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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-01-10 00:28:22 +02:00
Commit Graph

45 Commits

Author SHA1 Message Date
Oarcinae
c44257ad6d Fix a bad bug with regrowth! 2019-04-29 14:21:31 -05:00
Oarcinae
20fad10da7 Set FF to be off all the time, pulled it out of the anti-griefer settings. 2019-04-28 22:25:18 -05:00
Oarcinae
925f21ffd4 Enforce island map type so you don't need to choose it in the map options. 2019-04-28 20:31:13 -05:00
Oarcinae
d2a56f79d3 Making sure silos have enough time to spawn. Increased and made the "IsChunkAreaGenerated" checks a little more generic. 2019-04-28 21:17:39 -04:00
Oarcinae
333dec557a Fixing another typo bug and adding silo islands as an exposed option now. 2019-04-28 14:58:59 -04:00
Oarcinae
d571eff2b2 Slight tweak to worm distance scaling and fixing comments. 2019-04-28 14:45:37 -04:00
Oarcinae
479686059b Trying to fix a bug with shared spawns when a player leaves. Cleaning up some more of the config settings, regrowth logic and some other minor things. 2019-04-28 14:41:37 -04:00
Oarcinae
f5c4b86774 Splitting out rocket launch code into a separate file, with a proper GUI. 2019-04-28 14:13:46 -04:00
Oarcinae
1b728d7462 Haki found a bug. I forgot to change this after adding a global.siloPosition init somewhere else. 2019-04-20 16:37:28 -04:00
Oarcinae
9bb581e055 Lock some goodies behind a rocket launch. 2019-04-10 21:57:25 -04:00
Oarcinae
8720ac4697 Clean up of duplicate code for force creation. 2019-04-10 21:47:18 -04:00
Oarcinae
cc7b719c15 Added contact info to info GUI panel. Added note about vanilla spawning as well. 2019-04-10 21:33:38 -04:00
Oarcinae
8c2efd9052 Better starting pen area generation. Simpler. 2019-04-10 21:33:13 -04:00
Oarcinae
3357d69d90 Remove an old setting that is no longer used or needed. 2019-04-10 21:03:02 -04:00
Oarcinae
badd4ab018 Converting my table references to something less insane. 2019-04-10 20:40:34 -04:00
Oarcinae
9fa17f53b7 Ton of work to separate out the config settings and put them into global table so we can modify during run time. Also to make sure same code can support the mod version. 2019-04-10 13:59:57 -04:00
Oarcinae
637780b3ff Clean up of config file and welcome text. Trying to trim things down a bit and get rid of my own customized stuff to make it easier to update/maintain for others. 2019-03-29 21:51:07 -04:00
Oarcinae
644d008e86 Changed base removal to be more forceful. Ignores pollution and removes chunks properly now. (Still only works in a 10 chunk radius square around the spawn pos.)
Double checked that regrowth is still working as intended even with this change. (It seems to be.)
2019-03-29 21:27:42 -04:00
Oarcinae
6c581bfd3a Incorrect text for player joining another player's base. Error made when I added translation support. 2019-03-29 21:07:48 -04:00
Oarcinae
cd82b7facf Remove dupe entries in example config and fix bug in vanilla spawn selection logic. 2019-03-28 20:01:24 -04:00
Oarcinae
b7bfadf784 Standardized on log() for debug printing. 2019-03-26 16:56:59 -04:00
Oarcinae
aa6e2a27db Add admin/moderator tags and clean up whitespace issues. 2019-03-25 21:54:39 -04:00
Oarcinae
5765bc65e8 My first attempt at adding locale for translation support. Only the core game menu text has been converted. 2019-03-25 21:34:17 -04:00
Oarcinae
c813b47fed I'm finished with adding support for vanilla spawns. Cleaned up some text and removed support for BOTH "oarc-type" prefixed spawns and vanilla at the same time. It's not possible to balance them correctly. 2019-03-25 18:05:47 -04:00
Oarcinae
ef5c513764 Made sure that if a player ditches a vanilla spawn early, we try to recycle it. 2019-03-20 20:18:41 -04:00
Oarcinae
2afd833eff Found a few bugs in the old spawn validation logic, but were so rare as to not happen. Vanilla spawns is close to being done I think. Needs proper testing now. 2019-03-20 16:02:50 -04:00
Oarcinae
d07f767389 I have a close to complete vanilla spawn solution. Needs testing and tweaking though... 2019-03-19 16:46:31 -04:00
Oarcinae
f04cf2c35b My current progress for vanilla spawns. Basically nothing :) but proof of concept is that it should work. 2019-03-19 15:46:14 -04:00
Oarcinae
41bc37b36b I think I found an issue with variable scope in the buddy spawn gui logic. 2019-03-19 15:30:40 -04:00
Oarcinae
c0680bae0c Removing gravestone from being called. It's buggy apparently and I already removed the config options in config.lua awhile ago. 2019-03-16 20:31:29 -04:00
Oarcinae
c990a86008 Yay autoplaced resources :) 2019-03-15 16:47:38 -04:00
Oarcinae
e3771acb2b Rework of resource configuration. 2019-03-15 16:09:14 -04:00
Oarcinae
2f4fef256a Trying to push out some minor changes. Added restart player button in admin panel (next to ban button). Updated readme to use --map-settings because it DOES seem to work. 2019-03-15 15:58:39 -04:00
Oarcinae
f0efc99f14 Fixed the bug that Poli found, whoops! 2019-03-15 08:50:42 -04:00
Oarcinae
3a94480f0e Cleanup some old vars which should have been local. Also more comments in a few key places. Also added research queue enabled by default yay! 2019-03-13 21:06:08 -04:00
Oarcinae
3896a239d7 Updating readme/comments and tweaking worm distance scaling. 2019-03-11 09:52:55 -04:00
Oarcinae
f870f720db Returning alien params config since --map-settings doesn't work.
Also improved biter/worm spawning and scaling with overall distance and distance to bases.
Reimplemented anti-grief stuff, not really tested though.
Getting pretty close to a good .17 stable version.
2019-03-11 09:29:00 -04:00
Oarcinae
acf2ea028a Oops, forgot to uncomment this too. 2019-03-09 07:24:51 -05:00
Oarcinae
a19cee2478 Whoops, forgot to enable autofill code... 2019-03-09 07:17:30 -05:00
Oarcinae
43488f4875 Removed alien params completely. Added map-settings example. Updated readme. Returned autofill and long reach soft mods. Needs more testing. 2019-03-08 20:29:47 -05:00
Oarcinae
b60c7f71fd Dupe label caused error? 2019-03-03 17:30:19 -05:00
Oarcinae
5e90474bb9 Incorrectly used require with .lua extension. 2019-03-03 17:27:25 -05:00
Oarcinae
10870172a8 Still doing more cleanup and removal of soft mods. Probably still pretty buggy at the moment. 2019-03-02 20:51:17 -05:00
Oarcinae
5509d38bba Enabling the other minor soft mods where possible. 2019-03-01 23:05:23 -05:00
Oarcinae
e1839a8756 Moving around stuff, about to test on headless. 2019-03-01 21:07:24 -05:00