Aaron Veden
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22407709af
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added RTStasisRealm to exclusion list for surfaces
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2021-12-27 13:54:05 -08:00 |
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Aaron Veden
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febb4e34dd
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fixed nil name in upgrade entity
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2021-12-16 19:20:29 -08:00 |
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Aaron Veden
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eaf4216e01
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fixed typo in require statement in upgrade
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2021-12-16 08:10:19 -08:00 |
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Aaron Veden
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4cdd6ce17e
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fixed enabling new enemies late in save with Rampant already enabled
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2021-12-15 20:25:44 -08:00 |
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Aaron Veden
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cdfef6f83e
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fixing passScanning not checking for enemy structures
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2021-12-14 19:12:22 -08:00 |
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Aaron Veden
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08d39f62a2
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bump version in global for missing initializations
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2021-12-12 13:51:32 -08:00 |
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Aaron Veden
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219826fa86
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added an initialPeaceTime setting allow initial base setup
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2021-12-12 13:20:16 -08:00 |
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Aaron Veden
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424b7a6d9d
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removed setCommandForces function from global table
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2021-12-12 11:31:14 -08:00 |
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Aaron Veden
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ffa52e6c74
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adjusting siege groups to raid groups during ai siege state
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2021-12-11 11:38:20 -08:00 |
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Aaron Veden
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0cdacdfba4
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baseIds are now unique across all surfaces
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2021-12-11 10:45:40 -08:00 |
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Aaron Veden
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d150e54bcb
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dead code or code layout cleanup
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2021-12-11 10:44:55 -08:00 |
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Aaron Veden
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1561456ba9
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
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Aaron Veden
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76dbc8363e
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chunk passing scanning happens regardless of active map
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2021-12-09 22:38:50 -08:00 |
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Aaron Veden
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1a60d01243
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cleanup map is now processes all events regardless of active map
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2021-12-08 22:18:09 -08:00 |
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Aaron Veden
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2289ff83de
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cleanup energy thief biter logic in control
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2021-12-08 22:01:54 -08:00 |
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Aaron Veden
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bfe34eb253
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removing dead code in upgrade
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2021-12-08 20:31:29 -08:00 |
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Aaron Veden
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0207aa0fe4
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surfaces are begin processing lazily
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2021-12-07 22:44:22 -08:00 |
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Aaron Veden
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d978d3fdd4
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attack waves are processing outside active map
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2021-12-07 21:36:56 -08:00 |
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Aaron Veden
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71e40a9c46
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non covered spawners are now processed regardless of active map
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2021-12-07 18:38:02 -08:00 |
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Aaron Veden
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c1b761d8dd
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AI planning now processes upto 10 surfaces per cycle
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2021-12-06 22:35:21 -08:00 |
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Aaron Veden
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09a9c51cec
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victory scent is processed regardless of current map
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2021-12-06 21:56:09 -08:00 |
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Aaron Veden
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e7a988aae1
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added support for abandoned ruins mod
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2021-12-06 21:32:44 -08:00 |
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Aaron Veden
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beaeaa6c2e
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pending chunks are processed across all chunks
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2021-12-05 22:04:07 -08:00 |
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Aaron Veden
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d1eeee025f
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optimized processing spawners covered by pollution
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2021-12-05 21:44:19 -08:00 |
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Aaron Veden
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2f87808593
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active nests are now processed across all surfaces
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2021-12-05 20:56:08 -08:00 |
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Aaron Veden
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b81c96c043
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now upgrades are processed across all chunks
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2021-12-05 20:43:41 -08:00 |
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Aaron Veden
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926ef9e383
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uniform squad processing
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2021-12-05 19:40:39 -08:00 |
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Aaron Veden
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31a8bdfdad
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adding surface name when indexing on map prep
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2021-12-05 16:21:36 -08:00 |
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Aaron Veden
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2a534af8df
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reset squad and builder count on upgrade
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2021-12-05 15:25:41 -08:00 |
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Aaron Veden
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82058d16d4
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ignore surfaces that will never have enemies
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2021-12-05 11:39:39 -08:00 |
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Aaron Veden
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e814a9c648
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potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
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Aaron Veden
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8bbcca3dc4
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adding random generator based on rampant seed and map seed
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2021-12-04 16:03:33 -08:00 |
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Aaron Veden
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edb589816a
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corrected base chunk count logic in upgrade and chunk properties
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2021-12-04 13:37:22 -08:00 |
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Aaron Veden
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4bf9b7ac7b
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force version bump on anyone who downloaded the mod earlier
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2021-12-04 13:07:50 -08:00 |
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Aaron Veden
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9dfb61e735
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fixed regional bases processing, distribution, cleanup
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2021-12-04 11:04:13 -08:00 |
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Aaron Veden
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cca1598de9
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restore missing chunks due to skipped processing
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2021-11-30 22:19:25 -08:00 |
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Aaron Veden
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41e7762308
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added upgrade parameters for aggressive max groups
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2021-11-28 22:07:28 -08:00 |
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Aaron Veden
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5ca4604451
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moved base property setting to later upgrade stage
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2021-11-28 17:03:34 -08:00 |
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Aaron Veden
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4c75a4cb26
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corrected wander spelling
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2021-11-28 16:35:31 -08:00 |
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Aaron Veden
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eb6aa6b97a
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decreased wander ticks to wait
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2021-11-28 16:28:52 -08:00 |
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Aaron Veden
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ed2b588a06
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added unit group command timeout + wander to allow gathering
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2021-11-28 16:26:48 -08:00 |
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Aaron Veden
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76dde8d8b6
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corrected typos in chunkProcessing and added one final table sort in upgrade
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2021-11-26 10:31:15 -08:00 |
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Aaron Veden
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89f3580887
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optimized adding chunks to processQueue
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2021-11-26 09:52:30 -08:00 |
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Aaron Veden
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320615c3a4
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spread base upgrades over many ticks
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2021-11-25 22:49:28 -08:00 |
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Aaron Veden
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f80b773597
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added scaling aggressive groups based on active nests
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2021-11-25 11:11:46 -08:00 |
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Aaron Veden
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3a2d4fa29e
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added base mutation limit
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2021-11-25 09:04:52 -08:00 |
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Aaron Veden
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59d990be0c
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
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Aaron Veden
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c31ecbd5b6
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see changelog
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2021-07-25 17:25:14 -07:00 |
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Aaron Veden
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0663a55521
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see changelog
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2021-07-24 20:23:38 -07:00 |
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Aaron Veden
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e88c4ef1ec
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need to fill in damage type base mutations
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2021-07-19 21:22:38 -07:00 |
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