This adds in the legacy docs into the repo and enables automatic deployment via netlify. The netlify-docs.js script will error out the build on netlify on master if we're not on a tagged commit so that it won't redeploy the docs unless there's a new release. If we're not on master or on master with a tagged commit, it will process with the deploy.
Also, this removes the API docs from being published with npm, fixes#4609.
If the HTML element doesn't have a lang attribute, Edge throws an exception when calling closest.getAttribute because tag.closest('[lang]') returns an empty object (which will be coerced to true) instead of null.
Uses the new Dom.isSingleLeftClick method to do the check we were doing previously.
Also, refactor the player.handleTechClick_() method to follow the new style of code.
Fixes#4689
If the player is paused, when we seek, the time displays don't update. So, we trigger a timeupdate manually to let components know that the time has updated.
The core goal here is to make sure the following works in light of some middleware process that makes setting the source more async than next tick:
```js
player.src('...');
player.ready(() => player.play());
```
In fact, given this change, we should even be able to do:
```js
player.src('...');
player.play();
```
Unlike #4665, which would have clarified/changed the meaning of "ready", it remains a reflection of the tech's state and we make better use of the ability to queue things on that state and on the middleware `setSource` process.
Previously, any mouse button interaction with the bars would cause a reaction but that's unexpected for right and middle mouse clicks. This PR makes it so right and middle mouse clicks are ignored for dragging and clicking.
A we retained a lot of references to DOM elements in various components. Here we clear it up. Also, make sure that we remove unused listeners as they can retain objects as well.
Update evented mixin to null out the eventBusEl_ after the component is disposed.
Add a feature for components, to tell it not to auto-initialize the evented mixin.
Re-enable the tests that were removed in #4640.
Add the ability to initialize Video.js with an element named video-js. This is because sometimes, seeing the native element is undesirable, plus, it's cool to have our own element.
Can be used just like the video embed.
IE9 is supported but only with dynamic sources as the source element can only be used inside of the video element.
Right now the durationchange event is throttled with the other two events, timeupdate and loadedmetadata. This means that only one of those events will trigger an update if they all occur within 25ms of each other.
This functionality makes sense for timeupdate or loadedmetadata as those should not indicate a time update (even though they often do).
For durationchange however it will always indicate a change in the duration, and we want to always update the display when it happens. Here is a scenario of how we could show duration incorrectly right now:
User is playing a video that has a postroll ad at the end. After the postroll ad their will be a timeupdate, and then a durationchange to signify that we are back in content. Then ended will fire, and no more events will happen.
The player will still show the duration of the ad, as the durationchange was eaten by the timeupdate that happened at nearly the same time.
Also, fix a potential issue where if the page was translated using google translate, the time displays stopped updating.
The aria-labelledby attribute on the fontPercent, edgeStyle, and
fontFamily select options inlcudes an extra space since there is
no ledgendId variable being set on the createElFont_() method. This
fix adds a check to see if the legendId value is set or not inside
the createElSelect_() method. This should keep the extra space
from appearing on the select tags created by the createElFont_()
method.
Fixes#4688
Add `enable` and `disable` methods to the progress control. This disabled things like the mouse time display and the progress control continues updating for current time and loading but the user will not be able to interact with the control anymore.
If Object.prototype was modified to have extra properties, the `off` method crashed because `data.handlers` would've been removed before getting to the extra property.
Also, this fixes an issue where if a falsey value was passed to off, the events system would remove all the events, i.e. `player.off('')`. Instead, we make sure that only if it is called as `player.off()` will they be removed.