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mirror of https://github.com/veden/Rampant.git synced 2025-01-03 22:52:20 +02:00
Commit Graph

194 Commits

Author SHA1 Message Date
Aaron Veden
22407709af
added RTStasisRealm to exclusion list for surfaces 2021-12-27 13:54:05 -08:00
Aaron Veden
febb4e34dd
fixed nil name in upgrade entity 2021-12-16 19:20:29 -08:00
Aaron Veden
eaf4216e01
fixed typo in require statement in upgrade 2021-12-16 08:10:19 -08:00
Aaron Veden
4cdd6ce17e
fixed enabling new enemies late in save with Rampant already enabled 2021-12-15 20:25:44 -08:00
Aaron Veden
cdfef6f83e
fixing passScanning not checking for enemy structures 2021-12-14 19:12:22 -08:00
Aaron Veden
08d39f62a2
bump version in global for missing initializations 2021-12-12 13:51:32 -08:00
Aaron Veden
219826fa86
added an initialPeaceTime setting allow initial base setup 2021-12-12 13:20:16 -08:00
Aaron Veden
424b7a6d9d
removed setCommandForces function from global table 2021-12-12 11:31:14 -08:00
Aaron Veden
ffa52e6c74
adjusting siege groups to raid groups during ai siege state 2021-12-11 11:38:20 -08:00
Aaron Veden
0cdacdfba4
baseIds are now unique across all surfaces 2021-12-11 10:45:40 -08:00
Aaron Veden
d150e54bcb
dead code or code layout cleanup 2021-12-11 10:44:55 -08:00
Aaron Veden
1561456ba9
pre-allocated structures don't cross function boundaries 2021-12-11 10:42:49 -08:00
Aaron Veden
76dbc8363e
chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Aaron Veden
1a60d01243
cleanup map is now processes all events regardless of active map 2021-12-08 22:18:09 -08:00
Aaron Veden
2289ff83de
cleanup energy thief biter logic in control 2021-12-08 22:01:54 -08:00
Aaron Veden
bfe34eb253
removing dead code in upgrade 2021-12-08 20:31:29 -08:00
Aaron Veden
0207aa0fe4
surfaces are begin processing lazily 2021-12-07 22:44:22 -08:00
Aaron Veden
d978d3fdd4
attack waves are processing outside active map 2021-12-07 21:36:56 -08:00
Aaron Veden
71e40a9c46
non covered spawners are now processed regardless of active map 2021-12-07 18:38:02 -08:00
Aaron Veden
c1b761d8dd
AI planning now processes upto 10 surfaces per cycle 2021-12-06 22:35:21 -08:00
Aaron Veden
09a9c51cec
victory scent is processed regardless of current map 2021-12-06 21:56:09 -08:00
Aaron Veden
e7a988aae1
added support for abandoned ruins mod 2021-12-06 21:32:44 -08:00
Aaron Veden
beaeaa6c2e
pending chunks are processed across all chunks 2021-12-05 22:04:07 -08:00
Aaron Veden
d1eeee025f
optimized processing spawners covered by pollution 2021-12-05 21:44:19 -08:00
Aaron Veden
2f87808593
active nests are now processed across all surfaces 2021-12-05 20:56:08 -08:00
Aaron Veden
b81c96c043
now upgrades are processed across all chunks 2021-12-05 20:43:41 -08:00
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
31a8bdfdad
adding surface name when indexing on map prep 2021-12-05 16:21:36 -08:00
Aaron Veden
2a534af8df
reset squad and builder count on upgrade 2021-12-05 15:25:41 -08:00
Aaron Veden
82058d16d4
ignore surfaces that will never have enemies 2021-12-05 11:39:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
8bbcca3dc4
adding random generator based on rampant seed and map seed 2021-12-04 16:03:33 -08:00
Aaron Veden
edb589816a
corrected base chunk count logic in upgrade and chunk properties 2021-12-04 13:37:22 -08:00
Aaron Veden
4bf9b7ac7b
force version bump on anyone who downloaded the mod earlier 2021-12-04 13:07:50 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
cca1598de9
restore missing chunks due to skipped processing 2021-11-30 22:19:25 -08:00
Aaron Veden
41e7762308
added upgrade parameters for aggressive max groups 2021-11-28 22:07:28 -08:00
Aaron Veden
5ca4604451
moved base property setting to later upgrade stage 2021-11-28 17:03:34 -08:00
Aaron Veden
4c75a4cb26
corrected wander spelling 2021-11-28 16:35:31 -08:00
Aaron Veden
eb6aa6b97a
decreased wander ticks to wait 2021-11-28 16:28:52 -08:00
Aaron Veden
ed2b588a06
added unit group command timeout + wander to allow gathering 2021-11-28 16:26:48 -08:00
Aaron Veden
76dde8d8b6
corrected typos in chunkProcessing and added one final table sort in upgrade 2021-11-26 10:31:15 -08:00
Aaron Veden
89f3580887
optimized adding chunks to processQueue 2021-11-26 09:52:30 -08:00
Aaron Veden
320615c3a4
spread base upgrades over many ticks 2021-11-25 22:49:28 -08:00
Aaron Veden
f80b773597
added scaling aggressive groups based on active nests 2021-11-25 11:11:46 -08:00
Aaron Veden
3a2d4fa29e
added base mutation limit 2021-11-25 09:04:52 -08:00
Aaron Veden
59d990be0c
correcting repo permissions 2021-11-23 19:45:28 -08:00
Aaron Veden
c31ecbd5b6
see changelog 2021-07-25 17:25:14 -07:00
Aaron Veden
0663a55521
see changelog 2021-07-24 20:23:38 -07:00
Aaron Veden
e88c4ef1ec
need to fill in damage type base mutations 2021-07-19 21:22:38 -07:00