The speed-up compared to the C functions is 2.5 to 6 and the cortex-a57
is again 30-50% faster than the cortex-a53.
This is an adapted cherry-pick from libav commits
9d2afd1eb8 and
31756abe29.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; thanks to the larger
amount of registers available, we can do the 16x16 and 32x32
transforms in slices 8 pixels wide instead of 4. This gives
a speedup of around 1.4x compared to the 32 bit version.
The fact that aarch64 doesn't have the same d/q register
aliasing makes some of the macros quite a bit simpler as well.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7
vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7
vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2
vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7
vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7
vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7
vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3
vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7
The speedup vs C code (2-4x) is smaller than in the 32 bit case,
mostly because the C code ends up significantly faster (around
1.6x faster, with GCC 5.4) when built for aarch64.
Examples of runtimes vs C on a Cortex A57 (for a slightly older version
of the patch):
A57 gcc-5.3 neon
vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0
vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0
vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5
vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6
vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2
vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1
vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0
vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8
The asm is around factor 3-4 faster than C on the cortex-a57 and the asm
is around 30-50% faster on the a57 compared to the a53.
This is an adapted cherry-pick from libav commit
3c9546dfaf.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; it is essentially a 1:1
port with no extra added features, but with some hand tuning
(especially for the plain copy/avg functions). The ARM version
isn't very register starved to begin with, so there's not much
to be gained from having more spare registers here - we only
avoid having to clobber callee-saved registers.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_avg4_neon: 27.2 23.7
vp9_avg8_neon: 56.5 54.7
vp9_avg16_neon: 169.9 167.4
vp9_avg32_neon: 585.8 585.2
vp9_avg64_neon: 2460.3 2294.7
vp9_avg_8tap_smooth_4h_neon: 132.7 125.2
vp9_avg_8tap_smooth_4hv_neon: 478.8 442.0
vp9_avg_8tap_smooth_4v_neon: 126.0 93.7
vp9_avg_8tap_smooth_8h_neon: 241.7 234.2
vp9_avg_8tap_smooth_8hv_neon: 690.9 646.5
vp9_avg_8tap_smooth_8v_neon: 245.0 205.5
vp9_avg_8tap_smooth_64h_neon: 11273.2 11280.1
vp9_avg_8tap_smooth_64hv_neon: 22980.6 22184.1
vp9_avg_8tap_smooth_64v_neon: 11549.7 10781.1
vp9_put4_neon: 18.0 17.2
vp9_put8_neon: 40.2 37.7
vp9_put16_neon: 97.4 99.5
vp9_put32_neon/armv8: 346.0 307.4
vp9_put64_neon/armv8: 1319.0 1107.5
vp9_put_8tap_smooth_4h_neon: 126.7 118.2
vp9_put_8tap_smooth_4hv_neon: 465.7 434.0
vp9_put_8tap_smooth_4v_neon: 113.0 86.5
vp9_put_8tap_smooth_8h_neon: 229.7 221.6
vp9_put_8tap_smooth_8hv_neon: 658.9 621.3
vp9_put_8tap_smooth_8v_neon: 215.0 187.5
vp9_put_8tap_smooth_64h_neon: 10636.7 10627.8
vp9_put_8tap_smooth_64hv_neon: 21076.8 21026.9
vp9_put_8tap_smooth_64v_neon: 9635.0 9632.4
These are generally about as fast as the corresponding ARM
routines on the same CPU (at least on the A53), in most cases
marginally faster.
The speedup vs C code is pretty much the same as for the 32 bit
case; on the A53 it's around 6-13x for ther larger 8tap filters.
The exact speedup varies a little, since the C versions generally
don't end up exactly as slow/fast as on 32 bit.
This is an adapted cherry-pick from libav commit
383d96aa22.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
With apple tools, the linker fails with errors like these, if the
offset is negative:
ld: in section __TEXT,__text reloc 8: symbol index out of range for architecture arm64
This is cherry-picked from libav commit
c44a8a3eab.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
The implementation tries to have smart handling of cases
where no pixels need the full filtering for the 8/16 width
filters, skipping both calculation and writeback of the
unmodified pixels in those cases. The actual effect of this
is hard to test with checkasm though, since it tests the
full filtering, and the benefit depends on how many filtered
blocks use the shortcut.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_loop_filter_h_4_8_neon: 2.72 2.68 1.78 3.15
vp9_loop_filter_h_8_8_neon: 2.36 2.38 1.70 2.91
vp9_loop_filter_h_16_8_neon: 1.80 1.89 1.45 2.01
vp9_loop_filter_h_16_16_neon: 2.81 2.78 2.18 3.16
vp9_loop_filter_mix2_h_44_16_neon: 2.65 2.67 1.93 3.05
vp9_loop_filter_mix2_h_48_16_neon: 2.46 2.38 1.81 2.85
vp9_loop_filter_mix2_h_84_16_neon: 2.50 2.41 1.73 2.85
vp9_loop_filter_mix2_h_88_16_neon: 2.77 2.66 1.96 3.23
vp9_loop_filter_mix2_v_44_16_neon: 4.28 4.46 3.22 5.70
vp9_loop_filter_mix2_v_48_16_neon: 3.92 4.00 3.03 5.19
vp9_loop_filter_mix2_v_84_16_neon: 3.97 4.31 2.98 5.33
vp9_loop_filter_mix2_v_88_16_neon: 3.91 4.19 3.06 5.18
vp9_loop_filter_v_4_8_neon: 4.53 4.47 3.31 6.05
vp9_loop_filter_v_8_8_neon: 3.58 3.99 2.92 5.17
vp9_loop_filter_v_16_8_neon: 3.40 3.50 2.81 4.68
vp9_loop_filter_v_16_16_neon: 4.66 4.41 3.74 6.02
The speedup vs C code is around 2-6x. The numbers are quite
inconclusive though, since the checkasm test runs multiple filterings
on top of each other, so later rounds might end up with different
codepaths (different decisions on which filter to apply, based
on input pixel differences). Disabling the early-exit in the asm
doesn't give a fair comparison either though, since the C code
only does the necessary calcuations for each row.
Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 4-9x.
This is pretty similar in runtime to the corresponding routines
in libvpx. (This is comparing vpx_lpf_vertical_16_neon,
vpx_lpf_horizontal_edge_8_neon and vpx_lpf_horizontal_edge_16_neon
to vp9_loop_filter_h_16_8_neon, vp9_loop_filter_v_16_8_neon
and vp9_loop_filter_v_16_16_neon - note that the naming of horizonal
and vertical is flipped between the libraries.)
In order to have stable, comparable numbers, the early exits in both
asm versions were disabled, forcing the full filtering codepath.
Cortex A7 A8 A9 A53
vp9_loop_filter_h_16_8_neon: 597.2 472.0 482.4 415.0
libvpx vpx_lpf_vertical_16_neon: 626.0 464.5 470.7 445.0
vp9_loop_filter_v_16_8_neon: 500.2 422.5 429.7 295.0
libvpx vpx_lpf_horizontal_edge_8_neon: 586.5 414.5 415.6 383.2
vp9_loop_filter_v_16_16_neon: 905.0 784.7 791.5 546.0
libvpx vpx_lpf_horizontal_edge_16_neon: 1060.2 751.7 743.5 685.2
Our version is consistently faster on on A7 and A53, marginally slower on
A8, and sometimes faster, sometimes slower on A9 (marginally slower in all
three tests in this particular test run).
This is an adapted cherry-pick from libav commit
dd299a2d6d.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
For the transforms up to 8x8, we can fit all the data (including
temporaries) in registers and just do a straightforward transform
of all the data. For 16x16, we do a transform of 4x16 pixels in
4 slices, using a temporary buffer. For 32x32, we transform 4x32
pixels at a time, in two steps of 4x16 pixels each.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_inv_adst_adst_4x4_add_neon: 3.39 5.83 4.17 4.01
vp9_inv_adst_adst_8x8_add_neon: 3.79 4.86 4.23 3.98
vp9_inv_adst_adst_16x16_add_neon: 3.33 4.36 4.11 4.16
vp9_inv_dct_dct_4x4_add_neon: 4.06 6.16 4.59 4.46
vp9_inv_dct_dct_8x8_add_neon: 4.61 6.01 4.98 4.86
vp9_inv_dct_dct_16x16_add_neon: 3.35 3.44 3.36 3.79
vp9_inv_dct_dct_32x32_add_neon: 3.89 3.50 3.79 4.42
vp9_inv_wht_wht_4x4_add_neon: 3.22 5.13 3.53 3.77
Thus, the speedup vs C code is around 3-6x.
This is mostly marginally faster than the corresponding routines
in libvpx on most cores, tested with their 32x32 idct (compared to
vpx_idct32x32_1024_add_neon). These numbers are slightly in libvpx's
favour since their version doesn't clear the input buffer like ours
do (although the effect of that on the total runtime probably is
negligible.)
Cortex A7 A8 A9 A53
vp9_inv_dct_dct_32x32_add_neon: 18436.8 16874.1 14235.1 11988.9
libvpx vpx_idct32x32_1024_add_neon 20789.0 13344.3 15049.9 13030.5
Only on the Cortex A8, the libvpx function is faster. On the other cores,
ours is slightly faster even though ours has got source block clearing
integrated.
This is an adapted cherry-pick from libav commits
a67ae67083 and
52d196fb30.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
The filter coefficients are signed values, where the product of the
multiplication with one individual filter coefficient doesn't
overflow a 16 bit signed value (the largest filter coefficient is
127). But when the products are accumulated, the resulting sum can
overflow the 16 bit signed range. Instead of accumulating in 32 bit,
we accumulate the largest product (either index 3 or 4) last with a
saturated addition.
(The VP8 MC asm does something similar, but slightly simpler, by
accumulating each half of the filter separately. In the VP9 MC
filters, each half of the filter can also overflow though, so the
largest component has to be handled individually.)
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_avg4_neon: 1.71 1.15 1.42 1.49
vp9_avg8_neon: 2.51 3.63 3.14 2.58
vp9_avg16_neon: 2.95 6.76 3.01 2.84
vp9_avg32_neon: 3.29 6.64 2.85 3.00
vp9_avg64_neon: 3.47 6.67 3.14 2.80
vp9_avg_8tap_smooth_4h_neon: 3.22 4.73 2.76 4.67
vp9_avg_8tap_smooth_4hv_neon: 3.67 4.76 3.28 4.71
vp9_avg_8tap_smooth_4v_neon: 5.52 7.60 4.60 6.31
vp9_avg_8tap_smooth_8h_neon: 6.22 9.04 5.12 9.32
vp9_avg_8tap_smooth_8hv_neon: 6.38 8.21 5.72 8.17
vp9_avg_8tap_smooth_8v_neon: 9.22 12.66 8.15 11.10
vp9_avg_8tap_smooth_64h_neon: 7.02 10.23 5.54 11.58
vp9_avg_8tap_smooth_64hv_neon: 6.76 9.46 5.93 9.40
vp9_avg_8tap_smooth_64v_neon: 10.76 14.13 9.46 13.37
vp9_put4_neon: 1.11 1.47 1.00 1.21
vp9_put8_neon: 1.23 2.17 1.94 1.48
vp9_put16_neon: 1.63 4.02 1.73 1.97
vp9_put32_neon: 1.56 4.92 2.00 1.96
vp9_put64_neon: 2.10 5.28 2.03 2.35
vp9_put_8tap_smooth_4h_neon: 3.11 4.35 2.63 4.35
vp9_put_8tap_smooth_4hv_neon: 3.67 4.69 3.25 4.71
vp9_put_8tap_smooth_4v_neon: 5.45 7.27 4.49 6.52
vp9_put_8tap_smooth_8h_neon: 5.97 8.18 4.81 8.56
vp9_put_8tap_smooth_8hv_neon: 6.39 7.90 5.64 8.15
vp9_put_8tap_smooth_8v_neon: 9.03 11.84 8.07 11.51
vp9_put_8tap_smooth_64h_neon: 6.78 9.48 4.88 10.89
vp9_put_8tap_smooth_64hv_neon: 6.99 8.87 5.94 9.56
vp9_put_8tap_smooth_64v_neon: 10.69 13.30 9.43 14.34
For the larger 8tap filters, the speedup vs C code is around 5-14x.
This is significantly faster than libvpx's implementation of the same
functions, at least when comparing the put_8tap_smooth_64 functions
(compared to vpx_convolve8_horiz_neon and vpx_convolve8_vert_neon from
libvpx).
Absolute runtimes from checkasm:
Cortex A7 A8 A9 A53
vp9_put_8tap_smooth_64h_neon: 20150.3 14489.4 19733.6 10863.7
libvpx vpx_convolve8_horiz_neon: 52623.3 19736.4 21907.7 25027.7
vp9_put_8tap_smooth_64v_neon: 14455.0 12303.9 13746.4 9628.9
libvpx vpx_convolve8_vert_neon: 42090.0 17706.2 17659.9 16941.2
Thus, on the A9, the horizontal filter is only marginally faster than
libvpx, while our version is significantly faster on the other cores,
and the vertical filter is significantly faster on all cores. The
difference is especially large on the A7.
The libvpx implementation does the accumulation in 32 bit, which
probably explains most of the differences.
This is an adapted cherry-pick from libav commits
ffbd1d2b00,
392caa65df,
557c1675cf and
11623217e3.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
We reset .Lpic_gp to zero at the start of each function, which means
that the logic within movrelx for clearing gp when necessary will
be missed.
This fixes using movrelx in different functions with a different
helper register.
This is cherry-picked from libav commit
824e8c2840.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Make them aligned, to allow efficient access to them from simd.
This is an adapted cherry-pick from libav commit
a4cfcddcb0.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Introduced in 00e122bc / bc2a3296
The whole block that the statement was added to is only
relevant when used as a demuxer, but the other statements
there have had other if statements guarding them. Make
sure to only run this whole block if being used as a
demuxer.
Fixes ticket #5844.
This fixes valgrind warnings about conditional jumps based on
uninitialized data (even though the uninitialized data only ever
was compared with a direct copy of the same uninitialized data).
Signed-off-by: Martin Storsjö <martin@martin.st>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Clang normally disguises as GCC (defining __GNUC__), and thus get
all the normal GCC specific attributes.
Clang can also work as a drop-in replacement for MSVC, and in these
cases, it doesn't define __GNUC__, but defines _MSC_VER instead.
Even in these setups, it still supports the GCC style attributes,
thus use them, especially where there isn't any MSVC specific
version, or where the MSVC specific version doesn't work on clang
(for DECLARE_ASM_CONST).
Signed-off-by: Martin Storsjö <martin@martin.st>
When targeting COFF (windows), clang doesn't support this
directive (while binutils supports it for all targets).
Signed-off-by: Martin Storsjö <martin@martin.st>
These bits are set by exceptions in NEON instructions.
Also print the differing bits when FPSCR is clobbered,
and use bic instead of lsl, for clearing the topmost bits.
Signed-off-by: Martin Storsjö <martin@martin.st>
Each const block needs to be terminated by one endconst
invocation so either call endconst after each, or just
declare plain labels to the later strings.
This fixes errors such as this, on some binutils versions:
checkasm.S:38: Error: Macro `endconst' was already defined
Signed-off-by: Martin Storsjö <martin@martin.st>
This comment isn't true, the height can be different from the width
for these functions (which is why the height is passed as a parameter
to them).
Signed-off-by: Martin Storsjö <martin@martin.st>
When writing a fragmented file, we by default write an index pointing
to all the fragments at the end of the file. This causes constantly
increasing memory usage during the muxing. For live streams, the
index might not be useful at all.
A similar fragment index is written (but at the start of the file) if
the global_sidx flag is set. If ism_lookahead is set, we need to keep
data about the last ism_lookahead+1 fragments.
If no fragment index is to be written, we don't need to store information
about all fragments, avoiding increasing the memory consumption
linearly with the muxing runtime.
This fixes out of memory situations with long live mp4 streams.
Signed-off-by: Martin Storsjö <martin@martin.st>
This avoids listing the same feature multiple times in the
test output. Previously the output contained something like this:
SSE2:
- hevc_mc.qpel [OK]
- hevc_mc.epel [OK]
- hevc_mc.unweighted_pred [OK]
- hevc_mc.qpel [OK]
- hevc_mc.epel [OK]
- hevc_mc.unweighted_pred [OK]
Signed-off-by: Martin Storsjö <martin@martin.st>
This avoids the risk of accidentally clobbering such variables outside
of the macro if the same variables are used there.
Signed-off-by: Martin Storsjö <martin@martin.st>
This fixes valgrind warnings about conditional jumps based on
uninitialized data (even though the uninitialized data only ever
was compared with a direct copy of the same uninitialized data).
Signed-off-by: Martin Storsjö <martin@martin.st>
While it is less featureful (and slower) than the built-in H264
decoder, one could potentially want to use it to take advantage
of the cisco patent license offer.
Signed-off-by: Martin Storsjö <martin@martin.st>
The encode function is supposed to just return 0 on success.
This stems from a mixup with the return value of decode functions.
Reviewed-by: Jan Gerber <j@v2v.cc>
Signed-off-by: Martin Storsjö <martin@martin.st>
The encode function is supposed to just return 0 on success.
This stems from a mixup with the return value of decode functions.
Signed-off-by: Martin Storsjö <martin@martin.st>
The functions may not clean up properly after using MMX
registers. For the normal testing calls, the checkasm_checked_call
functions will do the cleanup (and check that functions that
should clean up do it as well), but when benchmarking functions
that don't clean up, we don't currently properly clean up at all.
This causes issues if a benchmarked function is followed by testing
of a function that is supposed to not clobber the MMX/FPU state but
doesn't touch it at all.
Signed-off-by: Martin Storsjö <martin@martin.st>
We still only support one single layer though, but this allows
receiving streams that have this structure present even for
single layer streams.
Signed-off-by: Martin Storsjö <martin@martin.st>
This was missed in e1eb0fc960, when ff_interleaved_peek was
changed to include const during the evolution of the patch.
Signed-off-by: Martin Storsjö <martin@martin.st>
As long as caller only writes packets using av_interleaved_write_frame
with no manual flushing, this should allow us to always have accurate
durations at the end of fragments, since there should be at least
one queued packet in each stream (except for the stream where the
current packet is being written, but if the muxer itself does the
cutting of fragments, it also has info about the next packet for that
stream).
Signed-off-by: Martin Storsjö <martin@martin.st>
This allows callers with avio write callbacks to get the bytestream
positions that correspond to keyframes, suitable for live streaming.
In the simplest form, a caller could expect that a header is written
to the bytestream during the avformat_write_header, and the data
output to the avio context during e.g. av_write_frame corresponds
exactly to the current packet passed in.
When combined with av_interleaved_write_frame, and with muxers that
do buffering (most muxers that do some sort of fragmenting or
clustering), the mapping from input data to bytestream positions
is nontrivial.
This allows callers to get directly information about what part
of the bytestream is what, without having to resort to assumptions
about the muxer behaviour.
One keyframe/fragment/block can still be split into multiple (if
they are larger than the aviocontext buffer), which would call
the callback with e.g. AVIO_DATA_MARKER_SYNC_POINT, followed by
AVIO_DATA_MARKER_UNKNOWN for the second time it is called with
the following data.
Signed-off-by: Martin Storsjö <martin@martin.st>
When feeding input RTP packets to the depacketizer via custom IO,
it needs to pick the right stream using the payload type for
RTP packets, and using the SSRC for RTCP packets. If the first
packet is an RTCP packet, we don't (currently) know the SSRC
yet and thus can't pick the right RTP depacketizer to handle it.
By parsing the SSRC attribute in the SDP, we can map initial
RTCP packets to the right stream.
Signed-off-by: Martin Storsjö <martin@martin.st>
It doesn't matter what the actual reason for not returning
an AVPacket was - if we didn't return any packet and we have
the next one queued, parse it immediately. (rtp_parse_queued_packet
always consumes a queued packet if one exists, so there's no risk
for infinite loops.)
Signed-off-by: Martin Storsjö <martin@martin.st>
The declarations that this comment referred to were removed
in 2439f2ca8 - there is no unbuffered IO in this header now.
Signed-off-by: Martin Storsjö <martin@martin.st>
We still only support one single layer though, but this allows
receiving streams that have this structure present even for
single layer streams.
Signed-off-by: Martin Storsjö <martin@martin.st>
This codepath isn't quite as bad as it used to sound, if fragments
are cut automatically at video packets.
Signed-off-by: Martin Storsjö <martin@martin.st>
This can only be used if the input data happens to be laid out
exactly correctly.
This might not be supported on all encoders, so only enable it
with an option, but enable it automatically on raspberry pi,
where it is known to be supported.
Signed-off-by: Martin Storsjö <martin@martin.st>
The raspberry pi uses the alternative API/ABI for OMX; this makes
such builds incompatible with all the normal OpenMAX implementations.
Since this can't easily be detected at configure time (one can
build for raspberry pi's OMX just fine using the generic, pristine
Khronos OpenMAX IL headers, no need for their own extensions),
require a separate configure switch for it instead.
The broadcom host library can't be unloaded once loaded and started;
the deinit function that it provides is a no-op, and after started,
it has got background threads running, so dlclosing it makes it
crash.
Signed-off-by: Martin Storsjö <martin@martin.st>
Previously, ff_h264_idct_add_neon (originally in the arm version) used
a non-regular transpose in order to be able to use more instructions
that deal with registers as 128 bit register pairs. The aarch64
translation doesn't do it to the same extent, but brought along the
same structure since it was a straight translation.
This reshuffles ff_h264_idct_add_neon, bringing it closer to
the C implementation, making the transpose_4x4H macro do a regular
transpose, usable for other algorithms as well.
Previously, the third and fourth output from transpose_4x4H were
swapped, and prior to cc29d96d5a, the same inputs as well. In
addition to just swapping the outputs, also renumber the intermediate
registers for better readability (making the register order match
transpose_4x8B).
This runs with the same number of cycles as before.
Signed-off-by: Martin Storsjö <martin@martin.st>
Apply the default value for timeout in code instead of via the
avoption, to allow distinguishing the default value from the user
not setting anything at all.
Signed-off-by: Martin Storsjö <martin@martin.st>