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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
Commit Graph

324 Commits

Author SHA1 Message Date
Piratux
2dd3e1523c Ship power fixes
Changes:
- Fixed power pole wire connection unnecessarily getting removed when teleporting boat between surfaces (for ex.: island -> sea).
- Added /fixpower command to connect poles between deck and holds.
2023-01-28 15:21:41 +02:00
Piratux
2db3cd9ec9 Version update 2023-01-12 23:47:24 +02:00
Piratux
92fcbe3b6d Kraken tweaks and fixes
CHANGES:
- Island now doesn't load, when there are active krakens, to reduce lag.
- Slightly increased biter swimming speed during kraken fight. This should reduce the chance for biters to get stuck on the ship edge.
- Fixed biters swimming faster with multiple active krakens.
- Fixed biters stopping swimming towards ship when kraken dies.
2023-01-12 23:34:44 +02:00
Piratux
c3bea9ac24 maze island tweaks
Changes:
- Slightly decreased spawner density in Bewildering Maze island.
- Made rocket silo spawn closer to ship in Bewildering Maze island, to give players a higher chance to find and get to it before biters do.
2023-01-12 20:28:59 +02:00
Piratux
153a2016ed Cave and desert island tweaks
CHANGES:
- Prevented situation where biter wave could spawn immediately upon revealing it in Mysterious Caves island.
- Fixed "All biter bases destroyed — escape cost removed." message appearing when arriving at Mysterious Caves island.
- Fixed GUI showing resource cost to leave Mysterious Caves island. It won't need any resources to undock in late game.
- Fixed Mysterious Caves island letting you stay infinitely in late game.
- Sandworm Caldera island now has auto undock timer.
- Sandworm Caldera island now doesn't have launch rocket as resource requirement.
- Reduced maximum amount of time you can stay in Sandworm Caldera island by 20%.
- Reduced maximum amount of time you can stay in Mysterious Caves island by 20%.
- Revealing a spawner in Mysterious Caves island, reveals nearby area and spawners around it.
2023-01-12 18:58:53 +02:00
Piratux
72178fafa9 No more infinite fish at sea
Changes:
- There is now a fixed amount of fish you can catch at sea, to prevent dull strategy being: stay long amount at sea and try to catch "infinite" amount of fish.
- Gourmet doesn't generate ore at sea now. This is also to discourage similar strategy: wait long intervals at sea to efficiently use fish for ore.
2023-01-11 22:15:55 +02:00
Piratux
b8c8d4e1b0 Fixed people dying in front of ship upon departure
Changes:
- People now don't die when ship departs and they are right in front of it.
2023-01-11 19:32:00 +02:00
Piratux
8d813b23c3 Fixed buried treasure being empty
Changes:
- Fixed buried treasure being empty.
- Made Raffle.raffle() return random value instead of nil, with <= 0 weights.
2023-01-09 22:22:37 +02:00
Piratux
19aaf064e5 Market structure full chest fix
Changes:
- Fixed market structure quest being incompletable when input chest input filled up.
2023-01-08 22:59:44 +02:00
Piratux
e4f3f402d3 silo fixes
Changes:
- Area under silo is cleared (from trees, rocks, etc.) first before being created.
2023-01-08 21:28:39 +02:00
danielmartin0
c7ec4a305a Update islands.lua 2022-12-07 19:19:34 +00:00
danielmartin0
03bc1ab811 slight difficulty value adjustments 2022-12-07 19:16:43 +00:00
danielmartin0
55519489b8 partially reverse prior changes; increase machinery pollution 2022-12-07 19:16:22 +00:00
danielmartin0
3e133bc886 Update roles.lua 2022-12-06 16:23:00 +00:00
danielmartin0
cd54bc93f7 only boot captain for afk if there are 4 or less players online 2022-12-06 16:22:29 +00:00
danielmartin0
8470ffb407 Update balance.lua 2022-12-05 17:56:31 +00:00
danielmartin0
e90dcfcdc3 28->29 2022-12-05 17:55:21 +00:00
danielmartin0
00bff61411 ore spawns further away 2022-12-05 17:53:16 +00:00
danielmartin0
2695cbb52e Update balance.lua 2022-12-02 22:23:32 +00:00
danielmartin0
2d6b02a6b8 nerf the resistive classes 2022-12-02 22:23:06 +00:00
danielmartin0
171b5d3f67 Update balance.lua 2022-12-02 19:44:38 +00:00
danielmartin0
51f75e7212 Update balance.lua 2022-12-02 19:43:20 +00:00
danielmartin0
1179f11162 more pollution scaling with difficulty 2022-12-02 19:23:41 +00:00
danielmartin0
39d1afa583 Update ai.lua 2022-12-02 19:21:19 +00:00
danielmartin0
bc01e09001 Update ai.lua 2022-12-02 19:04:59 +00:00
danielmartin0
a3bff0998c slightly higher wave size variance 2022-12-02 19:00:57 +00:00
danielmartin0
ef06f126a8 increase base evo on harder difficulties 2022-12-02 18:49:48 +00:00
danielmartin0
4b48b26a81 and again 2022-11-29 20:40:23 +00:00
danielmartin0
dfb80a7d80 increase difficulty of hard and nightmare 2022-11-29 20:39:33 +00:00
Piratux
250beab7e3 New commands to easily clear fluid from ship's tanks
Changes:
- New commands: /clear_north_tanks and /clear_south_tanks that clear fluid from ship's tanks
2022-11-20 21:07:04 +02:00
Piratux
770c3c523b Possible fix for class gui related error
Changes:
- Possible fix for class gui related error.
2022-11-20 20:29:37 +02:00
Piratux
de5620b7eb Fixed power issue between surfaces
Changes:
- Fixed an issue that would sometimes cause poles between surfaces not connect due to connection limit. Current solution is not ideal as power loss can still happen (since some poles will be forcefully disconnected), but poles between surfaces are now guaranteed to be connected.
2022-11-20 16:50:26 +02:00
Piratux
0f50d2d96c Cave island tweaks + some small changes
Changes:
- Revamped cave island: more biter nests/worms, more narrow caves (mainly to ensure starting location connected with caves).
- Disabled default coal liquefaction research.
- Dock upgrades now repeat later on (like rockets/merchants) if people haven't bought them.
2022-11-19 23:28:37 +02:00
Piratux
2728852ef6 fixes and tweaks
Changes:
- Delayed pump and red-splitter item as requirement appearance for quest structures (now they shouldn't appear on 2nd or 3rd islands).
- Increased amount of fish caught by all fishing classes.
- Made disband crew button disabled by default
- Disabled instant concrete research and enabled crafting of it (this means nuclear buildings are now craftable and obtainable).
- Blue belts in mazes (and other minor structures) now can be rotated.
- Removed discord message "Difficulty changed to ...".
- Added explanatory text that deckhand and boatswain classes don't generate ore while at sea.
- Increased respawn speed boost duration from 17.5 -> 20 secs (This change mainly targets cave island, but a welcome change to other islands too).
- Fixed rocks giving far more ore than intended in cave island.
- Fixed cave island always having the same layout.

NOTE: Some changes mentioned here are from "test_commit"
2022-11-18 22:18:16 +02:00
Piratux
a4d591eba5 temp commit
note to myself: don't forget to mention changes made here
2022-11-18 15:49:03 +02:00
Piratux
ae2f15aff4 Merge remote-tracking branch 'upstream/develop' into develop 2022-11-18 15:43:17 +02:00
danielmartin0
53823b51e5 Update overworld.lua 2022-11-13 21:21:02 +00:00
danielmartin0
273623fa4d Merge remote-tracking branch 'upstream/develop' into develop 2022-11-13 21:18:25 +00:00
danielmartin0
ce6c9d7a23 small balance patch 2022-11-13 21:17:46 +00:00
Gerkiz
bfaea6e5c8 Pirates - add the ability to toggle crew disband via config 2022-11-08 21:55:40 +01:00
Piratux
a8f45265b4 Description fix
Changes:
- Fixed cannon description in dock market
2022-11-01 20:04:08 +02:00
Piratux
c472de54be Bug fixes and dock market offer tweaks
Changes:
- Cannon upgrade is now more expensive and appears less often.
- Rocket/merchant upgrades are now on fixed location (600L: rockets, 760L: merchants).
- Fixed an error that would upgrade cannons when buying rocket/merchant upgrade in dock.
- Fixed power upgrade appearing in dock.
- Fixed an error when player killed itself.
- Fixed derp emoji not working on discord.
- Fixed respawn speed bonus not working.
2022-10-30 23:25:30 +02:00
Piratux
00395ecc6c Merge fix 2022-10-29 13:30:06 +03:00
Piratux
6c14997498 Merge remote-tracking branch 'upstream/develop' into develop 2022-10-28 16:53:02 +03:00
Piratux
9dc0a145ed Warning fixes 2022-10-28 16:22:59 +03:00
Piratux
595f6d2cf3 Discord tech print fix + green water for radioactive island
Changes:
- Radioactive island now has green water (as well as small green brightness that's only seen at night slightly).
- Reduced base amount of resource count quest item requirement by 10%.
- Fixed research tech unintentionally printing to discord when crew disbands.
2022-10-28 15:21:31 +03:00
Piratux
2226c9bcf5 Discord message fixes
Changes:
- When crew loses, leagues achieved will be printed in discord as well.
- Fixed deprecated emojis
2022-10-23 19:03:43 +03:00
Piratux
ab0d10030e Artillery turret upgrade bug fix
Changes:
- Fixed an issue where players could get artillery turret when buying the upgrade with full inventory.
2022-10-23 16:50:48 +03:00
Piratux
f539fe2fb5 Hold and power purchase changes
Changes:
- Extra hold and power upgrades now can only be purchased at captain's cabin instead of docks.
2022-10-23 15:16:39 +03:00
Piratux
e9f5abe5f2 Island balance changes
Changes:
- Reduced worm and spawner density in Poisonous Fens island by 33%. Reasoning: since this island is very big, there are naturally more biters there and it's a bit too dense with bigger crews.
- Reduced spawner density in Walkways island by 25%. Reasoning: in late game these islands become too hard, so this should help a bit.
- Reduced spawner density in Radioactive island by 20%. Reasoning: defending multiple structures can be difficult.
- Increased coal amounts in Frozen pools by 2x. Also amount now also scales with leagues.
- Added construction bots to findable roboport structure. Also robot amount scales with leagues and is slightly randomised.
- Sulfuric acid amount in Poisonous Fens now scales with leagues.
- Added loot to ship wrecks in Sandworm Caldera.
- Increased ore amount in Sandworm Caldera by 3x. Also amount now also scales with leagues.
2022-10-21 20:16:42 +03:00