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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-30 23:17:53 +02:00
Commit Graph

3901 Commits

Author SHA1 Message Date
Piratux
087ed90bb2 Small tweaks
Changes:
- Fixed an issue where boxes around captain's cabin wouldn't get upgraded on harder difficulties.
- Fish now can spawn in Poisonous Fen island lakes.
2023-02-02 23:09:26 +02:00
Piratux
0d9be8e524 Crew related changes
Changes:
- Added protected run checkbox when creating new run proposal. This locks captain role when captain becomes afk or leaves the afk.
- Increased crew run limit from 2 to 3.
- Public crew will no longer have captain protection when captain goes afk.
- Fixed an exploit where player could join private run bypassing password protection.
- Fixed an issue where spectator could take a class.
- Adjusted some GUI elements to look nicer.
2023-02-02 21:44:44 +02:00
Piratux
032c4d9d4f Small tweaks and fixes
Changes:
- Fixed an issue that caused player items to disappear when player left the game. But now offline player's items immediately go to captain's cabin.
- Added additional tiles around furnace quest structure.
- Veteran class now has 100% chance to slow an enemy.
- An error is printed to player now, when he is trying to create crew proposal with max crew limit.
2023-02-01 22:17:22 +02:00
Piratux
b579ff27f9 Difficulty and biter boat adjustments
Changes:
- In hard and nightmare difficulties, spawners have a chance to become elite.
- Biter boats now can arrive at any time, instead of only arriving within few minutes of crew ship's landing.
- Fixed memory leak with healthbars.

Previous change update:
- Allowing ore to spawn on top of another in walkways.
- Disabled boat steering in Mysterious Caves island.
2023-02-01 16:24:42 +02:00
Piratux
a1a3e7d1b9 Class related changes
Changes:
- Captain cabin's market now sells random class.
- Disabled 3 classes: Gourmet, Deckhand, Boatswain.
- Added 3 new classes: Medic, Doctor and Shaman.
- More than one class of same type can be acquired now. Same classes now can be offered again every 5 class purchases.
2023-01-31 00:25:43 +02:00
Piratux
0f2bf5a5f6 Gameplay and balance changes
Changes:
- Mining trees now have a chance to spawn smol ore vein and sometimes chest with loot.
- Oil/Ore patches from mining rocks now won't be created if another resource patch was created from other rock nearby.
- Mining rocks/trees in Maze island now gives you resources like in other islands.
- Killing worms in Maze island now gives you rewards like in other islands.
- The boat now requires 50 rail-signal to steer it each time, down from 100.
- Captain's market now sells 50 rail-signal per purchase down from 100 (but now at slightly more expensive price).
- Increased the amount of copper you can gather in Mysterious Caves and Isle of Buried Treasure islands.
- All spawners in Maze and Radioactive island are now destructible.
2023-01-30 17:19:45 +02:00
Piratux
668e7f501b Tips update 2023-01-29 23:53:30 +02:00
Piratux
aba27ac958 Parrot tip for when resources become a must 2023-01-29 23:24:25 +02:00
Piratux
d8b2fd982b Balancing
Changes:
- Disabled ever increasing productivity bonus from labs.
- Reduced base damage of flamethrowers by 10%.
- Slightly increased amount of ore in late game.
- Significantly reduced ore amount in radioactive island, but now the amount scales with leagues.
- Increased the minimum amount of ore gained from mining rocks in Mysterious Caves island. In addition minimum amount of ore gained there now scales with leagues.
- Increased requirements for Mysterious Caves island quests.
- Amount of resources gained from mining trees/rocks now scales with leagues.
- Biter boat spawner health now scales with leagues.
- Decreased kraken health scaling from player count.
2023-01-29 23:01:48 +02:00
Piratux
17014c0f3a Quest strucure balancing
Changes:
- Rebalanced quest structure item requirements (their amount and their chance to be required). Easier items won't appear as requirements in late game, and lesser amount is needed for harder items.
- Quest structures now have new items that can become required items.
- Market quest structure that only returns items when quest is completed, now doesn't appear after 600 leagues.
2023-01-29 20:20:29 +02:00
Piratux
12835ac9f1 Walkways tweaks
Changes:
- Slightly increased size of Frozen Pools island.
- Added fish and worms in freezing water lakes.
2023-01-29 17:30:59 +02:00
Piratux
65bea7b1c2 Mandatory resources to leave island in late game
Changes:
- From 800 leagues, islands will now have mandatory resource cost to leave, which doesn't decrease. Failing to collect resources, will cause the crew to lose.
- Killing all spawners now won't remove undock cost.
- Mysterious Caves island now has undock cost on later leagues.
- You can't stay forever in radioactive island anymore.
2023-01-29 15:02:06 +02:00
Piratux
82c41a3fbe Spectators now don't affect crew scale
Changes:
- Spectators now don't affect crew scale.
2023-01-28 20:37:17 +02:00
Piratux
1117190db0 Disabled gourmet
Changes:
- Disabled Gourmet class
2023-01-28 20:27:05 +02:00
Piratux
e67307afcf Balancing
Changes:
- Nerfed power upgrades by ~20%.
- Random upgrades will now sometimes demand hard to acquire items.
- Decreased maximum stay in islands for harder difficulties.
- Decreased maximum stay in islands for smaller crews to favor having more people.
2023-01-28 20:08:16 +02:00
Piratux
a5a93a11a4 More research!
Changes:
- Enabled a lot more researches (infinite ones too).
- Disabled all additional default researches.
2023-01-28 18:03:05 +02:00
Piratux
7930fdd32c Script error fixes from the logs 2023-01-28 15:55:01 +02:00
Piratux
2dd3e1523c Ship power fixes
Changes:
- Fixed power pole wire connection unnecessarily getting removed when teleporting boat between surfaces (for ex.: island -> sea).
- Added /fixpower command to connect poles between deck and holds.
2023-01-28 15:21:41 +02:00
Piratux
396aa55b4f
Merge branch 'develop' into develop 2023-01-12 23:52:14 +02:00
Piratux
2db3cd9ec9 Version update 2023-01-12 23:47:24 +02:00
Piratux
92fcbe3b6d Kraken tweaks and fixes
CHANGES:
- Island now doesn't load, when there are active krakens, to reduce lag.
- Slightly increased biter swimming speed during kraken fight. This should reduce the chance for biters to get stuck on the ship edge.
- Fixed biters swimming faster with multiple active krakens.
- Fixed biters stopping swimming towards ship when kraken dies.
2023-01-12 23:34:44 +02:00
Piratux
c3bea9ac24 maze island tweaks
Changes:
- Slightly decreased spawner density in Bewildering Maze island.
- Made rocket silo spawn closer to ship in Bewildering Maze island, to give players a higher chance to find and get to it before biters do.
2023-01-12 20:28:59 +02:00
Piratux
153a2016ed Cave and desert island tweaks
CHANGES:
- Prevented situation where biter wave could spawn immediately upon revealing it in Mysterious Caves island.
- Fixed "All biter bases destroyed — escape cost removed." message appearing when arriving at Mysterious Caves island.
- Fixed GUI showing resource cost to leave Mysterious Caves island. It won't need any resources to undock in late game.
- Fixed Mysterious Caves island letting you stay infinitely in late game.
- Sandworm Caldera island now has auto undock timer.
- Sandworm Caldera island now doesn't have launch rocket as resource requirement.
- Reduced maximum amount of time you can stay in Sandworm Caldera island by 20%.
- Reduced maximum amount of time you can stay in Mysterious Caves island by 20%.
- Revealing a spawner in Mysterious Caves island, reveals nearby area and spawners around it.
2023-01-12 18:58:53 +02:00
Piratux
72178fafa9 No more infinite fish at sea
Changes:
- There is now a fixed amount of fish you can catch at sea, to prevent dull strategy being: stay long amount at sea and try to catch "infinite" amount of fish.
- Gourmet doesn't generate ore at sea now. This is also to discourage similar strategy: wait long intervals at sea to efficiently use fish for ore.
2023-01-11 22:15:55 +02:00
Piratux
b8c8d4e1b0 Fixed people dying in front of ship upon departure
Changes:
- People now don't die when ship departs and they are right in front of it.
2023-01-11 19:32:00 +02:00
hanakocz
74e87a4a29
Merge pull request #376 from ComfyFactory/cave_miner_fixes
small fix for 2 tiny errors
2023-01-10 00:31:15 +01:00
hanakocz
09db938609 luacheck fix 2023-01-10 00:28:16 +01:00
hanakocz
d111f60da7
Merge branch 'develop' into cave_miner_fixes 2023-01-10 00:25:24 +01:00
hanakocz
e90d4e147f small fix for 2 tiny errors 2023-01-10 00:23:58 +01:00
Gerkiz
53364e477a Mtn v3 - super minor fix 2023-01-10 00:13:29 +01:00
Piratux
8d813b23c3 Fixed buried treasure being empty
Changes:
- Fixed buried treasure being empty.
- Made Raffle.raffle() return random value instead of nil, with <= 0 weights.
2023-01-09 22:22:37 +02:00
Gerkiz
6143d05d91
Merge pull request #375 from ComfyFactory/minor_change
Minor fixes
2023-01-09 11:36:13 +01:00
Gerkiz
9cad34277f Minor fixes 2023-01-09 11:28:15 +01:00
Piratux
19aaf064e5 Market structure full chest fix
Changes:
- Fixed market structure quest being incompletable when input chest input filled up.
2023-01-08 22:59:44 +02:00
Piratux
e4f3f402d3 silo fixes
Changes:
- Area under silo is cleared (from trees, rocks, etc.) first before being created.
2023-01-08 21:28:39 +02:00
hanakocz
61f0fe1132
Merge pull request #374 from ComfyFactory/fixes_for_cave_miner
Fixes for some buggerinos
2023-01-06 22:03:27 +01:00
hanakocz
a0baa770e8 Fixes for some buggerinos 2023-01-06 21:58:46 +01:00
Gerkiz
05005e39f0 Where - small hotfix 2023-01-03 16:39:25 +01:00
Gerkiz
8befdf7338 RPG - fix xp bug 2022-12-31 23:12:45 +01:00
Gerkiz
969e1cc895 Fix luacheck 2022-12-31 22:57:25 +01:00
Gerkiz
1621a7c1c0 Fix inventory slot issues
Discord user Drilla has another fix that they plan to release.
2022-12-31 22:56:33 +01:00
Gerkiz
e5a8033d2b Towny - minor fixes 2022-12-28 21:15:58 +01:00
Gerkiz
467dfe93e9 Mtn v3 - fix edge cases 2022-12-26 19:57:09 +01:00
Gerkiz
d5f9d5a8f6 Beams - fix abuse 2022-12-23 00:52:12 +01:00
Gerkiz
0ed24ffd38 Mtn v3 - fix bugged value of normal unit health incremental
This bug has existed for almost a year now - earlier normal unit health did not receive their expected value, at wave 4K the normal unit health had only an applied health value of roughly 23% whereas they should have been up towards the double.
I'll keep an eye on this by the statistics that are exported.
2022-12-22 23:34:05 +01:00
Gerkiz
d2049def68 Autocleaner - change timer 2022-12-22 23:29:18 +01:00
Gerkiz
7b448eb9ad WD - fix bugged value of normal unit health incremental 2022-12-22 23:29:06 +01:00
Gerkiz
f6f533bc27 Session data - check if player is nil 2022-12-22 23:28:43 +01:00
Gerkiz
bcd0649a7d
Merge pull request #369 from Astorin/develop
RU locale update
2022-12-20 13:53:48 +01:00
Gerkiz
529879d691
Merge branch 'develop' into develop 2022-12-20 13:50:55 +01:00