Aaron Veden
|
1be7168199
|
NA: bumped version number
|
2022-05-09 20:28:23 -07:00 |
|
Aaron Veden
|
4c7ea51c72
|
FACTO-128: after upgrade set enemy pheromone to 0
|
2022-05-08 12:49:10 -07:00 |
|
Aaron Veden
|
ecbdcb35b2
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FACTO-129: Runtime number generator no longer uses map seed and startup
setting seed
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2022-05-01 21:35:44 -07:00 |
|
Aaron Veden
|
989f4b3a46
|
FACTO-127: Readded enemy static pheromone to chunks
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2022-05-01 21:14:52 -07:00 |
|
Aaron Veden
|
267a4730e7
|
NA: updating console version number
|
2022-04-29 20:46:41 -07:00 |
|
Aaron Veden
|
ddb6c470c1
|
FACTO-113: Fixed entitySkipCountLookup being nil when new enemies are disabled
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2022-04-23 15:01:27 -07:00 |
|
Aaron Veden
|
1fdde02a54
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FACTO-108: Fixed wasps and drones deaths affecting AI stats
|
2022-04-19 19:54:15 -07:00 |
|
Aaron Veden
|
9e059cd8be
|
FACTO-103: Fix base iterator being nil
|
2022-04-12 18:40:08 -07:00 |
|
Aaron Veden
|
cb15e56b0f
|
NA: Updated upgrade version number
|
2022-04-11 19:20:20 -07:00 |
|
Aaron Veden
|
dd3b4d959b
|
FACTO-98: Fixed base recycling on invalid surfaces
|
2022-04-09 19:24:15 -07:00 |
|
Aaron Veden
|
cd37f6a7d8
|
FACTO-90: Added pipelayer, beltlayer, and blueprint-sandboxes to
surface exclusion list
|
2022-04-05 19:00:48 -07:00 |
|
Aaron Veden
|
12ffd0b2f3
|
FACTO-59: Finished independent regional base ais
|
2022-03-19 16:29:12 -07:00 |
|
Aaron Veden
|
52139e1e3a
|
FACTO-59: more partial work towards converting to base ais
|
2022-02-27 18:45:42 -08:00 |
|
Aaron Veden
|
597b20b9e5
|
FACTO-59: partial work towards independent bases
|
2022-02-23 21:04:34 -08:00 |
|
Aaron Veden
|
fb724480d7
|
FACTO-62: added point loss on unit death
|
2022-02-20 15:12:55 -08:00 |
|
Aaron Veden
|
89f8e9bb00
|
FACTO-61: added minime surfaces to exclusion list
|
2022-02-20 14:35:34 -08:00 |
|
Aaron Veden
|
46d2d0ce51
|
FACTO-11: Corrected vanilla buildings not being detected for upgrades
|
2022-01-16 16:49:28 -08:00 |
|
Aaron Veden
|
85fa3095f8
|
FACTO-44: Fixing up hive proxy entities not be upgraded or destroyed
|
2022-01-16 12:03:05 -08:00 |
|
Aaron Veden
|
909104a3e4
|
FACTO-19: Switching license to GPLv3
|
2022-01-14 14:14:15 -08:00 |
|
Aaron Veden
|
50b9e66489
|
fixed enemy seed overflow
|
2021-12-31 11:43:45 -08:00 |
|
Aaron Veden
|
50bfae2547
|
fixed settler max distance and added greater variance to distance
|
2021-12-28 15:52:33 -08:00 |
|
Aaron Veden
|
98fe874436
|
updated console message version
|
2021-12-28 09:22:50 -08:00 |
|
Aaron Veden
|
cf841f9f81
|
Corrected SE spaceship exclusion list entry and added pass to remove
already existing maps that are on the exclusion list
|
2021-12-27 13:54:05 -08:00 |
|
Aaron Veden
|
aabb228171
|
removing extra linebreak in method and unused dependencies in upgrade
|
2021-12-27 13:54:05 -08:00 |
|
Aaron Veden
|
5563911634
|
fixed turrets and hives not being registered when enabling new enemies
in active save
|
2021-12-27 13:54:05 -08:00 |
|
Aaron Veden
|
b864a7ce16
|
updating game.print in upgrade to current version
|
2021-12-27 13:54:05 -08:00 |
|
Aaron Veden
|
30d7dcb7df
|
added spaceship- surfaces to exclusion list
|
2021-12-27 13:54:05 -08:00 |
|
Aaron Veden
|
22407709af
|
added RTStasisRealm to exclusion list for surfaces
|
2021-12-27 13:54:05 -08:00 |
|
Aaron Veden
|
febb4e34dd
|
fixed nil name in upgrade entity
|
2021-12-16 19:20:29 -08:00 |
|
Aaron Veden
|
eaf4216e01
|
fixed typo in require statement in upgrade
|
2021-12-16 08:10:19 -08:00 |
|
Aaron Veden
|
4cdd6ce17e
|
fixed enabling new enemies late in save with Rampant already enabled
|
2021-12-15 20:25:44 -08:00 |
|
Aaron Veden
|
cdfef6f83e
|
fixing passScanning not checking for enemy structures
|
2021-12-14 19:12:22 -08:00 |
|
Aaron Veden
|
08d39f62a2
|
bump version in global for missing initializations
|
2021-12-12 13:51:32 -08:00 |
|
Aaron Veden
|
219826fa86
|
added an initialPeaceTime setting allow initial base setup
|
2021-12-12 13:20:16 -08:00 |
|
Aaron Veden
|
424b7a6d9d
|
removed setCommandForces function from global table
|
2021-12-12 11:31:14 -08:00 |
|
Aaron Veden
|
ffa52e6c74
|
adjusting siege groups to raid groups during ai siege state
|
2021-12-11 11:38:20 -08:00 |
|
Aaron Veden
|
0cdacdfba4
|
baseIds are now unique across all surfaces
|
2021-12-11 10:45:40 -08:00 |
|
Aaron Veden
|
d150e54bcb
|
dead code or code layout cleanup
|
2021-12-11 10:44:55 -08:00 |
|
Aaron Veden
|
1561456ba9
|
pre-allocated structures don't cross function boundaries
|
2021-12-11 10:42:49 -08:00 |
|
Aaron Veden
|
76dbc8363e
|
chunk passing scanning happens regardless of active map
|
2021-12-09 22:38:50 -08:00 |
|
Aaron Veden
|
1a60d01243
|
cleanup map is now processes all events regardless of active map
|
2021-12-08 22:18:09 -08:00 |
|
Aaron Veden
|
2289ff83de
|
cleanup energy thief biter logic in control
|
2021-12-08 22:01:54 -08:00 |
|
Aaron Veden
|
bfe34eb253
|
removing dead code in upgrade
|
2021-12-08 20:31:29 -08:00 |
|
Aaron Veden
|
0207aa0fe4
|
surfaces are begin processing lazily
|
2021-12-07 22:44:22 -08:00 |
|
Aaron Veden
|
d978d3fdd4
|
attack waves are processing outside active map
|
2021-12-07 21:36:56 -08:00 |
|
Aaron Veden
|
71e40a9c46
|
non covered spawners are now processed regardless of active map
|
2021-12-07 18:38:02 -08:00 |
|
Aaron Veden
|
c1b761d8dd
|
AI planning now processes upto 10 surfaces per cycle
|
2021-12-06 22:35:21 -08:00 |
|
Aaron Veden
|
09a9c51cec
|
victory scent is processed regardless of current map
|
2021-12-06 21:56:09 -08:00 |
|
Aaron Veden
|
e7a988aae1
|
added support for abandoned ruins mod
|
2021-12-06 21:32:44 -08:00 |
|
Aaron Veden
|
beaeaa6c2e
|
pending chunks are processed across all chunks
|
2021-12-05 22:04:07 -08:00 |
|