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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
Commit Graph

317 Commits

Author SHA1 Message Date
hanakocz
b23f186cf8
Merge pull request #11 from M3wM3w/master
update from main
2020-04-13 07:18:10 +02:00
MewMew
a78861f0ca fix 2020-04-13 06:39:04 +02:00
hanakocz
77c0276b3d mountain fortress tiny fixes and wave defense gui fix 2020-04-11 21:58:05 +02:00
MewMew
3dd6d34965 Update
water variety in grassy biome
fixed not refreshing gui on new player join
worms and spawners gain health boost
2020-04-11 10:41:02 +02:00
hanakocz
fc1148def2 mini fixes 2020-04-10 01:29:49 +02:00
MewMew
cccfa03d66 Update
chance for wider bridges
reworked ores
rocks are very resistant against biters
fixed water underneath spawn tiles
room spacing set to 4, (max-length of a normal ug-belt)
fixed missing expansion rocks
rpg one punch no longer damages neutral entities
added rainbow biome
added water biome
2020-04-09 01:04:36 +02:00
hanakocz
12f826762a debug messages out 2020-04-08 21:31:34 +02:00
hanakocz
0dd0a232bc fortress 2020-04-08 21:29:51 +02:00
hanakocz
3e89e54077
Merge pull request #9 from M3wM3w/master
fuck oyu git
2020-04-08 20:42:14 +02:00
hanakocz
d9c5468f1e update 2020-04-08 20:28:02 +02:00
MewMew
0d80cad631 update 2020-04-04 10:21:39 +02:00
MewMew
f4c5a315a6 broken module fix 2020-04-04 09:02:09 +02:00
MewMew
b438e6fa6c updates 2020-04-01 17:10:29 +02:00
MewMew
e8525e4152
Merge pull request #153 from hanakocz/patch-3
fix for soft reset deleting deconstructed entities
2020-03-31 20:43:35 +02:00
MewMew
8c579b2084 players no longer get murdered by water 2020-03-30 20:10:21 +02:00
MewMew
2e93b031de oil kill fix 2020-03-27 14:07:56 +01:00
MewMew
610875070f new module 2020-03-27 12:57:47 +01:00
hanakocz
8be8c713db tiny update + new module 2020-03-26 04:41:16 +01:00
hanakocz
771e5e7aeb Change comfy panel to allow multiple admin tabs 2020-03-17 04:07:33 +01:00
hanakocz
339189c8d5
fix for soft reset deleting deconstructed entities
soft reset deletes entities before they can get unmarked for deconstruction
2020-03-13 19:26:43 +01:00
MewMew
a27c53ef52 0.18 fix 2020-03-11 05:20:14 +01:00
MewMew
5643582e84 fixes and things 2020-03-10 13:25:42 +01:00
MewMew
93b9894116 support for angel bob's 2020-03-10 11:59:29 +01:00
MewMew
c93e29588b now sorts containers by distance 2020-03-10 02:51:08 +01:00
MewMew
7fbfadf861 update
now using choose elem buttons
2020-03-03 08:16:19 +01:00
MewMew
dd454afcf4 small update 2020-03-02 18:48:29 +01:00
MewMew
1d5c0ba7f6 fixes and tweak 2020-02-28 21:34:02 +01:00
MewMew
541decc58d new module added 2020-02-28 15:04:30 +01:00
MewMew
f22f4a6cfb new function 2020-02-24 16:18:45 +01:00
MewMew
713fd5cc9f removal of unused 2020-02-03 07:10:58 +01:00
MewMew
b0f8078661 0.18 particle compatibility 2020-01-29 05:55:30 +01:00
MewMew
b7f0b38ff9 things
temporary particle disables;
darkness for mountain fortress, can be toggled via darkness variable in main.lua
2020-01-26 11:43:07 +01:00
MewMew
02f907f970 integration of biter extra lifes 2020-01-19 10:26:11 +01:00
MewMew
806da8159d remember biteys unit group 2020-01-19 09:38:30 +01:00
MewMew
3d079bb83b new module 2020-01-19 07:06:38 +01:00
MewMew
6804b84d50 tweaks 2020-01-05 19:05:57 +01:00
randomdud3
b6aec3bd07 Use the current health when calculating health pool changes
Ideally, you could keep the health modifier in the pool structure so you
dont need to calculate the inverse every time again, but since the 3rd
spot meant stuff for bosses and it was used in other places, i didn't
want to mess with it.
2020-01-02 23:51:29 +01:00
randomdud3
db6842b0d2 Ignore events that won't do any damage.
Ideally this event would not be triggered since it won't change
anything, but it seems big waves of biters trigger it with 0 damage, so
might be better to ignore those
2020-01-02 23:41:38 +01:00
MewMew
66470c193c small fixes 2020-01-01 23:56:38 +01:00
MewMew
6a3f72052b updates
biter battles - evasion replaced with health boost
mountain map - collapse disabled by default
2020-01-01 18:25:14 +01:00
MewMew
99c7cb89c6 fix for blue beach map 2020-01-01 14:05:49 +01:00
MewMew
e3e476a06a update
no biter attacks for new towns at high evo
clear spawn of biters for outlanders
clear units that are out of the current evolution range
prevent outlanders from building close to towns centers
2019-12-28 14:56:04 +01:00
galestar306
9cf749a4b3 biters don't attack low research towns based on evo 2019-12-27 18:59:50 -05:00
MewMew
0bab1a1671 unit group optimization 2019-12-24 16:35:40 +01:00
MewMew
9ee7acf841 updates 2019-12-24 12:43:47 +01:00
MewMew
b1032a0772 fixes 2019-12-23 18:09:01 +01:00
MewMew
df71d20de1 updates
unique color for towns
landfill painting when mining scrap
bugfixes
2019-12-23 14:23:41 +01:00
MewMew
3407694ac4 updatess 2019-12-22 17:16:26 +01:00
MewMew
ad1f009bee more info in gui, market offer caps 2019-12-21 19:47:32 +01:00
MewMew
ac1f213949 require a token for town founding 2019-12-20 23:10:03 +01:00