Eric Anderson
|
7e55d2453e
|
Disable start_now in collapse rather than adding disable feature.
It looks like this works to keep the collapse logic from running.
It relies on the dungeons on_init function running after the collapse
one.
|
2022-04-24 19:50:50 -07:00 |
|
Eric Anderson
|
4c9204747f
|
BUGFIX: code incorrectly handled floors without research
|
2022-04-10 14:21:44 -07:00 |
|
Eric Anderson
|
938528798b
|
Update changelog module and tiered dungeon to handle move of comfy_panel to utils.gui
|
2022-04-07 21:50:05 -07:00 |
|
Eric Anderson
|
b8158f1f01
|
Merge remote-tracking branch 'gh/develop' into master
|
2022-04-07 21:05:59 -07:00 |
|
Eric Anderson
|
26f34ea8d5
|
Review fixes.
* Clearing corpses remains trusted only.
* Remove spurious debugging code.
|
2022-04-07 20:54:22 -07:00 |
|
Gerkiz
|
29b865fe3b
|
rename one punch to aoe punch
|
2022-04-05 20:02:13 +02:00 |
|
Eric Anderson
|
9abbd226da
|
Fix issues found by luacheck
|
2022-03-29 22:44:51 -07:00 |
|
Eric Anderson
|
72eaf30140
|
Rebalance item loot so treasure rooms are also limited on available loot
|
2022-03-29 22:11:30 -07:00 |
|
Eric Anderson
|
b724de5fbb
|
bugfix: change to have more resources accidentally applied to corridors
|
2022-03-28 22:02:22 -07:00 |
|
Eric Anderson
|
e44d0ef3f6
|
tweak resources in treasure biome down by 2x it was too high
|
2022-03-28 22:00:13 -07:00 |
|
Eric Anderson
|
43e7be2337
|
Make treasure rooms unbounded but lower frequency the more that appear
|
2022-03-15 00:02:05 -07:00 |
|
Eric Anderson
|
212447a654
|
Bugfix: not op binds more tightly than >, so not abs(v) < w becomes (not abs(v)) < w which makes lua sad.
Also fix island to have water all around the outside. After refactor it
became clear the logic was probably missing the second not.
|
2022-03-14 23:58:24 -07:00 |
|
Eric Anderson
|
c99d36f40d
|
Rebalance ores, noop spaghetti mode, add changelog
|
2022-03-13 21:25:58 -07:00 |
|
Eric Anderson
|
c737a8a679
|
Disable collapse and spaghetti mode
|
2022-03-06 23:40:37 -08:00 |
|
Eric Anderson
|
1a080bb95a
|
Nerf ore from rocks. Old formula hit its maximum on floor 2, new formula hits max on floor 19. Tweak resoruce distribution so less stone is generated on the lower levels and the distribution is closer to the all-science distribution
|
2022-03-06 23:40:11 -08:00 |
|
Eric Anderson
|
f526609a5b
|
Lots more tweaking of the distribution so it is more even across floors. Special case automation so it is always found first on floor 0.
|
2022-03-06 23:35:30 -08:00 |
|
Eric Anderson
|
864a60ea6b
|
BUGFIX: need to teleport character to dungeon floor before creating character, otherwise creation fails
|
2022-02-25 21:47:30 -08:00 |
|
Eric Anderson
|
b6ac26fb03
|
enable dungeons autostash, enable everyone to clear corpses
|
2022-02-25 19:42:24 -08:00 |
|
Eric Anderson
|
0a4cedeb01
|
relock research that is incorrectly enabled
|
2022-02-25 19:39:43 -08:00 |
|
Eric Anderson
|
fe2943bf2f
|
reduce mindist for hard rooms, 200 was too far out. move tech multiplier into research module
|
2022-02-24 02:17:38 -08:00 |
|
Eric Anderson
|
35308dc65a
|
maybe fix bool/int error in log with parens, if not, will get better line number next time
|
2022-02-24 02:16:48 -08:00 |
|
Eric Anderson
|
b84e59bf80
|
tweak recipe unlock pattern to be more controllable. Change research scaling to start hard and scale down as research is found on floors
|
2022-02-24 02:15:39 -08:00 |
|
Eric Anderson
|
9ae73f34da
|
enable melee mode, move doom rooms under the enable_hard_rooms if test
|
2022-02-23 03:52:27 -08:00 |
|
Eric Anderson
|
2c0cd0ce94
|
fix nil dereference
|
2022-02-23 03:50:42 -08:00 |
|
Eric Anderson
|
3f6ae6210a
|
Enable autostash and corpse clearing lower buttons
|
2022-02-22 20:19:24 -08:00 |
|
Eric Anderson
|
b647973ff1
|
Enable randomized technology on all floors
|
2022-02-21 21:47:11 -08:00 |
|
Eric Anderson
|
ae963fd774
|
Make hard rooms (acid/concrete) only appear farther out from the center on upper levels
|
2022-02-21 21:46:06 -08:00 |
|
Eric Anderson
|
cc37d6381d
|
Bound number of spawners and worms in dirtlands; more gradual difficulty curve
|
2022-02-19 21:02:50 -08:00 |
|
Eric Anderson
|
bebb71b869
|
Refactor to move research unlock logic to a separate module
|
2022-02-19 00:33:12 -08:00 |
|
hanakocz
|
b33d85bd7d
|
fixes to renamed vars, function name conflict, removed unused stuff
|
2021-07-17 21:57:24 +02:00 |
|
Gerkiz
|
dab23f969a
|
refactor
|
2021-05-25 22:19:20 +02:00 |
|
Gerkiz
|
52f3976337
|
luacheck fixes
|
2021-03-24 20:23:53 +01:00 |
|
Gerkiz
|
9d033903fb
|
more luachecks
|
2021-03-24 18:22:45 +01:00 |
|
Gerkiz
|
cd8f5105e2
|
first attempt to make luacheck happy
|
2021-03-24 16:46:00 +01:00 |
|
hanakocz
|
8d00522194
|
more fixes
|
2021-03-09 04:53:24 +01:00 |
|
hanakocz
|
a1b4d675a8
|
fix
|
2021-03-09 03:26:36 +01:00 |
|
hanakocz
|
aefd0c095f
|
actually use the new booster
|
2021-03-09 03:11:14 +01:00 |
|
hanakocz
|
da93894188
|
dungeons fixes (should work on 1.1+ now) + glob table
|
2021-03-09 02:58:52 +01:00 |
|
Gerkiz
|
77b331dc4d
|
1.1 fixes
removal of crash-site entities
removal of scrap
removal of plane
removal of railgun
rename techs
rename defines
|
2020-11-23 22:10:32 +01:00 |
|
hanakocz
|
a49ebb7981
|
dungeons update + fixes
|
2020-10-28 21:45:36 +01:00 |
|
hanakocz
|
975906ebab
|
Dungeons fixes for gulag/spidertron
|
2020-10-18 14:36:37 +02:00 |
|
MewMew
|
a0770e2299
|
Merge pull request #189 from NekoBaron/patch-2
Update boss_arena.lua
|
2020-08-18 02:20:22 +02:00 |
|
Gerkiz
|
c60704303f
|
minor fixes
fixed gui bug where you had to click twice
refactored rpg from .left to .screen
|
2020-08-15 13:32:47 +02:00 |
|
NekoBaron
|
455b018c20
|
Update boss_arena.lua
Fixed arena cleanup, randomised the player/boss spawn position, added delay to entering/exiting arena, possibly fixed the arena rare crash.
|
2020-08-11 23:02:08 +01:00 |
|
hanakocz
|
a25e6d1e54
|
dungeons tiny update
|
2020-08-08 13:17:36 +02:00 |
|
hanakocz
|
6716201d71
|
MultiDungeons
|
2020-07-29 21:28:48 +02:00 |
|
MewMew
|
a63cfecc12
|
updates
|
2020-04-17 18:03:00 +02:00 |
|
MewMew
|
ba4ea57617
|
small tweaks
|
2020-04-14 15:21:13 +02:00 |
|
MewMew
|
8c0a794a49
|
enemy damage increases with depth
|
2020-04-11 11:49:47 +02:00 |
|
MewMew
|
3dd6d34965
|
Update
water variety in grassy biome
fixed not refreshing gui on new player join
worms and spawners gain health boost
|
2020-04-11 10:41:02 +02:00 |
|