Eric Anderson
7178bd2a41
Fix merge conflict
2022-05-01 14:27:29 -07:00
Eric Anderson
60f5f545bf
Merge branch 'master' into dungeons_1.1.1
2022-05-01 14:20:58 -07:00
hanakocz
f26efb12c3
small refactor of duplicated code in dungeons
2022-05-01 20:31:47 +02:00
Eric Anderson
7e55d2453e
Disable start_now in collapse rather than adding disable feature.
...
It looks like this works to keep the collapse logic from running.
It relies on the dungeons on_init function running after the collapse
one.
2022-04-24 19:50:50 -07:00
Eric Anderson
418d8ea3ee
Rebalance based on main Comfy server playthrough.
...
* Evolution goes up faster with floor level 0.05/level -> 0.06/level;
e.g. floor 20 now like floor 24 before
* Now require 100 open rooms to descend
* Treasure rooms
* Occur less frequently as each subsequent one is found. was 1 in 30
10*Nfound now 1 in 30 + 15*Nfound
* Rebalanced ores to match end-game science needs. Was very low on
copper
* Loot
* Ammo/follower robot frequency ~0.5x previous
* Loot is calculated at floor evolution * 0.9
* Loot/box down by 0.75x
* Rocks
* Ore from rocks from 25 + 25*floor to 40 + 15*floor capped at
floor 15
* Rebalanced to include ~10% more coal to give coal for
power
* Require getting to room 100 before you can descend
* Science from rooms 40-160+2.5*floor to 60-300+2.5*floor
* Atomic bomb research moved to 40-50
2022-04-23 03:21:45 -07:00
Eric Anderson
4c9204747f
BUGFIX: code incorrectly handled floors without research
2022-04-10 14:21:44 -07:00
Eric Anderson
938528798b
Update changelog module and tiered dungeon to handle move of comfy_panel to utils.gui
2022-04-07 21:50:05 -07:00
Eric Anderson
b8158f1f01
Merge remote-tracking branch 'gh/develop' into master
2022-04-07 21:05:59 -07:00
Eric Anderson
26f34ea8d5
Review fixes.
...
* Clearing corpses remains trusted only.
* Remove spurious debugging code.
2022-04-07 20:54:22 -07:00
Gerkiz
29b865fe3b
rename one punch to aoe punch
2022-04-05 20:02:13 +02:00
Eric Anderson
9abbd226da
Fix issues found by luacheck
2022-03-29 22:44:51 -07:00
Eric Anderson
72eaf30140
Rebalance item loot so treasure rooms are also limited on available loot
2022-03-29 22:11:30 -07:00
Eric Anderson
b724de5fbb
bugfix: change to have more resources accidentally applied to corridors
2022-03-28 22:02:22 -07:00
Eric Anderson
e44d0ef3f6
tweak resources in treasure biome down by 2x it was too high
2022-03-28 22:00:13 -07:00
Eric Anderson
43e7be2337
Make treasure rooms unbounded but lower frequency the more that appear
2022-03-15 00:02:05 -07:00
Eric Anderson
212447a654
Bugfix: not op binds more tightly than >, so not abs(v) < w becomes (not abs(v)) < w which makes lua sad.
...
Also fix island to have water all around the outside. After refactor it
became clear the logic was probably missing the second not.
2022-03-14 23:58:24 -07:00
Eric Anderson
c99d36f40d
Rebalance ores, noop spaghetti mode, add changelog
2022-03-13 21:25:58 -07:00
Eric Anderson
c737a8a679
Disable collapse and spaghetti mode
2022-03-06 23:40:37 -08:00
Eric Anderson
1a080bb95a
Nerf ore from rocks. Old formula hit its maximum on floor 2, new formula hits max on floor 19. Tweak resoruce distribution so less stone is generated on the lower levels and the distribution is closer to the all-science distribution
2022-03-06 23:40:11 -08:00
Eric Anderson
f526609a5b
Lots more tweaking of the distribution so it is more even across floors. Special case automation so it is always found first on floor 0.
2022-03-06 23:35:30 -08:00
Eric Anderson
864a60ea6b
BUGFIX: need to teleport character to dungeon floor before creating character, otherwise creation fails
2022-02-25 21:47:30 -08:00
Eric Anderson
b6ac26fb03
enable dungeons autostash, enable everyone to clear corpses
2022-02-25 19:42:24 -08:00
Eric Anderson
0a4cedeb01
relock research that is incorrectly enabled
2022-02-25 19:39:43 -08:00
Eric Anderson
fe2943bf2f
reduce mindist for hard rooms, 200 was too far out. move tech multiplier into research module
2022-02-24 02:17:38 -08:00
Eric Anderson
35308dc65a
maybe fix bool/int error in log with parens, if not, will get better line number next time
2022-02-24 02:16:48 -08:00
Eric Anderson
b84e59bf80
tweak recipe unlock pattern to be more controllable. Change research scaling to start hard and scale down as research is found on floors
2022-02-24 02:15:39 -08:00
Eric Anderson
9ae73f34da
enable melee mode, move doom rooms under the enable_hard_rooms if test
2022-02-23 03:52:27 -08:00
Eric Anderson
2c0cd0ce94
fix nil dereference
2022-02-23 03:50:42 -08:00
Eric Anderson
3f6ae6210a
Enable autostash and corpse clearing lower buttons
2022-02-22 20:19:24 -08:00
Eric Anderson
b647973ff1
Enable randomized technology on all floors
2022-02-21 21:47:11 -08:00
Eric Anderson
ae963fd774
Make hard rooms (acid/concrete) only appear farther out from the center on upper levels
2022-02-21 21:46:06 -08:00
Eric Anderson
cc37d6381d
Bound number of spawners and worms in dirtlands; more gradual difficulty curve
2022-02-19 21:02:50 -08:00
Eric Anderson
bebb71b869
Refactor to move research unlock logic to a separate module
2022-02-19 00:33:12 -08:00
hanakocz
b33d85bd7d
fixes to renamed vars, function name conflict, removed unused stuff
2021-07-17 21:57:24 +02:00
Gerkiz
dab23f969a
refactor
2021-05-25 22:19:20 +02:00
Gerkiz
52f3976337
luacheck fixes
2021-03-24 20:23:53 +01:00
Gerkiz
9d033903fb
more luachecks
2021-03-24 18:22:45 +01:00
Gerkiz
cd8f5105e2
first attempt to make luacheck happy
2021-03-24 16:46:00 +01:00
hanakocz
8d00522194
more fixes
2021-03-09 04:53:24 +01:00
hanakocz
a1b4d675a8
fix
2021-03-09 03:26:36 +01:00
hanakocz
aefd0c095f
actually use the new booster
2021-03-09 03:11:14 +01:00
hanakocz
da93894188
dungeons fixes (should work on 1.1+ now) + glob table
2021-03-09 02:58:52 +01:00
Gerkiz
77b331dc4d
1.1 fixes
...
removal of crash-site entities
removal of scrap
removal of plane
removal of railgun
rename techs
rename defines
2020-11-23 22:10:32 +01:00
hanakocz
a49ebb7981
dungeons update + fixes
2020-10-28 21:45:36 +01:00
hanakocz
975906ebab
Dungeons fixes for gulag/spidertron
2020-10-18 14:36:37 +02:00
MewMew
a0770e2299
Merge pull request #189 from NekoBaron/patch-2
...
Update boss_arena.lua
2020-08-18 02:20:22 +02:00
Gerkiz
c60704303f
minor fixes
...
fixed gui bug where you had to click twice
refactored rpg from .left to .screen
2020-08-15 13:32:47 +02:00
NekoBaron
455b018c20
Update boss_arena.lua
...
Fixed arena cleanup, randomised the player/boss spawn position, added delay to entering/exiting arena, possibly fixed the arena rare crash.
2020-08-11 23:02:08 +01:00
hanakocz
a25e6d1e54
dungeons tiny update
2020-08-08 13:17:36 +02:00
hanakocz
6716201d71
MultiDungeons
2020-07-29 21:28:48 +02:00