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mirror of https://github.com/veden/Rampant.git synced 2025-01-03 22:52:20 +02:00
Commit Graph

221 Commits

Author SHA1 Message Date
Aaron Veden
1be7168199
NA: bumped version number 2022-05-09 20:28:23 -07:00
Aaron Veden
4c7ea51c72
FACTO-128: after upgrade set enemy pheromone to 0 2022-05-08 12:49:10 -07:00
Aaron Veden
ecbdcb35b2
FACTO-129: Runtime number generator no longer uses map seed and startup
setting seed
2022-05-01 21:35:44 -07:00
Aaron Veden
989f4b3a46
FACTO-127: Readded enemy static pheromone to chunks 2022-05-01 21:14:52 -07:00
Aaron Veden
267a4730e7
NA: updating console version number 2022-04-29 20:46:41 -07:00
Aaron Veden
ddb6c470c1
FACTO-113: Fixed entitySkipCountLookup being nil when new enemies are disabled 2022-04-23 15:01:27 -07:00
Aaron Veden
1fdde02a54
FACTO-108: Fixed wasps and drones deaths affecting AI stats 2022-04-19 19:54:15 -07:00
Aaron Veden
9e059cd8be
FACTO-103: Fix base iterator being nil 2022-04-12 18:40:08 -07:00
Aaron Veden
cb15e56b0f
NA: Updated upgrade version number 2022-04-11 19:20:20 -07:00
Aaron Veden
dd3b4d959b
FACTO-98: Fixed base recycling on invalid surfaces 2022-04-09 19:24:15 -07:00
Aaron Veden
cd37f6a7d8
FACTO-90: Added pipelayer, beltlayer, and blueprint-sandboxes to
surface exclusion list
2022-04-05 19:00:48 -07:00
Aaron Veden
12ffd0b2f3
FACTO-59: Finished independent regional base ais 2022-03-19 16:29:12 -07:00
Aaron Veden
52139e1e3a
FACTO-59: more partial work towards converting to base ais 2022-02-27 18:45:42 -08:00
Aaron Veden
597b20b9e5
FACTO-59: partial work towards independent bases 2022-02-23 21:04:34 -08:00
Aaron Veden
fb724480d7
FACTO-62: added point loss on unit death 2022-02-20 15:12:55 -08:00
Aaron Veden
89f8e9bb00
FACTO-61: added minime surfaces to exclusion list 2022-02-20 14:35:34 -08:00
Aaron Veden
46d2d0ce51
FACTO-11: Corrected vanilla buildings not being detected for upgrades 2022-01-16 16:49:28 -08:00
Aaron Veden
85fa3095f8
FACTO-44: Fixing up hive proxy entities not be upgraded or destroyed 2022-01-16 12:03:05 -08:00
Aaron Veden
909104a3e4
FACTO-19: Switching license to GPLv3 2022-01-14 14:14:15 -08:00
Aaron Veden
50b9e66489
fixed enemy seed overflow 2021-12-31 11:43:45 -08:00
Aaron Veden
50bfae2547
fixed settler max distance and added greater variance to distance 2021-12-28 15:52:33 -08:00
Aaron Veden
98fe874436
updated console message version 2021-12-28 09:22:50 -08:00
Aaron Veden
cf841f9f81
Corrected SE spaceship exclusion list entry and added pass to remove
already existing maps that are on the exclusion list
2021-12-27 13:54:05 -08:00
Aaron Veden
aabb228171
removing extra linebreak in method and unused dependencies in upgrade 2021-12-27 13:54:05 -08:00
Aaron Veden
5563911634
fixed turrets and hives not being registered when enabling new enemies
in active save
2021-12-27 13:54:05 -08:00
Aaron Veden
b864a7ce16
updating game.print in upgrade to current version 2021-12-27 13:54:05 -08:00
Aaron Veden
30d7dcb7df
added spaceship- surfaces to exclusion list 2021-12-27 13:54:05 -08:00
Aaron Veden
22407709af
added RTStasisRealm to exclusion list for surfaces 2021-12-27 13:54:05 -08:00
Aaron Veden
febb4e34dd
fixed nil name in upgrade entity 2021-12-16 19:20:29 -08:00
Aaron Veden
eaf4216e01
fixed typo in require statement in upgrade 2021-12-16 08:10:19 -08:00
Aaron Veden
4cdd6ce17e
fixed enabling new enemies late in save with Rampant already enabled 2021-12-15 20:25:44 -08:00
Aaron Veden
cdfef6f83e
fixing passScanning not checking for enemy structures 2021-12-14 19:12:22 -08:00
Aaron Veden
08d39f62a2
bump version in global for missing initializations 2021-12-12 13:51:32 -08:00
Aaron Veden
219826fa86
added an initialPeaceTime setting allow initial base setup 2021-12-12 13:20:16 -08:00
Aaron Veden
424b7a6d9d
removed setCommandForces function from global table 2021-12-12 11:31:14 -08:00
Aaron Veden
ffa52e6c74
adjusting siege groups to raid groups during ai siege state 2021-12-11 11:38:20 -08:00
Aaron Veden
0cdacdfba4
baseIds are now unique across all surfaces 2021-12-11 10:45:40 -08:00
Aaron Veden
d150e54bcb
dead code or code layout cleanup 2021-12-11 10:44:55 -08:00
Aaron Veden
1561456ba9
pre-allocated structures don't cross function boundaries 2021-12-11 10:42:49 -08:00
Aaron Veden
76dbc8363e
chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Aaron Veden
1a60d01243
cleanup map is now processes all events regardless of active map 2021-12-08 22:18:09 -08:00
Aaron Veden
2289ff83de
cleanup energy thief biter logic in control 2021-12-08 22:01:54 -08:00
Aaron Veden
bfe34eb253
removing dead code in upgrade 2021-12-08 20:31:29 -08:00
Aaron Veden
0207aa0fe4
surfaces are begin processing lazily 2021-12-07 22:44:22 -08:00
Aaron Veden
d978d3fdd4
attack waves are processing outside active map 2021-12-07 21:36:56 -08:00
Aaron Veden
71e40a9c46
non covered spawners are now processed regardless of active map 2021-12-07 18:38:02 -08:00
Aaron Veden
c1b761d8dd
AI planning now processes upto 10 surfaces per cycle 2021-12-06 22:35:21 -08:00
Aaron Veden
09a9c51cec
victory scent is processed regardless of current map 2021-12-06 21:56:09 -08:00
Aaron Veden
e7a988aae1
added support for abandoned ruins mod 2021-12-06 21:32:44 -08:00
Aaron Veden
beaeaa6c2e
pending chunks are processed across all chunks 2021-12-05 22:04:07 -08:00